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Dr. Mundo Build Guide by WhatsLeft4Dead2

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League of Legends Build Guide Author WhatsLeft4Dead2

|M|ExecutingYourEnemies[Patch 6.22]

WhatsLeft4Dead2 Last updated on November 13, 2016
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Top/Jungle

Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R

Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Offense: 12

Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Defense: 0

Recovery
 
 
5/
Unyielding
 
 
 
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
 
 
 
5/
Swiftness
 
 
Legendary Guardian
 
 
 
 

Utility: 18



Threats to Dr. Mundo with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Irelia Please, she wasn't even a challenge.
1
Ashe I'll show you who has the better slow! She can't stop the unstoppable Executioner!(Ashe Rework Buff)
1
Nidalee Please. I dare you to Spear and Jump to me. I'm beggin' you!
1
Bard No, Just No.
Guide Top

Introduction

Im WhatsLeft4Dead2 and I'm here giving you access to my personal favorite Dr. Mundo Build that I used to use when I mained Dr. Mundo. Glad to say it still works. It works great in ranked games as well as anywhere i mean " Dr. Mundo goes where he pleases"

So basically, Dr. Mundo is that Big Ol' Slab of Unkillable Meat(That isn't dead for some reason so undead meat) who can bust into tanks providing Peelyourfaceoff gameplay which is essential for most Tanks. You are going to take hits, and take them well while dishing out more than they can chew. Prepare for the Machochism cause the Sadism is...huh, don't even know where to go with that pun. ENJOY!!!


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Pros/Cons

Pros



-His Infected Cleaver is great for Staying on a Target.

-His Sadism allows him to tank AlOT and can also be used to chase someone down.

-Is a Late Game MONSTER.

-His Adrenaline Rush gives him great sustain.

Cons

-Being Ignited on can put you on death row.

-Can easily be caught out if not map aware.(Although you still have a bit of a chance to get out)

-Very slow attack speed so you really have to rely on your Infected Cleaver and other passive items that dish damage.

-Poor Ganking Potential.

-Also as you may have noticed there is a lack of Boots of Speed, mainly because I never let people get away but it also makes you slower.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

So we start and max Infected Cleaver first because it deals damage based on current target Health. Plus the slow is amazing.

Max Masochism Second because it buffs up your basic attacks. 100 AD to 250 AD for a few seconds which can really turn the tide of a fight quick when you activate it.

Last we max his Burning Agony, Its basically a Sunfire Cape active. Does a decent amount of damage. Dr. Mundo is a AP tank so you can also build a Rod of Ages on him if you choose to do so.

You got Dr. Mundo's passive Adrenaline Rush which regenerate .3% hp a Second. It works good with Spirit Visage and can save your life.

Tip: Use you're Sadism to turret dive enemies ONLY if you're sure you can take them down. If someone is screaming at you to go in with you're ult Ignore them, Cause chances are, they could be wrong and you will be left with the dead.

This is the Jungle Skill Sequence:
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


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Runes

Runes

Greater Quintessence of Armor
3

Greater Mark of Armor
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

I use ABSOLUTE TANK Runes. More Armor then Magic Resist since when you're in top lane, you will be taking hits from minions and champions. You can replace half of your Greater Seal of Armor Seals with Greater Seal of Magic Resist Seals Aswell if you wanna balance it out further.


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Masteries

Masteries
5/5
1/1
5/5
1/1
5/5
1/1
5/1
1/1
5/1
1/5

Alright, so taking a look at the masteries here, you can see that I preferred a more Team Based Tank(With 1 Mastery) - Exposed Weakness then going down the Resolve Skill Tree grabbing your natural Steak Rib-eye Tank Thingy Ma Doopers. <----I'm currently hungry


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Spells

Ok so the reason I chose Flash and Smite was because, 1. Dr. Mundo Has 0 Mobility. 2. Smite can lead to the Skirmisher's Sabre giving you more damage, and better Objective Potential.

You can take Teleport to give Dr. Mundo better Map Presence if you want.

Ghost if you want more Mobility


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Spells

Flash - Clearly a requirement since Dr. Mundo has 0 mobility

Teleport - Map Presence with this Dr. Mundo build is a requirement.

Ghost - Can replace Flash since the buff

Exhaust - Can replace Teleport/ Flash

Clarity - No.


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Farming.

I've always preferred to just Infected Cleaver the minions to death because it kills them faster and you stay out of range of an attacker. You can go ahead and get up close and personal without the risk of being attacked. It's also good that the distance Dr. Mundo can throw his Infected Cleaver is a pretty decent range.

Notes: Throwing your Infected Cleaver's instead of basic attacking minions will also keep you out of the lake view so they wont be able to catch you if you're Ganked. That is why I prefer the Distant Pokes with your Infected Cleaver over Auto Attacks.


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Conclusion

This build will make you unbelievably tanky and will render opponents team useless. If you question the build go ahead and post in the discussion section of this forum.
To answer the no damage output problem that everyone thinks they see. Your Infected Cleaver's can cut through tanks. Your Masochism gives you a damage buff. Your Burning Agony gives out AOE damage to anyone who is around you. You're Sunfire Cape gives out AOE damage to anyone who is around you. You will be hurting teams in team fights no matter how they try to build against it. You're Sadism and Infected Cleaver's are what makes Dr. Mundo, well Dr. Mundo.

Patch 5.16 Update: I don't see any of the new items released, as being well on Dr. Mundo.