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Malphite Build Guide by TornadoChicken

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TornadoChicken

Malphite AP Mid

TornadoChicken Last updated on May 5, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
13
15
17
18
Ability Key W
2
8
10
12
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 14

 
 
 
 
 
Durability
3/
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 7


Guide Top

Introduction

Why malphite mid you say? Why build him AP?
Well simply because he scales massively with AP, and it's very uncommon too see malphite mid which makes it harder for your opponent to know what you'll do.


Guide Top

Runes and Masteries

When you choose masteries and runes it's mostly up too you. But if you can get some mana regen and such from both your masteries and runes you should be able to use my build to its full effectiveness without having mana problems. I use runes that gives me 2.8 mana regen and that's enough for me so i dont run out of mana, but the masteries are essential or else you will get mana problems.


Guide Top

Summoner Spells

Are all your own preference. Most people go for Flash + Ignite, it's effective yes but fun? No.
Flash in my opinion should be removed since it is way too powerful in my opinion though, but take it if you soo please too.

Ghost is very effective as you will be ganked a lot in mid lane (Because you are relatively slow, you really need that extra boost of speed), also very useful if you need to finish that low health champion.

Heal i usually take since it's kind of a weird pick and very unexpected among some players. Also lets you stay on your lane for longer so you can time your minions so that you'r turret doesn't get damaged while you are gone. Or you can choose teleport if you wish.


Guide Top

Items

I start with Dorans Ring so i can harass without thinking about running out too quickly of mana. I then upgrade too Sorcere's shoes and the too Haunting Guise for the magic pen for early and mid game, BUT if you are really fed on minions and/or kills you should rush a Rabbadons Deathcap so you can demolish your enemies with ease.

Then go for a Zhonyas Hourglass, the active effect is extremely usefull as well as it gives you much needed armor and lots of AP.

After that it's pretty much up to you, for late game you can get yourself a Void Staff since your enemies will surely be full of magic resist by now (Or they should at least).
Go for Rylai's for your last item.

If the game goes on or if you get more gold after you've finished your build. Then you can sell Haunting Guise for some more survivability and your Sorcerer's shoes for Mercury's shoes so you can more easily escape CC and so on.


Guide Top

Summary

Glad you wanted to take a look at my build. It's my first so i have no idea of how it'll look like or how good it is xD

I hope I've given you a sufficient build which you can have fun with :D I swear, it's really really awesome to just mindblow your opponents with this build!