Fiddlesticks Build Guide by M3ATL0V3R
Champion Build: Fiddlesticks
| Health | 2030 |
| Health Regen | 15.4 |
| Mana | 1313 |
| Mana Regen | 48.13 |
| Armor | 124 |
| Magic Resist | 75 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 93.2 |
| Attack Speed | 0.849 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 537.39 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 20% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hey guys this is M3ATL0V3R here and this is my Dominion guide to
Fiddlesticks. I’ve played Dota for 2 years and League Of Legends for a year and I thought I would share my insight on playing
Fiddlesticks in this new game mode for the benefit of you and myself. This guide won’t be long because there isn’t too much to know about
Fiddlesticks and i will cover the bare bones of what you need to know to jump in on the right foot. The rest you will have to learn by playing the game and armed with this guide I am confident you will succeed!
> Please note this guide is still under construction so instead of down voting tell me how to improve and any tips would be helpful :) (I will credit all helpers in my guide too)
Lore
For nearly twenty years, Fiddlesticks has stood alone in the easternmost summoning chamber of the Institute of War. Only the burning emerald light of his unearthly gaze pierces the musty darkness of his dust-covered home. It is here that the Harbinger of Doom keeps a silent vigil. His is a cautionary tale of power run amok, taught to all summoners within the League. Decades ago, there existed a powerful rune mage from Zaun - Istvaan. At the end of the fifth Rune War, he became one of the League's first summoners. Too much a prisoner to the old ways of magic, Istvaan stepped further and further outside the rules of conduct in the League. In what was ultimately his last match, his reach finally exceeded his grasp. Sealing himself inside the easternmost summoning chamber, he began incanting the most forbidden of rituals - an extra-planar summoning.
What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner's Rift. Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by fear, mere husks of men gibbering about crows and death. Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter. Seeing no recourse to reclaim the chamber, the Council instead devised a use for Fiddlesticks: executioner. While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown. His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him.
Those who say 'you have nothing to fear but fear itself' have not yet felt the crows.
Runes
Mana Regeneration Seals or Ability Power Seals
Ability Power Per Level Glyphs or Cool Down Reduction Glyphs
Flat Ability Power Quintessence’s or Magic Penetration Quintessence’s
> Pretty much standard runes for casters. You can choose between
> I get
>
> Later on there will be a item tree for you to use and note that if you choose
Masteries

We put 21 into the offense tree as it boosts
Fiddlesticks damage by so much with plenty of ability power, cooldown reduction, magic penetration etc. Next we put the rest of our points into Utility. We do this mainly for the movement speed and shrine/relic buff because its way better than some armor and magic resist. We dont get
Transmutation
because the boost it gives (9 extra hp for drain level 5 for 5 seconds) is nothing compared to
Runic Affinity
. We also dont get
Greed
because dominion is so short it makes no difference
Fiddlestick's Skills
Skill Overview
Dread: A great passive on
Terrify: Short ranged disable that makes the target run around aimlessly and unable to take actions and this skill makes Fiddlesticks a close ranged champion. If you are lucky the enemy will run toward you while you are trying to kill them or away from you when you use it to flee. The duration the enemy is under the spell effect scales with level so you should get this second.
Drain: This skill is a moderate ranged channeling skill that stops when you are silenced, taunted, stunned, knocked around by champion skills or the target gets out of range. It does not stop if you are bound to the ground by skills like
No one in the right mind would take on Fiddlesticks while on a capture point without a disable. He regenerates ridiculous health from his
Dark Wind: This skill is great when fighting against multiple champions but its damage doesn’t scale so well with level and the silence doesn’t scale at all with level so just get a single point in this and max it last. It has the best range of all your skills so use it to initiate battle when you aren’t crow storming in.
Crowstorm: Ahh yes your ultimate. This skill is wonderful when pulled off properly and can decimate groups of enemies changing the entire team fight. When you cast it you channel for a few seconds then you teleport to the point you selected and do massive damage in the area around you for a few seconds. Be sure to cast this where the enemy cannot see you or they will start running when they see you channeling. This also hits invisible champions. If you have
Skill Sequence
Drain is what you should max as soon as possible because it’s your main damage skill in fights. Get a point of Dark Wind at level four or two then Terrify second then Dark Wind last. Oh and always skill your ultimate first.
I get a point of Dark Wind at level 4 or level 2 to initiate battle because of the silence. The range of your three minor skills are as follows Dark Wind > Drain > Terrify so the best way to attack your enemy is to Dark Wind them because it has the largest range and now they can’t do anything. While they are silenced move closer and activate Terrify which has a short range which puts you in danger but since they are still silenced they can’t do anything. Once they are feared use Drain, after Terrify has worn off they can only do 2 things:
1: Attack you.
Or
2: Run Away.
If you have chosen a good target they can’t interrupt your Drain and will have to run but you are so close to them from your combo that by the time they leave your range they are dead. If they choose to fight you will be tanking and dealing ridiculous damage so you will kill them.
Summoner Spells
> I get Flash and Ghost because mobility on Dominion is essential so these are a no brainer. Flash really helps when you misplace your ultimate as well.
> Exhaust is nice for against physical damage champions or when your fear is on cool down, not really my style but definitely a good choice.
> Garrison is good for fiddle because you will be attacking and defending points a lot so it will be useful.
> Ignite would be good against healers but there isn’t many on Dominion with the reduced heal buff. It’s still quite viable for the damage and for against the odd healer.
> Cleanse looks ok since Fiddlesticks is prone to a lot of crowd control so it’s ok.
> Heal is more of a support skill and I don’t see how you would be able to make an effective support Fiddlesticks so don’t get it
> Promote isn’t that bad but I’ve tried it a few times and it wasn’t very game changing compared to other summoner spells.
> Smite is pretty useless in Dominion because there isn’t a jungle which is too bad because Fiddlesticks is a pretty good jungler.
> Clarity is ok but I’ve never ran out of mana in Dominion because of the buff to mana regeneration in this game mode so don’t get it.
> Clairvoyance is a decent spell and its ok in Dominion but you should let some other champion get this because you need the slots for other spells.
Items
How do you pick the best items for a champion?
So how do you get the right items to create the perfect champion? Well let’s see what happens when we only focus on a single attribute, for example, attack damage. Let’s look at an extreme case:
Imagine you are playing as Tryndamere

If you had 6
This also applies to the team as a whole. Your team has to balance damage, effective health, crowd control and mobility to win. The problem is all champions have to be built differently because each champion has different base stats and skills, For example in Fiddlesticks case his skills are short ranged and place him in the line of fire often so defence is important, but he also has skills that deal lots of damage so balancing both his magic damage and defence is the best way to build Fiddlesticks. Other champions such as Ashe can deal lots of damage without being in the line of fire because of her range so you can focus alot on items that increase your damage however in a fight she is really easy to kill if she has no one to keep other enemies at bay so she is best paired with a champion that has to be up close and can take damage (fiddlesticks is ok but not the best choice with ashe). Fiddlesticks also needs to be paired up with other champions with physical damage that cover his weakness - a team that stacks magic resistance. As you can see you must not only balance the different ways to increase your damage but also your teams offence and defence as a whole. You will have to cover your allies weaknesses while they cover yours.
Ok now that we know we need to keep a balance to maximise our damage lets see how my build order at the start of the guide holds up.
> Get
> Get a
Next we get
> Rush
> By this point you should be eating everyone alive so to chew your food faster get
> Next we get
> Last we get
How can you build to adapt to every situation?
Read this section if you want a real indepth way to itemise Fiddlesticks.Every game is different and so in different situations we should have different items. But how do we keep
> Ability power because
> Survivability because
> Cool down reduction because
> Magic penetration because opponents usually always get magic resist items so we must lower this to increase our damage.
> Any useful item actives or passives that increase the above factors.
Ok now that we have a list of desirable things we wish our items to have lets eliminate all items that have other effects that we don’t need (attack damage critical chance lifesteal etc) and list everything else. Here’s what we get:
List of Good items
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Some of the items that do have things we need but aren’t on the list are explained below:
Bad Items
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(note that I did not include some items that aren’t built from other items for simplicity)
Ok now we have to turn the list of good items into a sequence of items bought over time to maximize your power. This is the master sequence of items that you can use in most situations:
Master Sequence:
At each of the Junctions analyse which item would be best with the current champions and the items on those champions. At Junction 1 If the enemy champions have plenty of abilities that interrupt your channeling take
At Junction 2 if the enemy champions have lots of non interrupting crowd control spells (like slows) take
At Junction 3 if your opponents are full of tanks take
At Junction 4 look at the opposing champions magic damage and magic resist. Abbysals scepter is best when they have high magic damage and low magic resist while
Lastly at Junction 5 take
Note that you should never choose the same item twice when going through the sequence and if this is too confusing or too hard to remember then just stick to the easy build order at the start of the guide because it is relatively balanced in most situations.
Also sometimes at Junctions there may be two or more paths that are right choices like for example the enemy team is fast and has alot of slows when you are an Junction 2 and you could either take
Master Sequence Explained
So how did I create this master sequence form that list of items? Why are certain items where they are? To awnser these questions refer back to how I told you how to pick the best items for a champion and you will see why I do things such as getting
I get normal boots at the start because usually you dont know how your enemies will play when you start (whether they will use certain skills or buy certain items) and maxing your movement speed right off the bat is bad for your all round damage and survivability which
When To Pick Fiddlesticks?
If you can see the enemy champion picks (i.e. draft pick mode or ranked) make sure most of them don’t have a silence or stun because they can interrupt your
Drain and ultimate
Crowstorm while channeling and leave you defenseless. Also make sure most of them don’t have
Ignite because it will reduce your life steal from
Drain. If there is some stunners/silences/igniters on their team (most of the time unavoidable) try to make them initiate on your allies first before you terror and
Drain. If you are playing blind pick and you end up against a stun/silence heavy team go for a high cooldown reduction build (shown below) so you can spend more time draining and less time tickling them with you right click attack. Fiddles second counter is burst damage, if they can burst you down your life steal won’t have time to take effect so pick Fiddlesticks when their picks are lacking in burst damage.
Heroes That Counter/Feed Fiddle
Part of League Of Legends game play is rock paper scissors so you definitely need to know who counters who if you want to step your game up. You want to target champions who can’t interrupt you or kill you quickly. There are a lot of heroes so remembering who has a stun or silence or burst and who doesn’t can be hard but if you go over this list a few times and play as
Fiddlesticks for a while you will develop a sense of who to attack and avoid at what time in a team fight or skirmish. This hero mechanic intuition is best improved by playing the hero yourself so I HIGHLY recommend you don’t stick with a small group of heroes and play and master EVERY hero on league of legends.
This is a list of evey champion and what you should be wary of for each of them. Champions are a counter to
Fiddlesticks if they have burst and an interrupting skill, they are average if they have only burst or can only interrupt and are food if they have neither.
Fiddles Counters
Anivia
Scarecrows don’t like birds... she has burst and has a stun from
Annie
Not fun to play against, her burst damage is quite large and her stun from her passive
Brand
He has burst and he will stun you with
Kassadin
This guy can blink silence and burst you, don’t 1v1 him. His passive
Katarina
She has a skill that reduces healing (
Kennen
He can run really fast with his
Xerath
Stuns and burst from afar is pretty harsh when you are playing against
Average Versus Fiddle
Akali
She has a bit of burst but no silence or stun, If you use
Alistar
He can knock you into the air with
Amumu
His ultimate
Ashe
She may stop your
Blitzcrank
His
Cassiopeia
Her ultimate
Cho'Gath
Cho'Gath has
Evelynn
Shes fast and a backstabber but you will continue to
Fiddlesticks
Its not fun to play against yourself with
Galio
His ultimate
Gangplank
He would be food but his
Garen
Garen has a silence from
Gragas
He can
Graves
Graves is a pretty strong close quarters combatant and would be food but he can
Heimerdinger
He throws a
Irelia
Her
Janna
Her
Jarvan IV
He can jump away with his ultimate
Jax
He can stun you after he dodges an attack with
Karthus
He’s Bursty but no stuns so not too bad. Almost in the counter section but I realized without any interrupting spells he isn’t a counter.
Leblanc
Huge burst from Leblanc early-mid game so don't get caught off gaurd. Funny thing is though her passive
Lee Sin
His ultimate
Leona
She has two stuns
Malphite
His ultimate
Malzahar
He can silence you with
Maokai
He has one skill that can stop your channeling
Master Yi
Not so sure about Yi. I think as soon as he uses
Morgana
Her
Nocturne
He has high mobility with
Olaf
He would be easy to kill but his ultimate
Orianna
Her ultimate
Pantheon
He can jump toward you and stun you with
Poppy
Her
Rammus
His Punturing Taunt stops your Channeling so avoid it the best you can. Hes quite mobile with
Renekton
He will stun you with
Riven
The third hit in her
Ryze
His
Shaco
His boxes from
Shen
His taunt from
Shyvana
Singed
His
Sion
He has a ranged stun
Skarner
He can stop your drain with his ultimate
Sona
She has an area of effect ultimate
Soraka
A smart Soraka will save her
Talon
Taric
His
Tristana
Her
Twisted Fate
Close to being a counter to
Udyr
His attacks will sometimes stun while in
Urgot
His ultimate
Vayne
Her knockback from
Veigar
His burst is insane against you with his ultimate
Vladimir
He has a bit of burst but he cant really stop your combo. Your
Warwick
His ultimate
Wukong
His ultimate
Xin Zhao
His
Fiddles Food
Caitlyn
No stuns and no burst but she can use
Corki
he has a bit of damage but he can’t interrupt you so don’t worry he’s not a big threat.
Dr. Mundo
No burst no stun no silence no threat. He can run away with
Ezreal
No burst, no stuns, sweet. He can try to escape with
Karma
No stuns or disables, shes a really versatile champion but against a good
Kayle
She cant do much after you have feared and started draining her except using her ultimate
Kog'Maw
Easy to kill, just
Lux
Shes food when she plays as support because her burst is low and in the middle when she plays as a mage. If her ultimate finales funkeln is on cooldown you dont have much to worry about.
Miss Fortune
The only thing you should worry about at all when facing
Mordekaiser
He has no interruption skills or burst so hes usually not a hard kill. Most morde players usually have
Nasus
He can’t do much against you in a 1v1 he has no bursts and he can’t interrupt you so
Nidalee
Pretty easy to kill but she can move fast so silence her to stop her from jumping away with
Nunu
No burst or stun, easy experience and gold. Use
Rumble
No burst or interrupting skills.
Sivir
Shes fast and can block your
Swain
He has a few skills very similiar to yours but you have the advantage in dominion against him because his passive
Teemo
Teemo can use his
Trundle
He has no skill to interrupt or kill you quickly so you will have a good time against him.
Tryndamere
He can get away with
Twitch
He can still be hit by
Yorick
Zilean
Usually played either as a mage, support or capturer (like in my guide) He doesnt have much burst or interruption skills so sink your teeth into
Please correct me if any of these heroes are in the wrong category and if you have anything to add for any of the heroes please comment, thanks.
Additional Tips To Improve Your Gameplay
> Use shift + qwer to activate your skills because you will be able to use your combo faster and it will be easier on your fingers. Also use the number key to activate
Zhonya's Hourglass.
> Constantly look at the map and keep in mind where you allies and enemies are at all times, League Of Legends is a team game so if you master map awareness you will always be in the right place at the right time and always win. Pro tip: use the mouse to click on the map to where you are looking then use spacebar to quickly get back to your hero.
> Don’t forget to use Zhonya's Hourglass!!! Zhonya's isn’t just to use after your ultimate, you can use it when all your skills are on cool down and you need a break for a few seconds.
> Dont forget to right click when your spells are on cooldown!!! You may be a mage but your damage is still significant. I see too many players only use thier spells and run around like idiots afterwards just because thier spells are thier main source of damage, dont be like them, maximise your damage. Also when you shoot your with your right click, issue a move order straight after it, this lets you get in a better position as you fight and it cancels your backswing animation which is a waste of time and slows you down.
> Know your role in the game. Your role in Dominion is to defend and take points. You should change what you do depending on where you are, where your allies are and where your enemies are.
> In Dominion the most reliable way to win is to hold the three points closest to your spawn point so unless one of the other points are really close after your team got an ace, or you get a quest to get one of the other points don’t bother getting them.
> Two of your skills are channeling so knowing what champions can interrupt you is vital. If one of these champions are around wait till they use their interrupting skill if you can or go in a team fight second so they don’t interrupt your
Drain or
Crowstorm. If you are using your ultimate to initiate instead of
Dark Wind just make sure they can’t close the gap and stop you from using it.
> To win all you have to do is kill and not die, points will be captured after you fight so focus on the enemy team first.
> My item build is not absolute, you can exchange a couple of masteries or runes to suit your individual play style or make your own item tree, just make sure you remember that stacking a single stat is not effective, nor is stacking the wrong stat.
> Because of League Of Legends matchmaking system its guaranteed that you will lose and win games so if you lose don’t worry, next time your allies won’t be as bad and you will win.
> Play more champions, especially those you don’t know well. Know your enemies and you will win so many more games.
> Read some more guides and ask me questions, there is no such thing as a stupid question.
Alternative Build + Gameplay Video
Recently a champion spotlight video came out for Fiddlesticks and its pretty much whats in this guide. If you want to see
Fiddlesticks in action and see another way to build him in dominion watch this video:
The video outlines some very important things to know when playing Fiddlesticks such as channeling your ultimate in the fog of war or bushes so enemies don't run away and so they don't interrupt your channeling. Also after you use your ultimate chase your oppontents down if you have the advantage or use
Zhonya's Hourglass if they try to focus you.
The alternative build outlined in the video is:
This is a great way to build
Summary
Fiddlesticks should be played like most other casters in Dominion and he should be easy to pick up if you are aware of his skill mechanics. Optimise every aspect of your play and you will really enjoy playing
Fiddlesticks. Goodbye, goodluck and most of all, have fun.
Timeline
4/10/2011 - Guide first published
18/10/2011 - I have exams coming up and im quite busy with uni so I will probably continue writing this guide after exams are done in a few weeks
27/10/2011 - Wow so many upvotes :) exams are finished in a week and as soon as that happens expect a very well polished guide including a complete hero counter strategy list and an item tree for every situation.
14/11/2011 - Gave the entire guide a good polish and added the item tree and hero list as promised.
18/11/2011 - Updated for the new masteries and gave the guide another polish.
25/01/2012 - Havent played Leugue of legends in a while so I rewrote some of the explanations to make them more clear.
Thanks To
Zemizas - For making such a great dominion guide so soon after dominion was released and then putting my guide as his reccomended dominion fiddlesticks guide :)
Jhoijhoi - For making a guide on making guides, it helped me alot
Jobryn - For making me realise I was getting Zyhonas slightly early
Pooninja - For pointing out that brand has a stun
YOU - For reading my guide :)
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