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Lux Build Guide by DjHalfBaked

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author DjHalfBaked

Lux the Sniper

DjHalfBaked Last updated on June 14, 2012
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Ability Sequence

2
8
10
13
15
Ability Key Q
4
12
14
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Chapter 1

Alright so people ask me some questions regarding this build, i'll explain.
- I call it the sniper because of lux's range. It is possible to outpoke any character in lane, and if you are careful and do not go for the autoattacks with lich bane until later, you will be completely safe. This gives a huge advantage controlling the lane, killing, and for CS.
- I stack hats because it is the highest AP item in the game, it scales faster if you build your first hat, then go needlessly large rods before buying the full secondary and tertiary hats.
- Many people hate on clarity because of it's weakness compared to other summoner spells. BUT, for lux, if I take my time with it and use in lane, it gives a HUGE advantage because i do not need to go back at least until level 6 or even much higher, which forces the opposing mid to lose farm/go back to base and lose exp too.
- This build is very specific, but if played right you can be a monster as Lux, so GL and HF.