get
prime

Tryndamere Build Guide by Revlic

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Revlic

Mad Tryndamere

Revlic Last updated on August 10, 2012
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Ability Sequence

1
4
5
8
9
Ability Key Q
3
7
12
14
17
Ability Key W
2
10
13
15
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 24

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 6

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

Runes, play guide, items

This may look like a troll build but its not. Pay attention to the runes I have set for this guide. Full critical DMG runes NOT chance but DAMAGE. This is not a cheap guide and mostly used for a late game Trynda build, therefore I focus on a defensive start to not fall behind. Full crit DMG runes combined with the 10% crit DMG from mastery's and Infinity Edge all give me a Critical DMG of 305,51%!
200 Normal + 50% from Infinity Edge + 45,51% from Runes + 10% from Mastery's
Item's & Play style.
Cloth armor and health pots are almost a must early game because of the lack of defense runes. After lvl 6 you could easily tower dive a low armor/health opponent with your ultimate, just make sure your rage is full for the 30% bonus crit chance. I have tried several games with this build buying Brawlers Gloves and it does not go well because of the fact that you are very squishy. Cloth and 5 pots has proven best so far.


Guide Top

Skills

I choose to max my heal first because its going to keep you alive if the cloth and health aren't enough. Also because of its passive which can really turn a fight around. Secondly I will either max my Spin or my Slow/DMG reduction. Slow/DMG reduction if my opponent is annoying and is looking for a fight constantly. My spin if I'm dominating the lane and want to burst him down quickly with spin > auto attack.