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Varus Build Guide by OTGBionicArm

Mage Varus: Complete Guide to spreading corruption. S3 Updat

Mage Varus: Complete Guide to spreading corruption. S3 Updat

Updated on April 17, 2013
8.3
33
Votes
6
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League of Legends Build Guide Author OTGBionicArm Build Guide By OTGBionicArm 33 6 26,780 Views 45 Comments
33 6 26,780 Views 45 Comments League of Legends Build Guide Author OTGBionicArm Varus Build Guide By OTGBionicArm Updated on April 17, 2013
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1
OTGBionicArm (415) | August 25, 2012 2:16am
I wouldn't build frozen mallet on him because it's too expensive and it cuts his magic damage down. I'd rather just rely on the slow from Hail of Arrows and don't worry, video is coming. I have it, just needs edited. :p
1
frostburnster | August 25, 2012 1:58am
+1 without question.

just 2 small sugestions:

- why don't you put Frozen Mallet into situational items? I find it somehow reliable since Varus himself have no escape tools and relies too much in positioning. plus gives a nice chunk of HP.

-put some replays IF possible so ppl can just realize how cool is to facemelt ppl without sweat.I mean, the AP ratios are really good and the 1:1 AP ratio on Varus makes a tide-changing ultimate into a "rofltrainwreckerpentalulz" ulti.
1
OTGBionicArm (415) | August 23, 2012 9:50pm
astrolia wrote:

Hi! Posting my review from the mobaverse library on your guide as well.
  • Varus is all skill shots, meaning if you miss a hail or chain or arrow, your blight won't even trigger. I would consider this a con.
  • A lot of his AP damage comes from blight, meaning he scales with ASPD, meaning aspd reducing items and skills counter him. I would consider this a con, especially with Malphite being kinda FotM.
  • His autoattack range is actually 575, not 550, which puts him pretty high up there.
  • How do you suggest people playing AP varus trade damage early game against enemy mages who go Doran's Ring, Doran's Ring, Sorcerer's Shoes while using only Kage's Lucky Pick and Sorcerer's Shoes?
  • Greater Marks of Insight are not necessarily to deal with "early game" magic resistance... Squishy characters who don't gain magic res per level will have 30 magic res, 43 with Greater Glyph of Magic Resist. 8.5 mpen from runes + 20 mpen from Sorcerer's Shoes means you're almost negating their magic res. These squishy characters are also high priority targets, and often don't build magic res until later in the game (a Guardian Angel or a Quicksilver Sash). Having 28.5 magic pen helps you own them before they make those items, and that isn't just "early game".
  • You say that you take Brute Force just to help "last hit minions", and you also say that the autoattack damage on Blighted Quiver helps last hit. If all you want out of it is last hitting, why not max Butcher and get 1 point of Brute Force ? Personally I would use Brute Force too, but I would use it for the additional autoattack damage to harass enemy laners with and take advantage of his 575 autoattack range.
  • Abyssal Mask is actually an early game pick up on mages versus other mages (since it gives mres) and to further reduce a squishy's magic res since the mres reduction of Abyssal Mask will drop magic res into the negatives, but regular magic penetration won't. Enemy AP carries and AD carries alike usually have low magic res compared to bruisers and tanky junglers.
  • You seem to think that only magic damage triggers spell vamp...? (RE: Only Chain of Corruption being affected by Will of the Ancients.) Piercing Arrow and Hail of Arrows are also affected by spell vamp because they're "spells".
  • Under situational items, you have "Replacements for Berserker's Greaves" written instead of "Replacements for Sorcerer's Shoes".
  • Might want to mention that Deathfire Grasp is technically +0.04 AP, like how Blighted Quiver is +0.25 AP.
  • Don't really see the point of Nashor's Tooth, especially when the rest of your items are high AP burst-y items. It's like you can't decide if you want to be burst or on-hit, so you cherry picked items from both pools. Getting Nashor's Tooth just delays your Rabadon's Deathcap. The cooldown is redundant when you should be getting blue buff, and you also have Elixir of Brilliance's cooldown. What makes it seem especially nonsensical is that you're rushing a high ASPD item on a champion who has innate ASPD bonuses with his passive. You'd think that passive would give you flexibility with AP Varus's early game purchases instead.


I'll just go in order and respond to each point.
  • That should be obvious, but I guess I need to put that as a con.
  • This also a heavy con and I feel stupid having left it out. XD
  • Thanks for pointing that mistake out, I main Draven as a carry and I was thinking his attack range for some reason when i wrote it.
  • Doran's Ring stacking health doesn't effect his main damage as it is %health based.
  • I only listed the main reason I use them, which is to counter early game items like Chalice of Harmony.
  • Brute Force is more useful to Varus than Butcher , as you said, for harassment to champions as well.
  • I will adjust when to buy that item accordingly. (I've never built it on a mage until I tried it on Varus, I usually play tanks).
  • As Hail of arrows] and [[Piercing arrow do next to no damage with these builds, there is still very little point in buying spell vamp, especially since both of those trigger the diminished effect.
  • Berserker's Greaves were the original core boots.
  • This is a good idea and I will put it in.
  • An attack speed item is necessary on Varus to function this way to stack blight easier. Attack speed = faster burst procs, and there for = more bursts. This is also his only source of damage while he is on cooldown, and his cooldowns are mildly high early game, thus that item needs rushed. Any other attack speed item i have listed is an alternative and the on-hit parts just help to gain some DPS which stacking blight Quiver or on cool down, or in Wit's End's case, for defense. And finally the reason I rush attack speed is because, while his passive is an attack speed steroid it isn't realiably active until you get a kill or assist, and you cant just go kill a minion to proc it all the time, thus I like having an early boost to his attack speed to keep up at the start of a fight.


Thank you again for the CnC!
1
astrolia (266) | August 23, 2012 5:37pm
Hi! Posting my review from the mobaverse library on your guide as well.
  • Varus is all skill shots, meaning if you miss a hail or chain or arrow, your blight won't even trigger. I would consider this a con.
  • A lot of his AP damage comes from blight, meaning he scales with ASPD, meaning aspd reducing items and skills counter him. I would consider this a con, especially with Malphite being kinda FotM.
  • His autoattack range is actually 575, not 550, which puts him pretty high up there.
  • How do you suggest people playing AP varus trade damage early game against enemy mages who go Doran's Ring, Doran's Ring, Sorcerer's Shoes while using only Kage's Lucky Pick and Sorcerer's Shoes?
  • Greater Marks of Insight are not necessarily to deal with "early game" magic resistance... Squishy characters who don't gain magic res per level will have 30 magic res, 43 with Greater Glyph of Magic Resist. 8.5 mpen from runes + 20 mpen from Sorcerer's Shoes means you're almost negating their magic res. These squishy characters are also high priority targets, and often don't build magic res until later in the game (a Guardian Angel or a Quicksilver Sash). Having 28.5 magic pen helps you own them before they make those items, and that isn't just "early game".
  • You say that you take Brute Force just to help "last hit minions", and you also say that the autoattack damage on Blighted Quiver helps last hit. If all you want out of it is last hitting, why not max Butcher and get 1 point of Brute Force ? Personally I would use Brute Force too, but I would use it for the additional autoattack damage to harass enemy laners with and take advantage of his 575 autoattack range.
  • Abyssal Mask is actually an early game pick up on mages versus other mages (since it gives mres) and to further reduce a squishy's magic res since the mres reduction of Abyssal Mask will drop magic res into the negatives, but regular magic penetration won't. Enemy AP carries and AD carries alike usually have low magic res compared to bruisers and tanky junglers.
  • You seem to think that only magic damage triggers spell vamp...? (RE: Only Chain of Corruption being affected by Will of the Ancients.) Piercing Arrow and Hail of Arrows are also affected by spell vamp because they're "spells".
  • Under situational items, you have "Replacements for Berserker's Greaves" written instead of "Replacements for Sorcerer's Shoes".
  • Might want to mention that Deathfire Grasp is technically +0.04 AP, like how Blighted Quiver is +0.25 AP.
  • Don't really see the point of Nashor's Tooth, especially when the rest of your items are high AP burst-y items. It's like you can't decide if you want to be burst or on-hit, so you cherry picked items from both pools. Getting Nashor's Tooth just delays your Rabadon's Deathcap. The cooldown is redundant when you should be getting blue buff, and you also have Elixir of Brilliance's cooldown. What makes it seem especially nonsensical is that you're rushing a high ASPD item on a champion who has innate ASPD bonuses with his passive. You'd think that passive would give you flexibility with AP Varus's early game purchases instead.
1
dapiggymaster | August 23, 2012 12:28pm
great build +1 was able to kill anyone toe to toe with ease.
1
Roronoa EvrIs (63) | August 23, 2012 12:10pm
That's a great guide! At start i didn't think trhis could work but I have to say you shut me up. XD
Such a unique take on Varus. +1!
1
OTGBionicArm (415) | August 22, 2012 11:46pm

Why choose it over AD Varus? I dont see that?


It's not meant to be chosen over AD, it's meant to be an alternative for people enjoy playing him a lot.

He does very well at mid, and he's a viable pick as a true AP character.

I'm not saying it's better than AD, GMD. :p
1
GrandmasterD (531) | August 22, 2012 11:41pm
Why choose it over AD Varus? I dont see that?
1
SoulessTaco (1) | August 22, 2012 8:36pm
+1 due to MVC name.
1
StreatRiot15 (16) | August 22, 2012 6:24pm
Voted +1
Solid guide. +1
1
OTGBionicArm (415) | August 22, 2012 5:21pm
Khatorn wrote:

Really good worked wonders, but i really don't like the Nashor's Tooth, since the stat it gives are actually pretty terrible for the price it cost. But anyway +1 from here


The reason I use nashor's Tooth is because this is the rare example of a mage that actually uses every single stat on it well, the CDR is the main reason, the attack speed is necessary, and its the only item worth buying on him that gives him AP AND attack speed.
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