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Spells:
Smite
Flash
Ability Order
Granite Shield (PASSIVE)
Malphite Passive Ability
About this guide
my name is KassGrain, i am a EU player and i am French so dont blame me if my english is not perfect. :)
Here is a guide for Malphite Jungle. You will see that he is a descent jungler. There are maybe better junglers but Malphite can be a very good choice. The foloowing guide is the way i play him but there is not only one way to play malphite jungle. You can do variation for the stuff, runes or masteries. You can also play Malphite as an AP character but this is not what i will talk about in this guide.
Pros & Cons
Pros :
- Good sustain in jungle without Life Steal
- Fast Jungling
- Very Good engage (one of the best in the game in my opinion)
- Strong damage in late game with Brutal Strikes
- Can tank agaisnt AD Champion from early game to late game
- Good AoE
- Poor Ganks before level 6
- Long ulti cooldown
- Doesnt have Wriggle Lantern so needs a good support for the Drake
- Is better if you play agasint a lot of AD champions
- Does not have a "gap closer" for accelerating jungle
Pros :
- Good sustain in jungle without Life Steal
- Fast Jungling
- Very Good engage (one of the best in the game in my opinion)
- Strong damage in late game with Brutal Strikes
- Can tank agaisnt AD Champion from early game to late game
- Good AoE
Cons :
- Poor Ganks before level 6
- Long ulti cooldown
- Doesnt have Wriggle Lantern so needs a good support for the Drake
- Is better if you play agasint a lot of AD champions
- Does not have a "gap closer" for accelerating jungle
Marks :
As i play Malphite as an AD bruiser i take Marks of Desolation for Armor Penetration. You will deal bonus damage all along the game. It is maybe not the best choice because Ground Slam deals Magic Damages and works with Magic Penetration.
I think you can choose Flat AD marks or Flat Attack Speed marks too if you want to spped up your jungle. Flat Armor Marks could be a good choice if there are a lot of AD champions in the enemy team.
Seals :
I think that for a jungler, taking flat Armor Runes are very good because it gives you much more sustain in your jungle.
I think for Malphite Jungle, it's a must-have. It will give you more sustain, your Granite Shield will be more resistant and you will have more damages on your Ground Slam. WIth my masteries and these Greater Seal of Resilience, i start with 58 Armor which means +29 and your Ground Slam at level 1.
Glyphs :
As i want to be a Bruiser in late game, i take flat Magic Resist Glyphs. You can take Magic Resist per level if you prefer.
I dont think others Glyphs are very good but do it like you feel it (maybe Flat Attack Sppeed).
Quitescences :
I Chose Flat PV runes to upgrade Granite Shield. I think it's a very good choice especially for early levels where your Granite Shield will help you the most.
Here again, there are a lot of others good possibilites.
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