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Spells:
Ghost
Ignite
Ability Order
Granite Shield (PASSIVE)
Malphite Passive Ability
Introduction
Hi, my name is Andrija and welcome to my 1st guide.
Please comment and upvote.
I love to start with
or + 5x
I start with dorans cuz it gives u armor,health and heath rengen.It gives u 10 armor, who with masteries and runes gives u approximately about 46 armor
If u are laning against stronger opponents(like irelia), u should start with + 5x or + 2x + 2x
After first recall, u should buy boots ( Mercury's Treads if u are laning against DPS champion, or if u are laning against ap users )
If u have enough money, u can buy , and Philosopher's Stone
I prefer , cuz u need early Sunfire Aegis cuz its passive is really good on malphite
At your second recall, u should finish your and buy (it has great passive) or (if u want more survivability)
The next one is your main build for Malphite. Randuin's Omen is great cuz it couples great with your ulti and Ground Slam which gives u big amount of CC. Randuin's Omen has great passive.It slows your AS and MS.
- Its great item for Malphite.It gives a massive hp and health rengen which is way better if u stack your passive ( + 350hp max. and 10hp rengen max.) This item is very good, but there is one problem.
Let me say more about Guardian Angel and Thornmail
- Is one of the best items in the game.It gives u :
Magic Resist , Armor ,
Passive revives your champion upon death, restoring 750 health and 375 mana. 5 minute cooldown. I think its very useful for every champion in league.
gives the highest armor in the game (100armor). He isn't expensive (2000 gold) , and on being hit, returns 30% of damage (Passive)
As last item, u should take .
It gives u nice effects :
It has even passive (Restores 0.35% of your champion's maximum health every second.)
or + 5x
I start with dorans cuz it gives u armor,health and heath rengen.It gives u 10 armor, who with masteries and runes gives u approximately about 46 armor
If u are laning against stronger opponents(like irelia), u should start with + 5x or + 2x + 2x
After first recall, u should buy boots ( Mercury's Treads if u are laning against DPS champion, or if u are laning against ap users )
If u have enough money, u can buy , and Philosopher's Stone
I prefer , cuz u need early Sunfire Aegis cuz its passive is really good on malphite
At your second recall, u should finish your and buy (it has great passive) or (if u want more survivability)
The next one is your main build for Malphite. Randuin's Omen is great cuz it couples great with your ulti and Ground Slam which gives u big amount of CC. Randuin's Omen has great passive.It slows your AS and MS.
- Its great item for Malphite.It gives a massive hp and health rengen which is way better if u stack your passive ( + 350hp max. and 10hp rengen max.) This item is very good, but there is one problem.
ITS EXPENSIVEEE!
So don't buy Warmog's Armor early game.If u are feeded you can buy Warmog's Armor earlyLet me say more about Guardian Angel and Thornmail
- Is one of the best items in the game.It gives u :
Magic Resist , Armor ,
PASSIVE
Passive revives your champion upon death, restoring 750 health and 375 mana. 5 minute cooldown. I think its very useful for every champion in league.
gives the highest armor in the game (100armor). He isn't expensive (2000 gold) , and on being hit, returns 30% of damage (Passive)
As last item, u should take .
It gives u nice effects :
+40hp rengen
+76 Magic resistance
+8 mov. speed
It has even passive (Restores 0.35% of your champion's maximum health every second.)
Pros:
• Granite Shield is one of the best passive in the game.It gives u 10% of your max. hp, which can be very useful when receiving high dmg.
• With his Brutal Strikes and Sunfire Aegis u can deal a lot of damage to all nearby enemies.
• If u have a lot of armor, Ground Slam can deal massive damage
• Unstoppable Force can be used to escape ganks
Cons:
• Only his Unstoppable Force can be used as escape resource
• He doesnt have stun,his spells are based on slow
• Granite Shield is one of the best passive in the game.It gives u 10% of your max. hp, which can be very useful when receiving high dmg.
• With his Brutal Strikes and Sunfire Aegis u can deal a lot of damage to all nearby enemies.
• If u have a lot of armor, Ground Slam can deal massive damage
• Unstoppable Force can be used to escape ganks
Cons:
• Only his Unstoppable Force can be used as escape resource
• He doesnt have stun,his spells are based on slow
I'll describe Pros and Cons of all summoner spells.
The Good ones: , , and
The Ok ones: , and
The Bad ones: , , , and
Flash is good spell for getting away from death or chasing enemy.I dont have to say nothing about Flash, its the best summoner spell and its good on all characters.
Ghost is something like flash, but if they slows you, or stun, u are dead!
Ignite is the ability that i allways use with Flash or Ghost It is good when enemy has very low health.It even decreases heal ratio by 50%
Exhaust is very good spell,but its just my opinion.I hate using it!
Clarity is bad summoner spell, but im taking it sometimes.I use a lot of mana.
Cleanse removes all summoner spell debuffs and disables + lowers the duration of all incoming disables by 65% for 3 sec.That's why i didn't put it in bad summoner spells
Teleport is way useful.It allows you to go back to your base if u really have to go back.This is the best spell for "2v1" lane.
I really don't want to talk about bad summoner spells, cuz they are just bad.They are useless.
The Good ones: , , and
The Ok ones: , and
The Bad ones: , , , and
SMITE USE ONLY WHEN U ARE JUNGLING!!!
Flash is good spell for getting away from death or chasing enemy.I dont have to say nothing about Flash, its the best summoner spell and its good on all characters.
Ghost is something like flash, but if they slows you, or stun, u are dead!
Ignite is the ability that i allways use with Flash or Ghost It is good when enemy has very low health.It even decreases heal ratio by 50%
Exhaust is very good spell,but its just my opinion.I hate using it!
Clarity is bad summoner spell, but im taking it sometimes.I use a lot of mana.
Cleanse removes all summoner spell debuffs and disables + lowers the duration of all incoming disables by 65% for 3 sec.That's why i didn't put it in bad summoner spells
Teleport is way useful.It allows you to go back to your base if u really have to go back.This is the best spell for "2v1" lane.
I really don't want to talk about bad summoner spells, cuz they are just bad.They are useless.
Malphite is a really powerfull tank.He has Movement speed steal, very high defense.Almost all of his spells deals AoE(Area of Effect) damage
Lets talk about Maphite's skills
• His passive, gives him shield, that absorbs damage up to
This is very good when u are receiving some damage from range (like Phantheon's spear).He will maybe break your Granite Shield, but u will be unhurt and Granite Shield will be rebuild in 10sec
Malphite sends a shard of the earth through the ground at his target, dealing magic damage upon impact and slowing them for 4 seconds. Additionally, Malphite will increase his own movement speed for 4 seconds by the same amount of flat movement speed that the target lost.
Magic Damage Dealt: 70 / 120 / 170 / 220 / 270 (+0.6 per ability power)
Movement Speed Stolen: 14 / 17 / 20 / 23 / 26 %
Malphite's attack splash, dealing a percentage of his attack damage to nearby enemies.(Active) - Increases Malphite's armor and attack damage by a percentage for 6 seconds.
Splash Damage: 30 / 38 / 46 / 54 / 62 %
Attack Damage & Armor Bonus: 20 / 25 / 30 / 35 / 40 %
Malphite slams the ground, dealing magic damage to all nearby enemies and reducing their attack speed for 4 seconds.
Magic Damage: 60 / 100 / 140 / 180 / 220 (+50% of total armor)
Attack Speed Reduction: 30 / 35 / 40 / 45 / 50 %
Malphite charges to the target location, dealing magic damage to all enemies in the area, knocking them into the air and stunning them for 1.5 seconds. Malphite cannot be interrupted during his charge by anything except his own death.
Magic Damage: 200 / 300 / 400 (+1.0 per ability power)
Lets talk about Maphite's skills
• His passive, gives him shield, that absorbs damage up to
10% of his max. health
. Shield will recharge everytime malphite has not received dmg in the last 10sUSE OF PASSIVE
This is very good when u are receiving some damage from range (like Phantheon's spear).He will maybe break your Granite Shield, but u will be unhurt and Granite Shield will be rebuild in 10sec
Malphite sends a shard of the earth through the ground at his target, dealing magic damage upon impact and slowing them for 4 seconds. Additionally, Malphite will increase his own movement speed for 4 seconds by the same amount of flat movement speed that the target lost.
Magic Damage Dealt: 70 / 120 / 170 / 220 / 270 (+0.6 per ability power)
Movement Speed Stolen: 14 / 17 / 20 / 23 / 26 %
Malphite's attack splash, dealing a percentage of his attack damage to nearby enemies.(Active) - Increases Malphite's armor and attack damage by a percentage for 6 seconds.
Splash Damage: 30 / 38 / 46 / 54 / 62 %
Attack Damage & Armor Bonus: 20 / 25 / 30 / 35 / 40 %
Malphite slams the ground, dealing magic damage to all nearby enemies and reducing their attack speed for 4 seconds.
Magic Damage: 60 / 100 / 140 / 180 / 220 (+50% of total armor)
Attack Speed Reduction: 30 / 35 / 40 / 45 / 50 %
Malphite charges to the target location, dealing magic damage to all enemies in the area, knocking them into the air and stunning them for 1.5 seconds. Malphite cannot be interrupted during his charge by anything except his own death.
Magic Damage: 200 / 300 / 400 (+1.0 per ability power)
Cuz Malphite is one of the best tanks, its hard to kill him.If u build him enough armor, his
They cannot interrupt your Unstoppable Force, and its very usefull.It knocks all enemies that got cought in the "circle" .However, it doesn't deal lot of dmg, but can be useful for chasing.
In
There is nothing to say for Malphite in Tf anymore, exept this :
E
can deal massive damage.They cannot interrupt your Unstoppable Force, and its very usefull.It knocks all enemies that got cought in the "circle" .However, it doesn't deal lot of dmg, but can be useful for chasing.
In
TF
, u must focus that your E deal AoE dmg to all enemies.There is nothing to say for Malphite in Tf anymore, exept this :
MALPHITE IS OP TANK,DEALS A LOT OF AOE DAMAGE AND U CANNOT ESCAPE FROM HIM!
In order to reach your full potential, especially with this build order, you need to farm really hard. That should be your goal at top lane
If u have problems in farm, or just don't know to
U should get 10 creeps per min, and to have minimum 80 by the 10mins if u want to be great tank, and to have use for your team.
SOLO
.If u have problems in farm, or just don't know to
"last hit"
, u should early buy and maxW
.Sunfire cape is burning all creeps or enemies near u (deals 40dmg per sec and its useful on Malphite). Sunfire Aegis, together with Brutal Strikes can deal a lot of dmg to all nearby creeps.The reason is that Brutal Strikes splashes, so dealing damage in front of your champion.U should get 10 creeps per min, and to have minimum 80 by the 10mins if u want to be great tank, and to have use for your team.
ROAMING
If u aren't dominating in your lane, cuz u need mana, u can steal enemy's Blue buff.If he starts there at start of his jungle, it will respawns between 7:05 - 7:15
Since your Armor is very high (cuz of farm), u can solo dive at turret with your teammates.Also, after this you should go for Drake
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