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Lux Build Guide by dubstephen

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author dubstephen

Lux: Cooldowns? What's Cooldowns?

dubstephen Last updated on November 2, 2012
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Ability Sequence

1
13
15
17
18
Ability Key Q
3
9
10
12
14
Ability Key W
2
4
5
7
8
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


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Changelog

01 November 2012 - Created Lux: Cooldowns? What's Cooldowns?


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Introduction

EDIT 2 November 2012: Good to see that people are already looking at my build. Sorry that it isn't finished yet and I need to completely finish before keeping with what I have. Good insights from people who commented, thank you btw. But I'll give a full analyze of why I chose whatever I did, choice of items, etc. Just, please bare with me till it is completed. Thank you very much and I'll remake a new guide after I deem it complete. (Y)

Lux is a fun, easy, lovable, ranged, mage. She's exceptional at dealing heavy damage from a far range. However, she can be dangerous even in melee range with good strategic kiting skills.

In my opinion, I honestly play Lux with aggressive but as well as passively. In other words, passively aggressive. Spamming E, trying to Q, saving people with W, Penta Killing with R. It's all in the business of Lux.

My guide is my opinion. If you want to learn how to play Lux, then you have come to the right place. This build is not suppose to be set in stone. You have to be "flexible" with her...;)


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Information

Base Stats:
Damage: 53.3-109.4
Health: 424-1767
Health Regen: 1.01-2.88
Mana: 300-1150
Mana Regen: 6.6-16.8
Armor: 12-80
Magic Resist: 30
Movespeed: 315
Range: Ranged (550)









Lore:
Born to the prestigious Crownguards, the paragon family of Demacian service, Luxanna was destined for greatness. She grew up as the family's only daughter, and she immediately took to the advanced education and lavish parties required of families as high profile as the Crownguards. As Lux matured, it became clear that she was extraordinarily gifted. She could play tricks that made people believe they had seen things that did not actually exist. She could also hide in plain sight. Somehow, she was able to reverse engineer arcane magical spells after seeing them cast only once. She was hailed as a prodigy, drawing the affections of the Demacian government, military, and citizens alike.

As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young Lux viewed this as a great gift, something for her to embrace and use in the name of good. Realizing her unique skills, the Demacian military recruited and trained her in covert operations. She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command. She extracted valuable inside information about the Noxus-Ionian conflict, earning her great favor with Demacians and Ionians alike. However, reconnaissance and surveillance was not for her. A light of her people, Lux's true calling was the League of Legends, where she could follow in her brother's footsteps and unleash her gifts as an inspiration for all of Demacia.

''Her guiding light makes enemies weary, but they should worry most when the light fades.''
-- Garen, The Might of Demacia

League of Legends - Lux Champion Spotlight


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Quick Strategies

This is for Lux players who have just decidedly locked in Lux in ranked and want to quickly know what Lux is and what to do.

Unfortunately, I have to update this when I have the time. So be on the lookout for this guide.


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Skill Sequence/Skill Info.

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
*** As I said, you should be flexible with her. ***
"Play based on the situation."


Illumination
Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing 10 + (10 x level) magic damage to the target.


This passive is what sets good Lux players from bad Lux players. Choosing to use this passive effectively at correct times will definitely earn you recognition, praises, and a well-earned kill.

An auto attack sets the passive off after any of Lux's damaging skills was used on the champion. You this skill in conjunction with every skill you use in your combo. The auto attack every time you Illumination the person will deal heavy bonus damage apart from your skills.

Tip: Learning to know when to auto attack between skills or just using Lux's skill sets to finish off the champion will result in a good outcome, whether you get the kill or not.



Light Binding
Lux releases a sphere of light that immobilizes and deals 60 / 110 / 160 / 210 / 260 (+70% of ability power) magic damage to up to two enemy units for 2 seconds, dealing 50% effect and damage to the 2nd unit struck.

This is your only hard crowd control (Slows don't count as hard). This skill snares two units, whether it is a minion or a champion. Using this effectively can lead to an excellent setup for a fight. Don't just shoot it blindly because it is can easily dodged if the enemy knows Lux.

Tip: Aim to the direction of where you think the enemy will go to try and dodge it.

I max this last because you don't need the extra damage early game or mid game. You deal damage over time through low cooldown spells. Light Binding is used to snare champions in place for Lucent Singularity and Finales Funkeln to deal damage or even to save yourself but to me, this should not be used for mainly damage but rather more for its utility uses.



Prismatic Barrier
Lux throws her wand to a target location and back, bending the light around herself and any friendly Champions it touches, protecting them from 80 / 105 / 130 / 155 / 180 (+35% of ability power) damage for 3 seconds.

To me, this is what I consider essential for Lux as a behind-the-scenes caster. This skill shoots out her wand and gives a shield to any champion in range TWICE. This saves countless lives and could even help win team fights.

Because I play Lux as a spammable caster, this skill is the most used skill in every match I play. Shoot this out to protect damage from minions, from champions during fights/ganks, and even help protect the one taking agro from towers and significant monsters (baron/dragon).

Tip: Use this when you know that your team is grouped up and about to go in for a team fight. Save carries unless some significant other is more important.

I max this second because after Lucent Singularity is maxed for damage, this is for team fights that happen during mid game to help keep other carries/tanks alive. This, in my opinion, is more preferable to max before Light Binding.



Lucent Singularity
Fires an anomaly of twisted light to an area, which slows nearby enemies by 20 / 24 / 28 / 32 / 36 %. Zone lasts 5 seconds. Lux can detonate it to deal 60 / 105 / 150 / 195 / 240 (+60% of ability power) magic damage to enemies in the area of effect. Reveals the area while in flight and while stopped. Displays a cooldown timer until the singularity automatically detonates.

This skill is your main damage early game and used to reveal hidden areas. It requires a decent amount of mana to use so conserve mana unless you need to use it.
Don't rely on the slow since it isn't that big of a deal but it still is helpful.

Tip: Aim a little behind the enemy if you know they will run back from seeing you use your skill and explode right away.

I max this first because it is a great source of damage early game. Its range is good for a skill that does insane damage when maxed first.




Finales Funkeln
Finales Funkeln
After gathering energy for a half second, Lux fires a beam of light that deals 300 / 400 / 500 (+75% of ability power) damage to all targets in the area and reveals it. It ignites and refreshes Lux's Illumination debuff if it hits enemies already afflicted.

This, after level 6, is your main finisher skill, farming tool, relic/baron/dragon stealing laser, poker, and is Lux's long light "stick". Don't be afraid to use this because its cooldown is extremely low even without items. This is why most people play Lux for.

Tip: After level 16, you should have both Chalice of Harmony and Athene's Unholy Grail and plus the mastery Arcane Knowledge will give you a total of 34% CDR and because of this, Lux is able to minion wipe a mid lane every 30 seconds with a cooldown of 26 seconds on her ult. Spam this as a way to revealing areas or to steal baron with Lucent Singularity as a tool for vision.

Obviously I max this whenever possible because this is Lux's signature move and that it increases its damage and lower its cooldown.


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