Malphite Build Guide by TheMcDanee

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League of Legends Build Guide Author TheMcDanee

Malphite - A Rock You Can Rely On

TheMcDanee Last updated on July 27, 2012
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by Phil Collins » June 10, 2012 12:34pm | Report

VOTED +1

Good job. Finally a guide that's decent, instead of a wall of text or extreme briefness.

I thoroughly enjoyed reading your guide. I would list out the errors you've made if it hadn't been found already...


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by TheMcDanee » June 10, 2012 1:14pm | Report

Thanks, it proves that it's a good guide if you can't find any errors :P


Thanks to Amazing Monkey and Wombo for the signature :)
The one with Riven was done by me :)
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by Ezzz » June 10, 2012 4:59pm | Report

VOTED +1

Really good Guide,
Keep up the good work.
Really like the run trhough wall photo section and the tips for team fights

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by stugbone » June 16, 2012 11:00am | Report

I disagree with sunfire


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by stugbone » June 16, 2012 11:01am | Report

VOTED -1

sunfire? EWWWW


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by TheMcDanee » June 16, 2012 12:50pm | Report

lol, sunfire on malphite is awesome


Thanks to Amazing Monkey and Wombo for the signature :)
The one with Riven was done by me :)
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by IceCreamy » June 19, 2012 1:30pm | Report

VOTED +1

- Rather awkward runes masteries and builds
- Runes: 6x Greater Mark of Attack Speed and 3x Greater Mark of Desolation are good on junglers. Greater Quintessence of Armor seems a bit weird, too. How about Greater Quintessence of Health?
- Masteries: 13-17-0 seems better to me, not taking Evasion , Honor Guard and Juggernaut but Vigor , Summoner's Wrath and 12 other points in Offense. Not too sure which ones, I would opt for Brute Force , Sorcery , Arcane Knowledge and the rest in Alacrity .
- Items: Abyssal Scepter! All the MR you need, to be honest. Gives good offensive stats too :) Besides that Sunfire Cape and Frozen Heart are good, along with Mercury's Treads or even Sorcerer's Shoes if the enemy has little CC. For the other items I would probably go for Shurelya's Reverie and another situational item.

Well you may have noticed I like my rocks aggressive :P

On to the guide itself:

+ Contents are pretty good :)

- You should use some columns, it will make your skills and counter jungling sections look a lot better.
- Try to leave some space between dividers and text, now it looks really clotted together.

I hope I have given you enough tips, my ratings:

Appearance: 6/10
Cheat Sheet: 6/10
Contents: 8/10

An overall 6,7. Congratz with your upvote ^^




Special thanks to Keondre, who made this! Visit her shop right here!
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by SkullzX » July 5, 2012 12:19am | Report

VOTED -1

This guide NEEDS IMPROVEMENT!, Sorry man but, you have a bunch of weird things and things that aren't explaned enough. You also fail to mention how to actually jungle malphite, like where to start, how to gank, when to gank, ect.

  • Overall look was fine IMO
  • Most things were breif...some to brief!
  • Cheat sheet is ok, I would add a heart of gold, finsh the shyuralia's eariler and maybe replace the sunfire with a banshees, but that's just an opinion.
  • I would add some alternative runes...not a fan of flat hp marks! I think AS would help clearing more.
  • i'd swap honour gaurd for tough skin and bladed armor, they are more useful overall...1.5% isnt actually a lot when it comes down to the math plus the others will help you have more HP early and clear faster.
  • I feel like swiftness would help more than expanding mind since malph isnt super mana dependent.
  • Builds and alternative items are ok, needs more explanation imo.
  • You don't even really mention why you take ghost and smite you just take them...also i'd explain the other summoners a little more.
  • Don't understand overview since you can just look at the skill to see that, instead I would put why you like this skill and how it can be used.
  • needs a better explanation of why you skill that over that.
  • good mention of counter jungling, very important
  • Cool pics of the ult jumping walls, GJ actually mentioning that.
  • quick team fight explanation it was ok, id add more on it.
  • consider adding top lane stuff/match ups later on to further improve the guide.
  • ADD a warding/oracles section.

I think the guide is lacking in some pretty key spots, if you fix those than the guide has potiential. The coding was nice and it wasn't boring to read but, the actual useful info wans't there a lot of the times, I would fix these things first.
1. Jungle route (HOW TO ACTUALLY JUNGLE!) Yeah I saw your short blurb and there is no reason you shouldn't be able to do red on your first go! Also why not cloth 5 or boots 3 if you can't do red wiht regrowth?
2. HOW to gank! You don't really mention how to truly gank a lane and if you do it's more breif/genaric. no real mention on this until level 6 and then it is still brief.
3. Look over masteries/runes, im not a fan of those runes and the masteries could use a bit of work.
4. Add a warding/oracle section since you are the jungle and you roam alot also you won't get counter jungled this way!
5. Go more in depth with why this build, why those items, why this, why that.

I think if you work on those things then your guide would be much better, if you want I can re review the guide when ever you fix/add some things to the guide.

-SkullzX Office Inc.


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by TheMcDanee » July 5, 2012 2:24am | Report

Thanks for the review, working on some of the points you pointed out right now, such as adding a chapter for ganking, when to gank, how to gank etc..

Oh and another thing, the sunfire cape is staying, it's so good on Malphite I wouldn't trade it out for anything else!


Thanks to Amazing Monkey and Wombo for the signature :)
The one with Riven was done by me :)
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by giantzombie » July 5, 2012 5:15am | Report

VOTED +1

Good looking build and worth the +1. The only thing I'm worried about is the lack of mr in that standard build. You get like 400 armor and 50 mr.


Just finished my first guide Lanewick! Good and look and ofcourse don't forget to leave comment!
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TheMcDanee

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