Lux Build Guide by FatalBagel
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
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NOTE: This is not a full guide to playing Lux. This guide will only be useful, provided that you are already familiar with the champ, her abilities and her play style. I am not here to explain how to play her, though i do give a brief description of just that, I am here to show you my items, masteries, and chosen spells. Lemme know what you think!
Your basic core item build:
Note that the order is important as displayed at the very top, until you get past the tear. So basically the order doesn't matter. For the most part, its a good idea to get and before , but if you want to, u can bring lich bane up first.
After Lich Bane, you have several options, depending on what you need however, a default build that generally always works:
However, if there is little AD on the other team, you will want to switch that with a . If you are not worried about getting hit at all? then feel free to switch it up and bring in a . Now a void staff is only good if they have magic resist, so you might not need it at all. In that case, you might want to get a , but ONLY if your up to it. I personally am not a fan of DG, but it works for some people.
Do NOT get unless you are COMPLETELY sure of ur ability to fill it up. I never get it, because it can break you if you are not good to it.
Also, do NOT get as it isn't rly any good with Lux's abilities. After her , the slow will have been cancelled out. After her , it wont stack with the default slow from the ability. And after her Finales Funkeln... well... youll most likely be using that at a range where whether or not the target is slowed wont matter.
IF YOU ARE GETTING HIT HARD EARLY and dont think u can a afford a early, then you might want to consider buying individual parts, whatever you have money for when you come back. Often my build will look like this at one point:
and ill come back to my base with only 1k gold. seeing as i do not have enough to buy the , you can either buy your or even another . Ill find my self with three blasting wands at a time, and though I don't recommend that, but it is not a bad idea and it will prevent you from lingering around your base too much.
For spells, I recommend Flash and Clairvoyance, but thats just me. I'm sure that Ghost, Ignite, Tele, or Clarity (if u haz teh mana issues)
For the most part, play style is up to you. However this is how I play:
In a general lane, I try to harass as much as possible with my . ALWAYS detonate your charge on your opponent unless it's too dangerous. Its a BIG part of the damage.
When ganking, or in team fights, i start with the Q snare, detonate the charge, use the E circle, then detonate the charge (these abilitys' cast order is interchangable, and it is recommended that you slow first with your E if you have a hard time hitting your snare). If you have a possible kill or two that look like they might get away, feel free to pop your laser, its generally never a bad thing to do. Remember that your laser detonates the charges placed, so you don't have to manually detonate a previous charge if you are scoping up your laser.