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Malphite Build Guide by RoomCays

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author RoomCays

Malphite, epic tank with good damage.

RoomCays Last updated on July 30, 2012
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Ability Sequence

1
8
9
15
18
Ability Key Q
3
4
10
13
14
Ability Key W
2
5
7
12
17
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 1

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 29

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

Prologue

Hello comunity, now you will see IMO the most effective malph build, you can use this build to be anywhere (so jungling, supporting, solo toping is for your feed!).

This is my first true guide so please, i dont want main page, but dont hate so much.


Guide Top

Runes

Marks = Make you epic for tank damage, stacking with your w. (and w passive)
Seals+Quintessence's = Counter for any ad champion. Or just good early tanking.
Glyphs = Early game really helps you in lane game, or ganking. (In jungle, you can give any blue to mid caster easy)


Guide Top

Masteries

Make's your summoner spell's too badass and make's you too tanky. Enjoy it.


Guide Top

Items

First item, Ruby Crystal: Make you too epic tanky for early game.
Tabi Ninja: Armor... What i can say for this? More tanky. In late game you can sell this and buy Boots of swiftness because this tabi ninja giving you only 20 armor... In late game its really low, and movement speed is universal!
Warmog's armor: Tanky.


Now, you can buy sunfire cape, guardian angel, or force of nature.
Sunfire Cape- If your enemy's are dealing most phisical damage.
Guardian Angel- If your enemy's are diverse in damage.
Force of nature- If your enemy's are dealing most magical damage.


But always Atma's Impaler must be 5th item. Because now it give you your phisical damage, now stack it with your w, and you can deal epic for tank damage to many enemy's who want to kill you, rock.