Malphite Build Guide by sirrudolp
Not Updated For Current Season
Not Updated For Current Season
Malphite is a viable jungler. Before trying jungling malphite i thought he was going to be very sow in the jungle. When i laned with malphite i used armor marks, seals, quints and MR per lvl blue. I traded my armor reds for attack speed reds for faster jungling. I use the same build for jungling cho'goth. Other junglers that have the ganking mechanism at lvl 4 are Nocturne, Trundle, Olaf, Chogath, Nunu and Fiddlesticks.
-Attack Speed Marks
Having attack speed reds gives you a faster jungling.
-Flat Armor Seals
For survivability in the jungle and scales with Ground Slam.
-Magic Resistance Per Level Glyphs
Magic Resistance common in tanks. Blue is really your option you can use more armor, attack speed or even some ability power its all up to you. I prefer MR because my role changes from jungler to tank.
-Flat Armor Quints
I use armor for the same reason as why i use armor seals. But armor quints give me more survivability in the jungle and scales of with ground slam which i spam during my jungling. I would really recommend armor quints but its all up to you.
I take Ground Slam first. with all the armor i have i do enough damage and its spammable.
Then i take Brutal Strikes which allows me to jungle faster doing some extra damage.
I take ground slam again for jungling purposes.
(note: if you see mid is too pushed you can take seismic shard and gank mid)
Once i end double golem camp i take seismic shard and B (go back to town).
From their on I only lvl my seismic shard for stronger ganking.
After that your the tank your team is going to do the damage and your their to support and protect them and make it easier for them to get the enemy. Seismic shard steals 14/17/20/23/26% movement speed for 4 seconds.
After that priority goes to Unstoppable Force, then Ground Slam, then Brutal Strikes.
Blue Golem Camp (Smite)
Red Lizard Camp (Smite)
At the end of this route you are lvl 4 at 4:03.
Tips for this route and build
Wait for your armor buff to be up before starting a camp.
As soon a health pot finishes pop the next one so you can have enough health to engage red buff.
(Incase their is no leash)
1st. Pop one after passive shield gives on you during blue buff.
2nd. Pop almost at the end of finishing blue camp
3rd.Pop during wolf camp
4th. pop during wratith camp
5th. pop during red buff
You can solo Blue Golem with no leash but its risky. Having leash on blue golem makes it way easier especially if your team gives you a strong leash. Whenever you have a good leash you can finish the whole route and have some hp to gank bot or top which ever lane is nearest when you finish double golems.
At double golems you get lvl 4, once you learned seismic shard try to gank a lane, let your team know your going so the enemy feels they are taking control of the lane.
Once you reach lvl 6 you got your powerful ultimate try to gank everytime its up.
I start with Armor Cloth and HPx5
If i get a leash and pop my hp smartly you'll finish double golem camp with an extra health pot for you to gank with no need for going back.
Then when i go back i finish my ninja tabi boots and get some extra hp pot or a ward.
If you can buy some wards would be great for map control and awareness. Once you have wriggle you don't have to worry about spending gold on wards.
From there i try to see what lane can be ganked or let your team know your going so the enemy feels they are taking control of the lane.
Once you have enough gold for Heart of Gold try to go back to town and get it.
Your build is going to depend on enemies team composition.
Keep in mind that armor scales with your Ground Slam.
Force of Nature
Boots are really up to you.
You can go Ninja Tabi or Merc Threads
In my opinion having malphite in the jungle is better than sharing a lane with bot. Whenever i lane with him i do a couple of last hits just to get my heart of gold but those cs hurt my ad carry. You can also top lane but i also prefer to jungle.
For the masteries i go 1/8/21
Placing a point on smite for the CD and the extra gold.
8 on defense to make him more sustainable on the jungle.
21 on utility for the extra xp, buff duration, flash cd, and CD.
I take 21 point here because it provides with a lot of great things for the champ. Extra xp, more time for buffs, mobility, cooldown reductions and summoner spells CD.
Keep in mind that the extra xp and buff duration points are very important. If you don't place points in Awareness (extra xp) you wont turn lvl 2 once you finish blue. It takes longer for you to reach lvl 4 and gank and reach lvl 6 for stronger ganks.
Your whole build is a tank build so there must be a balance and have some utility on your champ.