Malphite Build Guide by The_Nameless_Bard

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League of Legends Build Guide Author The_Nameless_Bard

Malphite: the hidden mage

The_Nameless_Bard Last updated on May 20, 2012
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Build 1 (Cheat Sheet)

Champion Build: Malphite

Health 3133
Health Regen 17.35
Mana 1385
Mana Regen 16.3
Armor 268.19
Magic Resist 146.8
Dodge 0
Tenacity 35
Movement Speed 421.58
Gold Bonus 0
Attack Damage 117.05
Attack Speed 1.007
Crit Chance 0%S
Crit Damage 0%
Ability Power 375
Life Steal 0%
Spell Vamp 0
Armor Penetration 0
Magic Penetration 7.83
Cooldown Reduction 0%


Recommended Runes



Ability Sequence

1
4
5
10
12
Ability Key Q
3
9
13
14
18
Ability Key W
2
7
8
15
17
Ability Key E
6
11
16
Ability Key R





Mastery Tree Is Outdated

WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
3/
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0

Guide Top

Introduction


Somehow this had turned into my highest rated build/guide on Mobafire, so I decided I should expand it a little...
It all started out as a CO-OP game where I stacked 5 Zhonya's hourglasses and a Rabadon's Deathcap on Malphite. It was ridiculously OP. So I played a little more with the idea and here is the affordable result. It uses a combo of armor/MR, health and AP to continue giving him some resistance while utilizing his high AP ratios. AP-tank malph is a lot of fun and can be very powerful.


Guide Top

Pros / Cons

Pros:
Malphite is a very durable champion
He has good AP ratios and the potential for high damage output
Easy to learn
Relatively cheap IP cost (1350)


Cons:
Low starting mana
Low movement speed
Not the best farmer


Guide Top

Skills

Passive Granite Shield: Shields Malphite for 10% of his max health. Once it's been broken it takes 8 seconds to recharge. This ability makes Malphite harder to DPS down, and it, plus Ground Slam, is one of the main reasons people stack armor on Malphite.

Q Seismic Shard: Deals damage and reduces movement speed, both scale up with level. This ability gets 60% of Malphite's AP, so this is part of the reason for this build concept. This combined with a Rylai's can be very, very difficult to escape.

W Brutal Strikes: Passive-Malphite's attacks splash, dealing reduced damage to nearby targets. Active-increases Malphite's AD and armor for a short time.

E Ground Slam: Malphite slams the ground dealing damage (plus a percentage of his armor as bonus damage) and reducing the attack speed of enemies for 4 seconds. This is the other reason people stack armor on Malph (and my reason for stacking Zhonya's). This works well with Frozen Heart because the Armor add damage to it and the passive AS lowering on both abilities stack.

R Unstoppable Force: Malphite charges a location, knocking anyone in its radius up into the air for a few seconds. This ability gets 100% of Malphite's AP, making any amount of AP on him kind of scary.


Guide Top

Summoner Spells

Meh choices:
Clairvoyance- Not a bad call, but I don't usually take it.

Cleanse- good choice if you tend to get stun-locked easily, also good if you have trouble escaping, provided you have some other means of escape (ghost, heal, flash).

Heal- Not a bad call if you find you're dying quite a bit, although it's better to change your build to include items that give you more survivability.

Decent Choices:
Clarity- Malphite has terrible starting mana...'nuff said.

Teleport: allows you to return to your lane faster after recalling or to get up to your allies if you feel like you're too slow.

Good Choices:
Exhaust- can be very effective because you can exhaust someone after you ult them so they have trouble getting away. Alternatively you can use it to escape or to help allies escape.

Flash- good in general due to escapability, since you are very slow.

Ghost- You are really SLOW, 'nuff said again.

Ignite- Good for getting that last bit of their health or initiating (especially on champs like Morde, because it drains his shield)


Guide Top

Items

So you're starting with a Regrowth Pendant and a Mana Potion, but you could also start with a Doran's Shield, Doran's Ring, a Sapphire Crystal and two Health Potions or a Ruby Crystal.

Now you're going for Sorcerer's Shoes, but, alternatively, you could go for Ionian Boots of Lucidity or Ninja Tabi.

Now you're going to grab a Catalyst the Protector (for your Rod of Ages) and a Sheen (for your Lich Bane.

Finish your Rod of Ages.

Now you're building a Lich Bane and a Zhonya's Hourglass. Choose which one to build first based on what you need.

Now you're getting a Guardian Angel. This will make you a bit tankier, and the passive is awesome on Malphite.

Your last item is a Rabadon's Deathcap, because you are an AP tank in the end.


Guide Top

Situational Items

Shurelya's Reverie: this is a pretty good item for Malphite. It's a good escape item because it gives you health and mana regen and a decent (albeit short) speed boost. The solid heath, health/mana regen, and CDR are also really amazing. It's pretty cheap (partially because it builds out of a Philosopher's Stone)and I try to get it early game if I need it.

Chalice of Harmony: A decent early game item because you have NO MANA and the Mana regen allows you to stay in lane longer. Obviously the MR is nice too.

Haunting Guise: A cheap way to get some early game health if you need it, the AP and Magic pen is a nice bonus.

Morello's Evil Tome: Nice AP/CDR item, the 40% CDR (which you'll have with a FH) will make your ult come back ridiculously fast. It also gives some mana regen, which can be helpful since early game you have very little mana.

Void Staff: If the enemy team is stacking a lot of MR this will really piss them off. It will also make you hit anyone's who's not like a 200 pound cat jumping on a marshmallow.

Will of the Ancients: This isn't a very good item for Malph's abilities, but it's a nice support item if you want to play AP/Support/Tank.

Deathfire Grasp: great if there's a super tanky tank (with no MR) on the other team because the active deals a minimum of 30% of their current health. Also gives good AP and CDR.

Soul Shroud: This is another pretty good support item for Malphite...It gives him nice Mana regen and CDR, plus a decent health bonus.

Banshee's Veil: Gives good health, mana, and MR. Also blocks 1 negative spell every 30 seconds.

Force of Nature: This gives you good magic resist and immense health regen. nice choice if you feel like you need to be more tanky.

Sunfire Cape: This will boost your health and armor by quite a bit, and it works well with your ult.

Thornmail: Good choice in general because it has such good armor

Randuin's Omen: Pretty good choice. The active is nice for chasing and helping allies
escape.

Warmog's Armor: Not the best choice...you're FAR better off with health items that have more utility.

Zhonya's Hourglass: This will save your butt in a pinch, but don't rely on it to save you when you do something stupid and/or reckless...

Guardian Angel: Think about it

Lich Bane: Great item because it gives you good AP, decent MR, MS, and a proc that works very well with three of your abilities. BOOM (thanks to DuffTime for the suggestion)


Guide Top

Farming

Malphite can have farming issues. Ground Slam and the splash damage from Brutal Strikes helps, but stacking gold regen items like or will help you a lot.
Once you get the Chain Vest/ Zhonya's Hourglass your Ground Slam will get somewhat better for farming.


About the Author

The_Nameless_Bard
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