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Malphite Build Guide by Jacce

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Jacce

Malphite Tank WIP

Jacce Last updated on May 13, 2012
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Cheat Sheet

Malphite Build

Ability Sequence

1
4
8
9
13
Ability Key Q
3
7
12
15
18
Ability Key W
2
5
10
14
17
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 30

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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Introduction

This is a tank build I've been working on for Malphite, and it seems to work very good. In about 15 normal unranked 5v5 games, I've only lost one. ;)

This build is still WIP. Though, I still recommend it.


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Runes

WIP


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Masteries

I'm not very good at choosing masteries, but since it's a tank it has alot (or everything) defense.


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Items

Warmog's Armor early in game makes you very tanky, and the sooner you get its bonuses, the better. Sunfire Cape is good in teamfights and pushing, might be exchanged though. The thornmail gives you very much armor, and also the return damage is effective.
Force of Nature is very good, and I do not recommend you to exchange it (but maybe buy it earlier). It gives you some needed magic resistance (you don't have very much of it now) and gives you an epic life regen, something about 20 HP/s.
At last, Randuin's Omen (however, might be good to buy it earlier, haven't tried it yet), extremly good in team fights.


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Skill Sequence

Seismic Shard is good support (this build is far from OMA anyway) and can give you alot of assists.


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Summoner Spells

Heal is a must since you're a tank. Personally, I prefer ignite. But it can be exchanged to Exhaust, Flash or Clarity.


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Summary

The only tank build I can play D:
Please, comment if I should do some changes.

Remember, (always) go first in team fights.
I think this build is better in 5v5 than 3v3, but I haven't really tested.