Build Guide by infinitywolf
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Who Is Lux?
Born to the prestigious Crownguards, the paragon family of Demacian service, Luxanna was destined for greatness. She grew up as the familys only daughter, and she immediately took to the advanced education and lavish parties required of families as high profile as the Crownguards. As Lux matured, it became clear that she was extraordinarily gifted. She could play tricks that made people believe they had seen things that did not actually exist. She could also hide in plain sight. Somehow, she was able to reverse engineer arcane magical spells after seeing them cast only once. She was hailed as a prodigy, drawing the affections of the Demacian government, military, and citizens alike.
As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young Lux viewed this as a great gift, something for her to embrace and use in the name of good. Realizing her unique skills, the Demacian military recruited and trained her in covert operations. She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command. She extracted valuable inside information about the Noxus-Ionian conflict, earning her great favor with Demacians and Ionians alike. However, reconnaissance and surveillance was not for her. A light of her people, Lux's true calling was the League of Legends, where she could follow in her brothers footsteps and unleash her gifts as an inspiration for all of Demacia.
"Her guiding light makes enemies weary, but they should worry most when the light fades." - Garen, the Might of Demacia
Lux- A Quick Breakdown
Lux is a squishy, long range, high cooldown, support caster. She specializes in throwing spells into the fray from long distances, while still staying in high health. She can be played a support or a full mage. Personally i think she be played as full mage in order to get more health on her Prismatic Barrier. Lux players must always be aware of their teammates and their enemies. They must never stray into the middle of combat unless the situation call for it. Over time, you will learn when to enter the combat and when not to.
Damage 50 (+3.3 / per level)
Health 345 (+79 / per level)
Mana 250 (+50 / per level)
Move Speed 315
Armor 8 (+4 / per level)
Spell Block 30 (+0 / per level)
Health Regen 0.9 (+0.11 / per level)
Mana Regen 1 (+0.12 / per level)
Pros and Cons
Good Early Game
Low Cooldown Ult
Support and Offensive
Long range Spells
Without a decent amount of AP useless
All skill shots so hard to master
Summoner Spells- Which and Why
I like to take Clairvoyance and Ghost to help my team scout and to get out of fights. Because you will never be in the middle of the fight so you won't really need Flash.
Exhaust You already have a slow and snare so you won't need this unless you think you can't aim your skills shots
Clarity Most people get this but i almost never run out of mana early game so i see no need.
Flash This combined with Ghost will give you an instant escape.
Fortify Remember that you are also a side support and this spell can really help when defending lane
Teleport A helpful spell if you like traveling long distances. Again this can be in place of Fortify if you think rather than fortify all towers you can just teleport to save one.
Skills- What and How
Illumination - Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing 20-190 (depending on Lux's level) magic damage to the target.
A very helpful passive in the early stages of the game. Its great for last hitting and harrasing enemy champions. Always try to ignite the enemy champion if you can. BUT do not risk yourself some extra damage.
Light Binding - Lux releases a sphere of light that binds and deals damage to up to two enemy units, dealing 50% effect to the 2nd unit struck.
Fires a ball of light towards a target location, binding and damaging up to 2 enemy units. The first target takes 60/110/160/210/260 (+0.7) magic damage and is bound for 2 seconds. The second target receives 50% of the effect.
Helpful skill because it can go through one minion to hit champions behind it. Remember this skill only hits twochampions. Also because this is a skill shot, try to aim where you think they are going not where they are. You must remember this isn't a click spell. There is a travel time you must account for
Prismatic Barrier - Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
Lux throws her wand to the target location and back, protecting herself and all allied champions it touches from 60/85/110/135/160 (+0.35) damage for seconds.
This spell can either be very useful or very useless. Remember this is also a skill shot and you must AIM at your allies. Remember also that Ignite will eat away at this shield if cast on the ignitee. Use this to save champions that will forever be in your debt
Lucent Singularity - Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.
Creates a zone that slows enemy units by 20/24/28/32/36% (zone lasts 5 seconds). Can be detonated to damage enemies in the area for 60/105/150/195/240 (+0.6) magic damage.
Ah this is your main farming/harassing skill. It has an extremely long range and can hit a decent amount of creeps/champions. It also slows all enemies that pass through it. Remember that once its detonated that the slow will no longer apply.
Finales Funkeln - After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.
After a short delay, Lux fires a stream of light in front of her, dealing 300/400/500 (+0.75) to all enemy units in the area. In addition, ignites the target for Illumination damage if under its effect, and refreshes the Illumination debuff.
This skill is what makes Lux, Lux. A quick reminder that his is NOT a global spell. Therefore don't expect it to reach from nexus to nexus.
Items - Which and When
Meki Pendent and two Health Potions
Try to save enough gold to get
Tear of the Goddess
Boots of Speed
and if you have enough gold grab one more Health Potion and a sight ward
Once you get enough teleport back and buy a Mejai's Soulstealer and Ionian Boots of Lucidity
Then start saving again for a Archangel's Staff
Here we branch off into how you are doing.
Rabadon's Deathcap: Honestly do i need to explain?
Lich BaneGoes great with your passive. You'll be doing crazy amounts of damage with your auto attack
ARG IM BEING FOCUSED!!
Banshee's Veil or Frozen Heart
then i would still recommend getting a Lich Bane just because its so awesome.
Laning - How and To
So you've used Clairvoyance on the enemy team and you know whose going where. And you've gotten your Meki Pendent and one or two health potions and your off to your lane. Whether your mid or not, what you want to do is harass your opponent with W and try to land your passive as much as possible. Slowly whittle their health away and once you reach level 6 BAM LAZER IN YO FACE! and there you have your first kill. Simply follow this pattern until you and your team start coordinating ganks
Teamfights - Lux and Her Role
Lux is not the champion to rush into the fray and die instantly. instead she stays far back from the fight and throws her spells in. Remember to AIM your spells and no horrible fail your ult. Besides that there isn't much else to say.
Win. Nuff said
Guide written on 5/8/2011
Leave questions and comments at the bottom please!!