Build Guide by
Not Updated For Current Season
Not Updated For Current Season
Ezreal is a fairly hard to master champion, but when you do, he will always be leading the team!
I have never gone negative once using this build, however I have gone even twice.
This is an AD build for Ez. This is my first build and I really hope it helps.
Pros / Cons
Can mid and lane with partners VERY well.
Skills have short cool downs and your ult refreshes fast with your Q.
With flash and your E you can do some crazy acrobatics.
He has one of the best early game and late game nukes there is.
Ult is a lot like Ashes ult, but it's wider and hits more, making some people rage from its awesomeness.
You're VERY squishy.
Besides Trinity force you have no slows or stuns.
If you go with Beserker's Greaves you get owned by crowd control spells.
You are almost ALWAYS being targeted no matter where you are.
Your mana pool gets drained if you mis use your E.
Well, Your mystic shot is your bread and butter, always max this when you can, except for when you can get your ult, but you will be spamming this low cost powerful nuke over and over, forcing people back time and time again.
Arcane Shift if mainly a opening, closing, chasing, or escaping skill, it does damage, but it's cool down and it's mana cost make it hard to use early game, I suggest using this only when you need and focus more on your mystic shots.
Trueshot Barrage, this Ult is pretty over powered in my opinion, it goes map wide, also it hits both minions and champs, and if you get to 6 fast you can take out 2 groups of mobs, or about 1 and 1/2, making pushing faster, you can use this to finish, open, and to just take out some mobs when needed,
Essence Flux, to me this skill is kinda useless, it doesn't scale well, and it just isn't that great at all, it's only used for the attack speed, but even that doesn't help that much.
Just follow the build, for boots if the team is very crowd control heavy use the mercury treads, if not always get the greaves.
For your defesive item, you can choose between Banshee's Veil, Thornmail, and Force of Nature, it matters on the team, if they are attack damage heavy get a Thornmail, if they have a lot of magic users, get a Force of Nature, and if the team is about half and half with a lot of crowd control get Banshee's Veil, if their team is pure crowd control, get a Banshee's Veil, and switch out an item for a Quicksilver Sash.
You are intended to sell the Doran's Blade when you can make an item in it's place.
Go with Flash because it is pretty lawlsy when you can dash over two jungle walls.
Teleport is useful for back-doorers, and when you need to get somewhere fast, you can also teleport to vision wards.
Any other Spell can be used, but these two are my favorite and have the most use for Ezreal in my opinion.
For runes, I got heavy armor pen, you need it to wreck, but that makes you pretty squishy, if you have an issue with it you can always put some defense runes in.
For my masteries I go 23/6/1, getting a lot in offense, the armor and magic resist in defense and the teleport cool down and untility, just cause these masteries work very well for my games.
Well, with enough practice, a few bot games, and a few ranked games you can become a master with Ezreal and always be leading the team, just try not to over extend, call missing in actions, and remember to play smart, you need to be both defensive and offensive when needed, remember with your ult you can participate in a team fight from your base.