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Malphite Build Guide by KassGrain

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This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author KassGrain

Malphite Jungle (AD Bruiser)

KassGrain Last updated on November 21, 2011
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Ability Sequence

4
14
15
17
18
Ability Key Q
2
8
10
12
13
Ability Key W
1
3
5
7
9
11
Ability Key E
6
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 12

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


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About this guide

Hello,

my name is KassGrain, i am a EU player and i am French so dont blame me if my english is not perfect. :)

Here is a guide for Malphite Jungle. You will see that he is a descent jungler. There are maybe better junglers but Malphite can be a very good choice. The foloowing guide is the way i play him but there is not only one way to play malphite jungle. You can do variation for the stuff, runes or masteries. You can also play Malphite as an AP character but this is not what i will talk about in this guide.


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Versions

21/11/2011 : Version 1.00 - Guide Creation


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Pros & Cons

Pros & Cons

Pros :


- Good sustain in jungle without Life Steal
- Fast Jungling
- Very Good engage (one of the best in the game in my opinion)
- Strong damage in late game with Brutal Strikes
- Can tank agaisnt AD Champion from early game to late game
- Good AoE

Cons :



- Poor Ganks before level 6
- Long ulti cooldown
- Doesnt have Wriggle Lantern so needs a good support for the Drake
- Is better if you play agasint a lot of AD champions
- Does not have a "gap closer" for accelerating jungle


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Runes

Marks :



As i play Malphite as an AD bruiser i take Marks of Desolation for Armor Penetration. You will deal bonus damage all along the game. It is maybe not the best choice because Ground Slam deals Magic Damages and works with Magic Penetration.
I think you can choose Flat AD marks or Flat Attack Speed marks too if you want to spped up your jungle. Flat Armor Marks could be a good choice if there are a lot of AD champions in the enemy team.


Seals :


I think that for a jungler, taking flat Armor Runes are very good because it gives you much more sustain in your jungle.
I think for Malphite Jungle, it's a must-have. It will give you more sustain, your Granite Shield will be more resistant and you will have more damages on your Ground Slam. WIth my masteries and these Greater Seal of Resilience, i start with 58 Armor which means +29 and your Ground Slam at level 1.


Glyphs :



As i want to be a Bruiser in late game, i take flat Magic Resist Glyphs. You can take Magic Resist per level if you prefer.
I dont think others Glyphs are very good but do it like you feel it (maybe Flat Attack Sppeed).


Quitescences :



I Chose Flat PV runes to upgrade Granite Shield. I think it's a very good choice especially for early levels where your Granite Shield will help you the most.
Here again, there are a lot of others good possibilites.


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Masteries

UNDER CONSTRUCTION


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Summoner Spells

UNDER CONSTRUCTION


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Skill Order

UNDER CONSTRUCTION


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Items

UNDER CONSTRUCTION


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Jungle Route

UNDER CONSTRUCTION