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League of Legends Build Guide Author

Malphite, The Carrier Tank

Last updated on November 8, 2010
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Ability Sequence

1
4
7
8
10
Ability Key Q
3
9
13
15
18
Ability Key W
2
5
12
14
17
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
3/
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 9

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


This is the bulid I use when I play Malphite.
he can be used as a DPS/Tank because his E: Ground Slam uses 70% of his armor as attack damage.

Pros

    Great Abilities
    Awesome in teamfights
    Can use ulti to escape if theres no other option
Cons
    Get oom fats Early game
    Dies easily Early game for a tank

Abilities

Granite Shield
Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum health. If he has not been hit for 8 seconds, this effect recharges.

Seismic Shard
Deals 80 / 135 / 190 / 245 / 300 (+60% of ability power) magic damage and steals 10 / 15 / 20 / 25 / 30% movement speed from the target for 5 seconds.

Brutal Strikes
Passive: Malphite's attacks hit units near his target for 30 / 38 / 46 / 54 / 62% of his attack damage.
Active: Increase Malphite's armor and attack damage 20 / 25 / 30 / 35 / 40% for 6 seconds.

Ground Slam
Malphite slams the ground dealing 60 / 100 / 140 / 180 / 220 (+70% of his Armor) magic damage to surrounding enemies, reducing their attack speed by 30 / 35 / 40 / 45 / 50% for 4 seconds.

Unstoppable Force
Malphite charges towards the target area, dealing 200 / 300 / 400 (+100% of ability power) magic damage and knocking enemies into the air for 1.5 seconds.

Early game
Just play safe in your lane and harass with Seismic Shard

Mid game
When you get your ulti the action starts for real. Now you're a great value to your team in team fights

Late game
If the game is still going on when you have bought all of your Items you can sell your Ninja tabi and buy Boots of Swiftness instead for the sake of your team.

If u are against 3 or more casters this build is not such a good idea.

Hope you like the build, I didnt write much because, well lets face it, Im pretty lazy ;P