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Malphite Build Guide by Wulfgar911

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Wulfgar911

Malphite Solo Top /Jungle

Wulfgar911 Last updated on July 19, 2012
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Solo /Jungle

Ability Sequence

1
3
5
8
14
Ability Key Q
4
10
12
17
18
Ability Key W
2
7
9
13
15
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 1

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 8


Guide Top

Introduction

OK. So here is my first guide on one of my favorite champions. Malphite is one of my main champs because of his mass durability Solo top and in the Jungle.
This build may seem a little unconventional, but it works wonders.


Guide Top

Pros / Cons

Pros

    Passive Sheild
    high early harrass damage with Q
    High durability
    high movement speed
    Not easily countered

Cons
    Predictable
    Ignorable
    Vulnerable to Ability Power Champions


Guide Top

Items

The items in this guide are very bulky and defensive. It can be altered to fit you immediate needs and the enemy team. You can change out any of the items for a Forc of Nature if the enmy team is AP heavy.
I take thormail in both builds because it alows you to jump in and focus the AD carry without them doing much to the rest of your team.
Frozen Heart is a great item in alot of malphite builds becasue he has slight mana problems without blue buff and in the early game.
You can also take a Saphirre chrystal to counter-act your mana costs.


Guide Top

Skill Sequence

SOLO TOP
When Soloing top take your Q first to gain early harrass on your apponent who most likely cant take the constant damage from your Q.

After your Q grab your E which will prevent you apponent from harrassing you at melee range because of the high damage that can be put out with your E.

Max your Q then your E because you W isnt going to help you alot in the lane unless they constantly are harrassing you.

Q,E,R,W

JUNGLE
When in the Jungle take your E first to deal massive damage to all of the minions of the chosen camp.

After Your E take W to deal that extra damage against the nuetral camps.

Take your Q last because while Jungleing, it wil only be usefull for ganking and counter jungleing.

E,W,R,Q

In both builds max your R whenever possible.


Guide Top

Summoner Spells

Solo Top
Exhaust is a good addition to you kit when on top because if you move in for the kill they cannot flee the fight. The movement speed Steroid on his Q allows for easy 1v1's

Ignite is there in combonation with exhause for the best possibility for the win during a 1v1.

ALTERNATES
Alternate summoner spells can be substituded for any player preference.
Flash is a good sub with the fact you can Flash ult over walls. Along with the distance in your ult. You can easily catch up or run away.

The only other alternate Sumoner would be Teleport, but only if you know there will be allied wards spread around the map.


Guide Top

Team Work

In a team fight situation you want to be the initiator and the cleanup crew. If you see an enemy fleeing the scene Q to slow and kill them.
You want to focuse on disrupting anyone who looks like they are headed to your squishies. Even though you do good damage your carries are doing most of the damage.
To be succesfull in a teamfight try and save your ultimate instead of useing it to initiate. if you have to initiate with your ultimate do so. Because the last thing you need are peole complaning about how you didnt use you ulti. If you save your ultimate instead of initiating with it, use it do counter channeled abilities.