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Malphite Build Guide by A-A Ron

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League of Legends Build Guide Author A-A Ron

Malphite The Rock Solid Carry (Devourer Jungle Guide s6)

A-A Ron Last updated on November 15, 2015
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Ability Sequence

2
10
12
14
15
Ability Key Q
1
4
5
8
9
Ability Key W
3
7
13
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 0

Recovery
 
 
5/
Unyielding
 
 
 
 
 
1/
Explorer
Tough Skin
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
1/
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
5/
Legendary Guardian
 
 
 
 

Resolve: 18



Threats to Malphite with this build

Threat
Low
High
Show all
Threat Champion Notes
2
Master Yi As long as you don't waste your ult on him while his ultimate is up, you should be able to duel yi at any point after your frozen heart.
2
Kindred Scales on %health damage and attack speed. You counter both of these things by having a frozen heart and low bonus health.
2
Xin Zhao Just another attack speed jungle for you to rampage.
Guide Top

Season 6

Malphite is going to be a very, very strong pick in season 6 due to the changes to ADC items and the NEED to assasinate them. With a full armor build and devourer, you can dive and ADC and run them down without any issues and they won't do anything to a frozen heart, randuins malphite.


Guide Top

Introduction

I'm currently a Silver 5 player, started this year, and JG malphite is quickly becoming one of my favorite champions. He has massive damage output while still being incredibly tanky. With adc's being the new meta right now in season 6, malphite has become even more prevalent as a counterpick.


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Build Explination

I designed this build to be a counterpick against teams that are very attack damage heavy. It focuses on stacking armor, attack speed, and a bit of AP.

Sated Devourer is an item that gives you an extra ghost hit that procs on hit effects. Malphites W gives me 10% armor scaling and 10% AP scaling on his auto attacks AND they do AoE damage. Malphites W is also based on a certain amount of time, not a number of auto attacks, so the more attacks you can squeeze into those 6 seconds, the more damage you get out of your W. This, combined with devourer's passive and several armor items, gives him incredible damage output while still being a very capable frontline.


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Pros/Cons

Pros
- Fast Jungle Clear
- Incredibly strong ganks post lvl 6
- High Damage output
- Unkillable by opponents without tons of armor pen
- Great teamfight presence and AoE damage.

Cons
- Not the greatest duelist (still very capable if opposing jg is AD based)
- No gap closers aside from ultimate
- Loses quite a bit of damage if forced to build MR


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Blue Side Start (Low ELO buff steal)

If you start blue side, its very easy to steal buffs in lower ELOs like bronze (where I'm at rn) because enemies almost always start gromp and don't have smite for their blue buff. If you save your smite on krugs and lumber on over to their blue. 9/10 you'll catch them halfway through the fight and you can just wait it out and smite away their blue. (This strat probably wont work all too well at higher ELOs because the lanes are far more aware)


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Early game ganks

You are a very ulti reliant jungler, so your pre-6 ganks aren't the greatest. However, with your q you can still apply a bit of pressure to the lanes as you go through your first jungle clear.

After clearing your first side, check to see if your midlane is pushed in. If it is, pressure it. Come in behind with a Q and get an E + a few autos on him. Sometimes you can get a midlaner forced out of his lane if you communicate with your midlane early and let him know that you're coming after you clear your birds/wolves (depending on which side you started).

After the one side and a bit of pressure, you can back and grab your trailblazer with boots and a potion. Quickly head to your other side of the jungle, clear it and pressure either top or mid as soon as its clear.

ALWAYS CHECK SCUTTLE. LOW ELO JGS LEAVE IT FOR YOU 9/10

As soon as you hit six, you should attempt a gank bot-lane with your ultimate and get the first dragon (assuming it hasn't been taken yet)

Ideally you can quickly move through your camps, get at least one kill from an early gank on a pushed in solo lane, and get that devourer enchant on your second back. If that isn't possible, don't hesitate to back and buy two daggers/recurve bow.


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Early Game

YOU ARE KINDA SQUISHY WITH JUST DEVOURER. Be careful dueling in your jungle before you have any defensive items. You're damage output is still relatively high with just devourer, but nowhere near that of a jungler who starts a more kit synergistic item. Remember, the reason you have the devourer is so that late game, you can wreak havoc in teamfights with your W procing more often.

After you get your frozen heart though, you can duel most other junglers (Be wary or Runeglaive junglers though. Magic damage isn't your friend.)


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Mid Game

You have your devourer, this speeds up your clear tremendously. Its relatively easy to kill a camp in a few seconds, gank a lane with your ult and go straight back to farming until that ult is up again.

After you reach your third item. (ideally a deadman's) you will be able to all in squishies and almost kill them before they get out of your knockup. Ultimate + deadman's plate stacks + W empowered auto + e + q can potentially do close to 1000 damage in a very short amount of time with only three items.


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Late Game

By this point in the game, you can be fronlining for your team thanks to the 4 full tank items that you have built. Get clean initiations and try to lock down the other teams main source of damage when you ultimate. If you can hit an important target or a large group, its almost a guarenteed win in that teamfight so long as your team follows up.