Malphite Build Guide by tehmasta

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League of Legends Build Guide Author tehmasta

Malphite: Rock you

tehmasta Last updated on October 8, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 21

Strength of Spirit

Utility: 0

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Hello people of Mobafire. This is my humbe guide to Tanky ap Malphite wich i love so much and i hope other's gonna love it aswell.
Do note that this build is risky if you dont have even one tanky champion in your team, It is solely for bursting down ap/ad carries by one go, while also having enough damage to piss off other people aswell.

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Why should you play malphite this way?

So after playing tanks so much games so much time and nerves spending on it, i have realised that if you build any tank for full tank you gonna get ignored whole game. They can easely spread when a team fight is about to begin so you can't get more than 1 in ult and thats it your whole purpose of existing in game is gone
But with this build you can easely instakill any carry be it ad or ap.

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Pros / Cons

Good utility with Seismic Shard
Naturaly tanky thanks to Brutal Strikes
Insane initor
Can one shot carries with this build
Trades very well thanks to Granite Shield
Good amount of damage even after your Unstoppable Force is on reuse

Is easyer to kill than full tank
Mana hungry eary
Can't oneshot people without Unstoppable Force

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Skill explanation

Granite Shield
(Innate): Malphite's skin innately produces a layer of rock as a shield which absorbs damage of up to 10% of his maximum health. The shield will recharge if Malphite has not received damage in the last 10 seconds.
This skill is what makes Malphite so Malphite (lol) Allows you to trade hits without taking allmost any damage. The best thing is this skills DOES scale with armor and magic resist so the more thanky you become the harder to break the shield


Seismic Shard
(Active): Malphite sends a shard of the earth through the ground at his target, dealing magic damage upon impact and slowing them for 4 seconds. Additionally, Malphite will increase his own movement speed for 4 seconds by the same amount of flat movement speed that the target lost.
Cooldown: 8 seconds
Range: 625
Cost: 70 / 75 / 80 / 85 / 90 mana
Magic Damage: 70 / 120 / 170 / 220 / 270 (+0.6 per ability power)
Movement Speed Stolen: 14 / 17 / 20 / 23 / 26 %
Seismic Shard is a targeted ability that sends a shard of rock at a target enemy unit, dealing magic damage and slowing it for 4 seconds on impact. For the duration of the slow, Malphite's movement speed is increased by the same flat amount lost by the target.
Seismic Shard procs spell vamp and Rylai's slow similarly with all single target spells and abilities with full effect.
Seismic Shard pops spell shield.
Seismic Shard will damage Black Shield and the slow is negated. However Malphite's movement speed is still increased.
Malphite's movement speed is increased for the full duration even if the target dies, either to Seismic Shard or during the slow.

This skill has the highest ap ratio after your ult, does quite abit of damage while boosting your movement speed and slowing target. You can use it on mobs to boost your speed while running away or chasing opponent wich is out of range for Q


Brutal Strikes
(Passive): Malphite's autoattacks will splash, dealing a percentage of his attack damage to nearby enemies.
Splash radius from target: 200
Splash Damage: 30 / 38 / 46 / 54 / 62 %
(Active): Increases Malphite's armor and attack damage by a percentage for 6 seconds.
Cooldown: 14 seconds
Cost: 50 / 55 / 60 / 65 / 70 mana

Attack Damage & Armor Bonus: 20 / 25 / 30 / 35 / 40 %

Brutal Strikes passively causes Malphite's autoattacks to deal a percentage of their damage as physical damage to enemy units in a radius around the attacked target. When activated, Brutal Strikes is a self-target ability that increases Malphite's armor and attack damage by a percentage for 6 seconds.
Brutal Strikes has no cast time and does not interrupt Malphite's previous orders.
Brutal Strikes' splash damage can hit stealthed enemy champions, but it will not reveal them.

This skill is so good, making you immensely tanky without toomuch armor while giving you splash, this wont help you while you lane bcus splash=push push=death and we do not want it.
This skill is good for jungle malphite wich i won't be covering for now.


Ground Slam

(Active): Malphite slams the ground, dealing magic damage to all nearby enemies and reducing their attack speed for 3 seconds.
Cooldown: 7 seconds
Diameter of AoE: 400
Cost: 50 / 55 / 60 / 65 / 70 mana

Magic Damage: 60 / 100 / 140 / 180 / 220 (+30% of total armor) (+0.2 per ability power)

Attack Speed Reduction: 30 / 35 / 40 / 45 / 50 %

Ground Slam is a point blank area of effect ability that deals magic damage and reduces the attack speed of all enemy units in a radius around Malphite.
Ground Slam procs spell vamp and Rylai's Crystal Scepter slow similarly with all area of effect spells and abilities with diminished effect.
Ground Slam pops spell shield.
Ground Slam will damage Black Shield but the attack speed debuff is still applied.

This skill has "I am a massive meanace to AD carries" written all over it, aswell as to any other wich uses some kind of autoattack. 50% Attack speed slow is just insane.


Unstoppable Force
(Active): Malphite charges to the target location, dealing magic damage to all enemies in the area, knocking them into the air and stunning them for 1.5 seconds. Malphite cannot be interrupted during his charge by anything except his own death.
Cost: 100 mana
Range to center of AoE: 1000
Diameter of AoE: 325
Cooldown: 130 / 115 / 100 seconds

Magic Damage: 200 / 300 / 400 (+1.0 per ability power)

Unstoppable Force is a ground targeted area of effect dash ability that causes Malphite to charge to the target location. When he reaches this location all enemy units within the area of effect take magic damage and are knocked up for 1.5 seconds.
Unstoppable Force procs spell vamp and Rylai's Crystal Scepter slow similarly with all area of effect spells and abilities with diminished effect.
Unstoppable Force pops spell shield.
Unstoppable Force will damage Black Shield and both the knock-up and stun are negated.
Unstoppable Force also applies a stun to enemies hit, expiring slightly after the knock-up ends.
During the dash Malphite gains crowd control immunity, but can still take damage.

Allright so, this is your ultimate. It has insane amount of base damage aswell as 1.0% ap ratios on it. You can't be CCd while casting it but you will take damage.
This skill coupled with ignite allmost allways gets you easy kill on 6 level, just harrass with Q and E and at 50-60% hp go full combo but first confirm that you have full MP for it.

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DFG and your ULT

So here is example video of how to use your DFG and ULT in combination.
Note that you should cast ult and DFG while you are in flight. Notice that burst without deathcap and exhaust
Yes i know he was lower level without full items but it was just showing off the damage you can deal and your tankyness.
I will update the video after i'll get better one

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Personal note about situational item

So i had experienced some difficulties with some crazy burst mages like Fizz LeBlanc etc
If you are having problems against burst champs you can exchange your Sunfire Cape for Warmog's Armor or Banshee's Veil and your tankyness will increase by whole lot against them

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Team Work

So now that it's late game, you should have finished atleast boots Deathfire Grasp Frozen Heart Sunfire Cape Abyssal Scepter by this point in the game there should not be a carry you can't burst down.
When you feel like your team is ready to engage a battle aim most dangerous target you see like Vayne Ezreal etc, if their ad carry is well protected and is out of range still try to get close enough to ulti him, if you can't target their ap carry. Do not waste your ult anybody else only if their jungle/top is not super fed, then you can kill him.
After the initiation you either killed your target or he respawned thanks to Guardian Angel Do not be afrid to stick near spawn to kill him again, you have enough tankiness to survive their whole team's focus. Even if you kill their carry and you die you have DONE your job perfectly.
The whole point of this build is to get rid of 1 dangerous carry instantly while their whole team is focusing you, and your carry rips them apart.

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That's all for now folks, leave comments about what you liked/disliked in this guide.
I will update the guide futher later.
Crytics with enough arguments are appriciated.
Thanks for reading my guide to this awesome champion that is Malphite