Lux Build Guide by lemonpepsiking
Champion Build: Lux
| Health | 2885 |
| Health Regen | 14.4 |
| Mana | 1600 |
| Mana Regen | 37.49 |
| Armor | 80 |
| Magic Resist | 50 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 400 |
| Gold Bonus | 4 |
| Attack Damage | 109.4 |
| Attack Speed | 0.77 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 875 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 47.47% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Side note:
This is my first guide for Mobafire, any advice or suggestions would be greatly appreciated. Please enjoy.
Pros / Cons
| spaaace |
Pros +Awesome Range +High Damage +Lots of CC +Protective Capabilities +Low Cooldown on Finales Funkeln +Fantastic Damage with |
spaaaaace |
Cons -Squishy -No escape spells (without -Quite mana dependant -As with most AP carries, once her cooldowns are blown, shes practically useless[/column] |
Runes
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Mana Regeneration 9 |
Greater Glyph of Cooldown Reduction 9 |
Greater Quintessence of Health 3 |
||||||||||||
Greater Quintessence of Health: These quints greatly aid in Lux's early game which will set you up for the later part.
Greater Mark of Magic Penetration: Good all around Marks to have on any AP carry really- greater seal of Replenishment: Lux is incredibly mana dependent, so having these really help with the early game when you lack the extra Mana regen.
Greater Glyph of Cooldown Reduction: These Glyphs somewhat "finish off" what was provided with items. Makes the 24 second cooldown Finales Funkeln possible.
Masteries
In my opinion, these masteries provide
Abilities
Passive:


FINALES FUNKELNYup, this is where
Skill Sequence
I put a point into this immediately in order to gain the bind that will greatly help in all of the other skill shots
I grab a point in this at level 2 and max it first because this is going to be your best friend when you want to harass and get lane control. Maxing this first gives it some great early damage, even when your low on AP.
I used to consider this skill to be worthless on FINALES FUNKELNAs with all ultimates, you will want to put a point into this whenever you can. Getting that cooldown lower will make the enemy qq wondering if your hacking to get such a low cooldown.
Items
For your benefit and mine, I won't be discussing all the items listed in the build order since that would be definitely too long, so here are the main items along with some items that I would definitely understand getting instead.
Recommended
These are pretty standard for AP carries as they make all of your spells do more damage. Try to get these somewhat early as with
Lux, usually the best defense is not being hit at all.
Deathfire Grasp is debatable. I enjoy it because since
Lux is such a squishy character, a lot of people get too close to try to ensure a kill. Just bind them with
Light Binding, and they are an easy target to use the active on for a fantastic nuke. The extra mana regen and cooldown reduction are also fantastic as you can use your abilities more often, without draining your mana pool.
Once again, for this items mana regen and cooldown reduction this makes for an excellent item on
Lux. The extra 80 ability power aren't bad as well.
UPDATE:
Getting RYLAI'S CRYSTAL for it's slow is debatable. I usually get this item just to increase
Although Acceptable Replacements
I used to get these a lot, but I found that my damage just wasn't where I wanted it to be. They aren't bad boots, but I just prefer
With 100 AP and 75 armor,
If you often find that you completely dominate in your lane, then
Can't deny, it is a good mid game item to have. It will provide you with some nice HP and AP. However, in my opinion this item somewhat loses importance late game.
If you plan on using this item, I would definitely get Summoner Spells
Recommended
This is an all around good SS to have. Provides a great escape tool and allows room for you to be sneaky and surprise your opponent in mid. Since
Cannot count how many times this has secured me a kill in mid lane. I almost want to say that it is a must have for Alternatives
Not a bad SS if you want a little more assurance that your laser will hit a low hp enemy, however after awhile you learn where to assume your enemy is going to be.
This SS will probably be useful for you if your trying out any mana dependent AP champ. I used to be so wasteful with mana, but having this SS doesn't really teach you how to conserve it. Use this if you have to, but after awhile you'll learn how to slow down your mana consumption.
I had to put this in here because I often see, or participate in a Laning Phase
This is by far the most important phase of the game for
Lux. Doing well here ensures that not only
Lux will be strong, but your enemy will be weaker than usual and it will be an easy lane to push until team fighting phase. Farming is quite simple,
Lux's attack animation is quite fast, allowing for easy last hitting.
Lucent Singularity also provides an excellent way to lower the minions, then finish them off with
Illumination. When you kill your lane opponent, or just need to go back, grab a couple of wards and pots. When warding, you will want to prioritize certain areas until the team fighting phase begins.
Mid Lane Opponents
Ahri isn't too much of a challenge when laning as
Lux. As long as you don't allow yourself to be open to her
Charm, as
Lux it is much more useful to be able to dodge abilities rather than tank them. Against
Ahri all you have to do is keep up your harass until you see an opening for the kill.
Going against
Akali is quite easy with
Lux as long as you know how to abuse your range. Until
Akali gets to level 6, it should be quite easy to harass her, as she will mainly only be able to use
Mark of the Assassin to harass back. It is crucial to take advantage of this time, since once she gets her
Shadow Dance she can usually gain an advantage. One suggestion if she is level 6 and you don't have the advantage, is once you leaps to you, use
Light Binding and try to gain more distance, preferably towards your turret, harassing with
Illumination and
Lucent Singularity.
Anivia is another champion that you shouldn't have too much problem with as
Lux. As long as you aren't too predictable in your movements
Anivia should have problems landing her
Flash Frost and therefore her damage would be significantly reduced. One thing with fighting against
Anivia is that you mustn't forget her passive:
Rebirth. I've seen countless
Lux land a difficult FINALES FUNKELN only to see an "intimidating" egg being protected by it's turret.
Keeping your distance is key to fighting against
Annie. Using
Lucent Singularity to harass safely will allow you to gain an intimidation factor when getting close to land
Light Binding followed by FINALES FUNKELN to finish. Your worst fear when fighting
Annie is seeing that "mist" around her. That means that her passive: PYROMANIA] is active and her next offensive spell will stun you. Getting stunned as [[LUX is your greatest fear, as your extreme squishiness will ultimately be your downfall, not to mention
Summon: Tibbers.
Brand is one of those champs that make you grateful for your
Prismatic Barrier. Say he hits you with any of his abilities and his passive:
Blaze gets on you. Simply throw out
Prismatic Barrier and you cut down his harassment drastically. Not to mention that
Brand's
Sear and
Pillar of Flame are both skill shots, meaning that if you can anticipate it, you can avoid the damage all together.
Cassiopeia is another champ that makes you really glad for your
Prismatic Barrier. If she hits you with
Noxious Blast you can throw
Prismatic Barrier, start moving back with the aid of
Light Binding or
Lucent Singularity so she cant hit you with
Twin Fang. A great part about
Lux is that while casting FINALES FUNKELN I have noticed that the spell isn't cancelled if you get hit by
Petrifying Gaze, which makes for some assurance if you know that you can't finish her off without her using it. Note: you have to already be channeling FINALES FUNKELN before she uses
Petrifying Gaze otherwise you will be stunned as usual giving no damage.
Though not a common opponent in mid lane,
Ezreal can provide a few challenges to
Lux. Mainly you should treat him as any other opponent, harrasing with
Lucent Singularity while trying to dodge
Mystic Shot as much as you can. If he
Arcane Shift up to you, try to hit him with
Light Binding to keep him on your side of the lane, where possibly your minions could be, dealing tons of damage. When using FINALES FUNKELN,
Ezreal is not your friend. Using
Arcane Shift makes for a decent way to dodge FINALES FUNKELN, so try to force him to use
Arcane Shift before you use FINALES FUNKELN.
Fiddlesticks is rare to go against in mid lane, but if you do find yourself against him, be happy that you are
Lux. Abuse your range advantage when fighting
Fiddlesticks. If he does manage to get
Drain on you, then use
Prismatic Barrier while running away or
Ignite in order to make his regeneration more manageable.
There is no greater feeling then seeing a
Fiddlesticks prime
Crowstorm and getting your
Light Binding on him before he teleports. Watching him sit there and waste that ultimate ensures that the enemy
Fiddlesticks will surely be frustrated.
Fizz is one of those pesky melee champs that have found their way into a mainly ranged lane. The best advice I can give for you when fighting
Fizz as
Lux is to be patient. Being melee,
Fizz has to find a way to get up to you, most of the time using
Urchin Strike to safely hit you and running away with PLAYFUL/TRICKSTER. After he does this, you must take advantage of his temporary vulnerability to your range. Landing
Lucent Singularity will make it easier to hit
Light Binding, ensure that you will deal much damage. Another difficult aspect of
Fizz is that his PLAYFUL/TRICKSTER ability makes him able to dodge FINALES FUNKELN. A helpful tip when fighting
Fizz is to use
Prismatic Barrier after he hits you with an auto attack, blocking some of the damage of
Seastone Trident.
Laning against
Galio can mean that your in for a pretty low amount of lane kills. I recommend that you try to get him as early as you can since, he will undoubtedly be getting a decent amount of magic resistance as soon as he can. Your best defense here is your
Boots of Speed in order to dodge his METEOR STRIKE. During a team fight, if you are not caught in his
Idol of Durand, use
Prismatic Barrier to try and save your team from the damage that will soon follow.
Gragas was one of my favorite champs, and a good one can be difficult to lane against. My best advice is to keep harass him to keep him from gaining too much back from
Happy Hour. Once you get to be able to anticipate where he will use
Barrel Roll, you can avoid most of his damage. Positioning is key when fight against
Gragas as you must always be aware of when he could use
Explosive Cask to really get your out of position.
Heimerdinger is a pushing machine that can really do some damage if your not careful. In order to successfully lane against him, you must take advantage of
Lux's range. If you try to get into an "argument" at too close of a range before you've made your "point", a quick
CH-1 Concussion Grenade followed by
Hextech Micro-Rockets will be his main "points" and you can't do much but agree. Fortunately, he is squishy early on and therefore you can beat him if you play smart.
Karma I don't usually see in mid lane, for which there is a reason. She does tend to deal a decent amount of damage and her
Soul Shield dissuades you from dealing damage while also doing some damage as well.
Karthus is one of those champs that
Lux shouldn't really have a problem with. Your greatest strength when fighting
Karthus is your ability to dodge his
Lay Waste. A tip for when fighting
Karthus is when you decide you wish to go in with
Light Binding and detonate
Illumination is to throw out
Prismatic Barrier because you are likely to take some damage. You must also be wary of his
Wall of Pain, if he gets you with it throw out
Prismatic Barrier and try to stop him from following you with
Light Binding otherwise you may take quite a bit of damage. In summary, abuse your range with
Lucent Singularity and FINALES FUNKELN and never forget to shout out to your team when
Karthus is level 6 due to his
Requiem.
If you are going against
Kassadin in mid lane, you have my sympathy. The best advice I can give to you is to really take advantage of your range on him before he is level 6, and therefore his
Riftwalk. However, once he does get to level 6, be prepared for his
Riftwalk,
Null Sphere, and
Force Pulse combo. The best advice I can give you, is to learn how to anticipate his moves and try to land a
Light Binding where you think he will be so you can get him to stand still long enough for the silence from
Null Sphere to wear off and you can get some nice damage from
Lucent Singularity and FINALES FUNKELN.
Katarina often doesn't pose too many problems with me as
Lux in middle lane. As with all melee mids, abuse your range in order to dissuade her from jumping in with
Shunpo and risking death just to harass back. One thing I see with a lot of mids that go against
Katarina is that they try to run from
Bouncing Blades after it starts heading towards them, sometimes even using
Flash. If the blade is heading towards you, there is no escape, so instead of running, harass back with
Lucent Singularity and
Illumination. If she follows up with
Shunpo, punish her with
Light Binding so she knows not to go near you.
Kennen is about an average difficulty mid lane opponent for
Lux. You must always try to dodge
Thundering Shuriken, and when you see him use
Lightning Rush and starts heading towards you, use
Light Binding but KEEP MOVING in order to get a chance to dodge his
Thundering Shuriken. Sometimes I find myself with 2
Mark of the Storm marks on me. In those situations I tend to just play it safe closer to my turret than usual in order to avoid the stun and the free damage it will give to
Kennen.
NOT a fun champion to go against in mid if she knows what she is doing. Difficult to gank, and some massive damage once she gets to level 6 and learns
Mimic. If she does hit you with
Sigil of Silence followed by
Mimic you have my sympathy. That combo will definitely make you cry as with
Lux's squishiness it usually amounts to about more than half your health. My best advice when fighting
LeBlanc is to harass her quite a bit before level 6, and once she gets to that point, play it safe until team fighting stage. If you find yourself on the wrong side of a turret dive, your best hope is to try and land
Light Binding before she silences you so you give her something else to worry about.
Have to love mirrors. Going against
Lux as
Lux is rather fun in my opinion. Play head games with each other while you try to dodge your enemy's harass while trying to give your own. Your best advantage during moments like these, is being more agile than the other
Lux. This makes it easier to land
Light Binding followed by
Lucent Singularity. Be happy though, because your squishinesss is also your friend because the other
Lux will also be quite squishy.
Going against
Malzahar makes you happy to have
Prismatic Barrier. If he lands
Malefic Visions on you, either directly or from a minion (which you should try to avoid), throw out
Prismatic Barrier to avoid most, if not all the damage. Your biggest fear should be his
Null Zone/
Nether Grasp combo. Most likely, he will also have a jungler there to gank you once he begin this, just hope that you will have time to
Flash away before you are dead. Other than that, harass with your
Lucent Singularity and
Illumination to gain lane control.
Prepare to be pushed my friend.
Mordekaiser is a difficult person to lane against, as his abilities make it so easy to push with so little danger of harassment from his opponent. Luckily, this is also an advantage with you.
Mordekaiser must push in order to gain his shield, his greatest advantage. This makes him quite vulnerable to a gank from your jungler. A tip for when he uses
Children of the Grave on you, throw out
Prismatic Barrier to save yourself.
Kinda a fun lane to have. I always enjoy the challenge of going against someone that is quite similar to
Lux in her first abillities. Your greatest advantage is that your
Light Binding has 2 binds instead of
Morgana's
Dark Binding only having 1. Best advice I can give it so keep up your harassment until she puts up her
Black Shield, in which case stop using abilities on her and wait for it to go out. When using FINALES FUNKELN to finish her off
Morgana you must always remember if she can use
Black Shield to save herself, putting
Ignite on her will just increase your chances of landing the killing blow.
Be happy you got your boots first when you go against NIDALEE]. Your best defense here is to dodge [[JAVELIN TOSS] while harassing with [[LUCENT SINGULARITY. If you happen to get hit with
Bushwhack throw out
Prismatic Barrier to save your health. If she starts jumping at you in
Aspect Of The Cougar use
Light Binding in order to keep her at bay. If you harass right, you will have her using
Primal Surge quite often and burning through mana, which with the build that I'm using shouldn't be a problem that you would have with or without blue buff.
Keep your eye on the ball when going against
Orianna. With
Orianna, positioning is key, which makes your
Boots of Speed a good thing to have. If you see
Orianna getting close to you, that's a good indication that she is about to use
Command: Attack followed by
Command: Dissonance. If you can avoid her damage, harass her as with other people and use FINALES FUNKELN for the kill.
Going against mana hungry
Ryze is all about taking advantage of your early burst and range. Often, I see
Ryze early on spamming his abilities in order to charge
Tear of the Goddess. This creates an opening for
Lux to land some harassment. Also try to use the fantastic range of
Lucent Singularity in order to get some safe harassment on him.
Boots are your best friend when going against
Swain in mid lane. Your best strategy is to dodge
Nevermove and then go in and dominate. If he lands
Torment on you, use
Prismatic Barrier to avoid some damage. If you feel that it is time to try to kill
Swain, be sure to have
Ignite up in order to cut down the heal that
Ravenous Flock would give to him, and therefore make him easier to handle.
Teemo knows your pain when it comes to being squishy, but you can't allow your sympathy to keep you from harassing him like crazy. Use
Lucent Singularity on him in order to harass. You may find detonating
Illumination on
Teemo difficult due to his
Blinding Dart so often times I just don't even detonate it and just go with the damage on
Lucent Singularity alone. If
Teemo manages to go stealth using CAMOFLAGE and you see where he is, throw down a
Lucent Singularity to dissuade him from doing it again. Once you both reach level 6, he may start putting down
Noxious Trap in your lane. If he manages to get you with one, throw out
Prismatic Barrier and save yourself some health.
Twisted Fate makes you happy to have gotten
Boots of Speed. If he uses
Wild Cards you will be able to dodge them most of the time. Otherwise, harass as you normally would, but be wary of his
Pick A Card stun, if you see the yellow card over him, move back.
Veigar is one of those champs that makes being an AP mid somewhat difficult. If you can, harass him enough to not let him get too much AP from
Baleful Strike. One of the most annoying aspects of
Veigar is his
Event Horizon. If you can anticipate that he will place it, try not to get yourself stunned by being on the outside, or even on the inside is definitely better situation than being stunned. Once he gets to level 6, you really need to be cautious of
Event Horizon. If he gets you with it, you can expect
Deathfire Grasp +
Dark Matter +
Baleful Strike +
Primordial Burst which can leave you dead, or wishing you were. The best advice I can give when fighting
Veigar as
Lux is to wait until his
Event Horizon is on cooldown and then strike.
Mobility is your friend yet again when fighting against
Viktor.
Death Ray can be easily dodged, and it is pretty easy to avoid
Gravity Field. If he hits you with
Power Transfer, then return the damage in kind with a good
Lucent Singularity +
Illumination. If he hits you with (
Augment: Death
Death Ray) or
Chaos Storm then use
Prismatic Barrier to try to avoid some of the damage.
Vladimir is a difficult champion to lane against in mid. With his constant regeneration from
Transfusion and eventually
Will of the Ancients, he makes for harassing difficult. Start your damage early on and try to keep the advantage. If you begin to fight him in an either you will die or he will die situation, use
Ignite and hope for the best. If he gets
Hemoplague on you, then try to time
Prismatic Barrier correctly to save yourself from some of the damage. When using FINALES FUNKELN to finish him off, always care for his
Sanguine Pool, it will save him from all of your damage. Also note that if you have him in
Light Binding, he can still use
Sanguine Pool.
When fighting
Xerath its all about timing. Wait for him to use
Arcanopulse and try to dodge, which shouldn't be too difficult if you have
Boots of Speed or
Sorcerer's Shoes. Once he's used that, try to harass him as much as you can. In order to use
Locus of Power, he has to root himself. That is the perfect opportunity to use
Lucent Singularity and then
Illumination. Always care for
Mage Chains and
Arcane Barrage as it is an easy way to stun you, and then deal TONS of damage.
All of ZIGG's abilities are skill shots, which means you can dodge them. However, when it comes to his
Hexplosive Minefield sometimes that is difficult. If you find yourself in the middle of
Hexplosive Minefield, use
Prismatic Barrier. The same goes for
Mega Inferno Bomb, if you see it coming get out or shield up. In the case of his passive:
Short Fuse, if he tries to approach you, use
Light Binding+
Illumination+
Lucent Singularity+
Illumination to make him think twice about doing that again.
]You'll be getting more and more thankful for
Prismatic Barrier as you play
Lux especially when it comes to
Zilean. If he gets
Time Bomb on you, try to time it to
Prismatic Barrier and you won't take the full blast. Try to stay out of the range of his
Time Bomb as with
Rewind he can do 2
Time Bombs in very quick succession. If you manage to "kill" him and he uses CHRONOSHIFT, use
Lucent Singularity in the direction of his turret in order to slow him as much as possible before you deal the damage.
If you have any suggestions on specific champs I should add to this list please let me know. If you also have any disagreements or editions you would like to tell me, I would be happy to know. I read every comment and always consider the suggestions. Thank you.
Teamfights
During team fights, it is your duty to not only do a decent amount of AoE damage, but also to shield your allies with
Prismatic Barrier.
Lux's wet dream, and any player that learns how to use her, it to find a team fight where all the enemies are grouped up. Throw out a
Light Binding followed by using then immediately detonating
Lucent Singularity and then shoop da whoopin with FINALES FUNKELN for "tons of damage'. All while this is happening throw out a well aimed
Prismatic Barrier and you will shield around 1000-1200 damage for its duration counting your entire team.
Summary
In summary,
Lux is an amazing AP nuke that can keep your enemies where they are, and punish them for being out of position. With FINALES FUNKELN, she can secure kills, or just eliminate half of the enemy team's hp in a single blow. Just remember that after you dominate the enemy team you laugh in their faces with the best/worst laugh in the game. Please Upvote if you enjoyed the guide, any advice would be greatly appreciated.
Here is a compilation video I made over about 4 matches with Lux showing some moments I thought were pretty nice.
Must give credit to jhoijhoi for his incredibly helpful guide of making a guide. Here is a link for his guide, this wouldn't have been possible without it. Your text to link here...
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