Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
A Basic guide to become an unstopable Malphite!
So basicly this is a very fast but very good guide for new players thats want Malphite as a Tank.
With this build i mostly have good stats. Like 9-0-10 11-3-12 Etc etc.
So i start with a Dorians Ring. This gives me Mana regeneration at start whitch is good since he hungers for mana at start.
As boots i pick the treads just to lower the stuns and a kick on the magic resistance.
Depending on who i meet i go for Sunfire (AD) Or banishes (AP).
Sun fire gives a burst in AD are are very good for tanks since it dose AoE damage, 50/sec.
After that if i meet AP champs i take Force of nature. This gives my huge magic resist and some good movement speed.
And ofcorse.. If i meet AD champs i pick Thornmail. Huge Armor and i return 30% of the damage to them everytime they attack me.
Great passive (10% of HP becomes sheild)
Can deal damage
Steals movement speed
More AD tank then AP
Golems are bigger :(
For summoner spells i pick Clarity And Exhaust
Clarity: An awesome summoner spell for Mal. Since he is mana dependent this is a must if you want harras you enemys (Q spell deal great damage at lvl 3)
Exhaust: This is not a must but is great if you want to whoop someone or in teamfights.
Pick if you dont like those:
Heal:Gives a fair ammount of health and are great to suprise you'r enemys at start.
Teleport: Great for not loseing EXP or if you'r on a solo lane.
Fortify: If you want this make sure to spec on it!
Clairvoyance: Great teamwork spell.
Dont even look at:
Ghost: you'r Q and Defensive spec gives you more then you need.
Revive: You wont die so dont pick it.
Flash: No reason to have it.