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prime

Build Guide by Vicke

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Vicke

Malphite: Rock Solid

Vicke Last updated on April 1, 2011
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Ability Sequence

1
4
5
9
10
11
Ability Key Q
2
12
14
15
18
Ability Key W
3
7
8
16
17
Ability Key E
6
13
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Table of Contents
Guide Top

Items

A Basic guide to become an unstopable Malphite!

So basicly this is a very fast but very good guide for new players thats want Malphite as a Tank.
With this build i mostly have good stats. Like 9-0-10 11-3-12 Etc etc.

So i start with a Dorians Ring. This gives me Mana regeneration at start whitch is good since he hungers for mana at start.

As boots i pick the treads just to lower the stuns and a kick on the magic resistance.

Depending on who i meet i go for Sunfire (AD) Or banishes (AP).
Sun fire gives a burst in AD are are very good for tanks since it dose AoE damage, 50/sec.

After that if i meet AP champs i take Force of nature. This gives my huge magic resist and some good movement speed.

And ofcorse.. If i meet AD champs i pick Thornmail. Huge Armor and i return 30% of the damage to them everytime they attack me.

Cons:
Great tank
Great solo
Great passive (10% of HP becomes sheild)
Can deal damage
Steals movement speed

Negs:
More AD tank then AP
Golems are bigger :(


Guide Top

Summoner spells

For summoner spells i pick Clarity And Exhaust

Clarity: An awesome summoner spell for Mal. Since he is mana dependent this is a must if you want harras you enemys (Q spell deal great damage at lvl 3)

Exhaust: This is not a must but is great if you want to whoop someone or in teamfights.

Pick if you dont like those:
Heal:Gives a fair ammount of health and are great to suprise you'r enemys at start.
Teleport: Great for not loseing EXP or if you'r on a solo lane.
Fortify: If you want this make sure to spec on it!
Clairvoyance: Great teamwork spell.

Dont even look at:
Ghost: you'r Q and Defensive spec gives you more then you need.
Revive: You wont die so dont pick it.
Flash: No reason to have it.