Wukong Build Guide by
Not Updated For Current Season
Not Updated For Current Season
Greetings, summoners! As in any other game most of the players in League of Legends are part-time gamers. Not all of them have or take the time to figure out how to play this or that champion best. Therefore, people like the creative minds on Mobafire have taken their time to provide others with guides that they think are helpful.
Tips on how to make a guide can be found here:
I personally want to contribute to this and thus have created this guide on Wukong. I'll quickly introduce what runes, masteries, items, skill sequence and summoner spells I deem to be most beneficial when making Wukong a good laner. This build helps me getting along quite well.
Pros / Cons
Generally speaking about Wukong there are some pros and cons as with every champion. I see Wukong's best role lies in baiting the enemy, then killing him off with your partner. However, this implies that he usually is better off being paired up with another champion while he might lack strength when on his own. Here is why:
- Good Baiting/Escaping Mechanisms
- High initial damage
- Always good for a killing-blow
- Squishy, especially when alone
- no Crowd-Control
Runes are beneficial in boosting your character apart from masteries and items. They do cost quite a lot of influence points, but since you can gain an average of 150+ influence points in good games it seems to be more than it actually is. Additionally, you can boost your gain of influence points by purchasing some boost-mechanisms in the shop. There are different types of runes, each yielding different boosts in different proportions.
Tips regarding runes can be found here:
The runes I use support Wukong's offense and defense. Armor penetration is essential for every champion focussed on Attack Damage, it's self-explanatory. Attack Speed is critical aswell since Wukong mainly does damage with his basic attacks, even more increased after using Nimbus Strike. This is why I deem him to be a good initiator. Finally, Cooldown Reduction is the most important for Wukong. Basic attacks alone won't help you out, but the more often you can spam Crushing Blow the better your damage output will get. Without this, Wukong would be rather useless.
Greater Mark of Lethality
Greater Seal of Attack Speed
Greater Glyph of Cooldown Reduction
Greater Quintessence of Lethality
Masteries have a tremendous effect on your champion. They are the best way to increase a champion's skills. Although they only become available when leveling up they do not cost anything. There are differing mastery trees of which every has it's own advantages and disadvantages.
The masteries I use are chosen to make Wukong gain bonuses in defense- and offense-skills. Since I want him to mainly initiate a fight, he needs the talents for this. But I also want him to be able to escape the fight even better than just by Decoy. Thus, I chose a mixture out of offensive and defensive masteries.
Items do only become available in-game. They are the main factor in releasing your champion's full potential. Some of them are very different, others offer benefits similar to one another. That's why its often difficult to decide which item to take.
Tips regarding items can be found here:
First of all speed will be essential for Wukong. The first item you should buy therefor is Mercury's Threads. Not only provides it the standard movement-boost of 2, but it also contributes to your survivability by increasing magic resistance and awarding 35 tenacity. Second, Trinity Force pushes nearly everything you need on Wukong. Speed, damage and other stats aswell. Third, Youmuu's Ghostblade is again a big help in offense. It awards you damage, critical strike chance and, most importantly, a good amount of additional cooldown reduction. Fourth, Phantom Dancer is the most important item for Wukong's offensive with boosts such as attack speed, critical strike chance and, adding to your skills for initiating a fight aswell as escaping it, movement speed. Fifth, The Bloodthirster is more of a survivability item, even though it can stack to a massive bonus of 100 bonus damage. I chose it because of it's life steal-bonus. And last but not least, Infinity Edge again increases your damage output. This is self-explanatory aswell.
Skills are the abilities that become available and get stronger when leveling in-game. Wukong is absolutely bound to his abilities, without them he is of very few help.
As with most other champions I play I again prefere to enable all abilities as soon as possible. After that, I focus on Wukong's Crushing Blow. In addition with critical strike chance, bonus damage and cooldown reduction this becomes his main source for damage and a good utility for killing blows. Get ready to be marked as a kill-stealer! However, you should not forget to take your ultimate when ever possible. This is basic stuff.
Summoner spells grant you some massive bonuses, yet they have the highest cooldowns. They are especially useful when trying to gain control over the whole field, for example by warding important positions. Summoner spells can assist you in any way. They grant you vision of otherwise cloaked spots, restore your health or mana or increase your damage for a short amount of time. Summoners spells become available when leveling your account, the highest being level 12.
Since Wukong especially at the beginning of a match quickly loses mana I prefere to use Clarity. This, combined with his escape mechanisms, allow him to stay on a lane for a very long time. Although his escape mechanisms are quite good with Decoy maybe being even the best in all of League of Legends, Flash is always useful, even in offensive matters.
Using this very build is my advice when playing Wukong. Never forget about cooldown reduction when in a match with him, he needs it badly. Whatsoever, please make sure to try out this build first before commenting and voting. Other than that I'm glad about every help you might be able to offer me!
I haven't searched for other statements on this issue, but I've recognized that the information here doesn't fit with the in-game data. The stats in general are recognizably higher! I don't know where the error is, but I'll be checking back on this.