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Malphite Build Guide by Scottani

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Scottani

Malphite - Throwing rocks and stuff (Solotop guide!)

Scottani Last updated on October 18, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

(Hey! Enemy team! Guess what? YOU WILL LOSE!)

Hello! My summoner name is Scottani and i play on EUW, when i started playing Leage of Legends, i started out playing as Malphite, and recently i've picked him up again. I would not say that i'm one of the best Malphite players out there, but there ARE few games when it goes bad for me as him! I figured that i'd do a guide here on mobafire and see if people would like it!


So far i've only made a guide against AD characters top, but the build against AP is fairly close to the counter-AD, except you buy som MR instead of loads of armor, i'll make sure to add that into the guide later!

(Hey! If you liked this guide, please rate it! make sure to leave a commet too! :D Otherwise, i'll be a saaaaad panda...)


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Runes


The runes i use are:

Quints: 3x Greater Quintessence of Attack Damage
The reason i go for AD quints are for easier lasthitting, and extra AD works for almost any champion! :)
If you feel safe with your lasthitting anyway, you can go for the Greater Quintessence of Movement Speed for the extra movement speed which works well on tanks.
Marks: 9x Greater Mark of Magic Penetration
Magic penetration to let your abilities pass through that magic resist!
Seals: 9x Greater Seal of Armor
Armor, can't go wrong with that. (Especially with Malphite!)
Glyphs: 9x Greater Glyph of Magic Resist
Magic resist for that extra tankiness against the AP champs, i guess you could go with Magic resist per level instead of flat magic resist, but this is how i like it!


Feel free to change these to your own preferences!


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Masteries


Masteries.
Here i will go through which masteries i use and explain why.
First i start with the Armor and Magic resist from Hardiness and Resistance .
In the next tier i go for extra HP per level from Durability and 2 points in Vigor , because more HP and HP regen is never bad!
I follow up the Durability with Veteran's Scars , this extra HP is really good early game. I also take one point in Indomitable
Next up is Enlightenment , 8,1 CDR at level 18!
And then i go for Honor Guard and Juggernaut .

And now it's time for the offensive masteries!
I go for 4 points in Mental Force , but i guess you could go for 3 points in Brute Force and one in Mental Force or go 50/50 there.
Anyways, it's the masteries that comes next that i want! Sorcery for the extra CDR and follow up that mastery with Arcane Knowledge to back up the magic pen you have from your runes.


Guide Top

Summoner spells

My preffered:
Other viable spells:

The summoner spells i use are Flash and Teleport.


Flash is according to me, the absolute best summoner spell in the game. You can use it in offensive and deffensive opportunities. Can't your Unstoppable Force reach? Flash and get closer to be able to hit it!
Are you being chased? Flash over a wall! In worst case, use Unstoppable Force to get even further away!

Teleport
Also a great great summoner spell, although, i've played with/against so many opponents that use it in bad situations, like getting back to lane after recalling, when there isn't a threat in the lane, you can use it at far better oppurtunities! I go through this at the "How i play" tab.

But hey! Don't just listen to me, change them if you prefer something else! You might want to use Ghost instead of Flash, Ignite instead of Teleport if you feel that you need that extra damage, and if you decide to jungle, change one out for Smite.


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Items

Here i will go through what items i buy, and why.


I start out with the cloth armor against AD champs for 2 reasons:
1. Get the extra armor against them
2. To be able to buy pots for even better sustain.

Philosopher's Stone
Okay, this item is great. It gives me the extra Mp5 which i feel that Malphite really need.
It also gives you the 5 extra gold per 10 second, which is also great. And later, you will need this to buy the Shurelya's Reverie which you will buy later on.


Use your earlier bought Cloth armor to build this, it gives you armor and reduced autoattack damage taken, great for Malphite.


This item is something i dont always buy, if i feel like i'm having a hard time farming, i will buy this, but i often skip it and go straight to Kindlegem for that Shurelyas.

Shurelya's Reverie
This item is also a great great item for Malphite. I always have this item on the second item spot, so i can use it fast by simply pressing "2". This item will help you chase or runaway, not only for you, but for the rest of your team too!


This is probably one of the best items in the game, Slows the attackspeed of nearby enemies by 20%!
Amazing counter against the AD carrys! It also gives you Mana, armor and CDR! A must for Malphite.


Great item. Health and armor + dat extra AoE DPS. Health and armor benefits your Granite Shield and Ground Slam well.


This is the item i guess some people would wonder why i buy.
I like this item, because if i've already gotten all of the other items on this list, i think that i need some more damage. This item gives me both the armor, and stronger autoattacks which i think is great, i guess you could go for something tankier here if you want to, maybe a Warmogs?


Guide Top

How i play Malphite

So, when i'm against an AD player top, i normally start out with the Cloth Armor and 3 Health pots and 2 mana pots, as i don't feel that i need the health pot as much to buy 5, because of Malphite's "anti harras" passive, and he is very mana hungry at the beggining of the game, so the mana pots are of use.

During the laning phase, i personally like to play as passive as possible, just farming and farming until the jungler comes for a gank, but if your enemy is harrasing you very hard, throw in a Seismic Shard from time to time.
If your Granite Shield brakes, try to not take any damage for 10 seconds so that it is up again, if you manage to do this, you will be able to be in your lane for a much longer time.


When you need to recall, you should be able to buy both the Philosopher's Stone and the Ninja Tabi (Or Mercury's Treads, if you're against AP).
Return to lane and start farming again.

When the person i lane against isn't in lane, i try to go down to mid lane for a gank if possible, or might even invade their jungle to try and slow down their jungler.

Here's something i've noticed that many people does bad; The use of Teleport .
It's been so many times i've been with a player/met a player who only uses Teleport to get into your lane faster.
Teleport is a amazing spell when it comes to get into fights you're not close to!
Is there a fight for the drake? Use teleport on a ward an initiate the fight with Unstoppable Force!
Using your teleport to help other is a very good way of using it, as it doesnt just help you, but often the rest of the team too.
Here i noticed that we lost a fight at bot, but both of the enemy players got away with a small amount of health, so i use my teleport on a nearby minion, flash to get closer to their Ashe and I use Unstoppable Force to kill her and chase after their Janna for the double kill and I get away safely.


Notice that i could've done this alot better, if i had noticed the fight earlier, i could have TP'd earlier and Urgot/Soraka would might have survived. But you learn of your mistakes!


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Fights

Malphite is probably one of, or the best, initiator in the game. Unstoppable Force gives you a greaaaaaaaaaat start in a teamfight, if you can hit all of the enemies, they are CC'd for a while and your team can just nuke them for free during these 1,5 seconds.

I'll start out with the fights in your lane.
How i like to play Malphite, i usually don't go 1v1 early in the game, but when the jungler comes to gank, make sure to use your Seismic Shard when your enemy is as close to you as possible, and THIS is the moment when your jungler should go in.
Walk up to your enemy and and use your W to get that extra AD and armor, use your E to do some damage (You get a bit of extra damage for activating W first), and then start hitting on him and use your abilities whenever they're up again. If you don't need to use unstoppable force, don't. But if they are getting away, use it to stop them.

Teamfights:
As said before, Malphite can initiate a fight amazingly good. Try to use your Unstoppable Force Whenever they are as stacked as possible, Now use the rest of your abilities to do damage whilst the rest of your team handles the big damage, make sure to try and hit the Seismic Shard on people who are trying to get away or atleast move out of the middle of the fight, as it slows them.

Here's a fight, i'll try to tell you how i was thinking during this fight.
/league-of-legends/ability/unstoppable-force-176


Guide Top

Thank you!

Hey, thank you if you've read this guide! Please tell me in the comments what you thoughts are about it! And make sure to rate it, as it would help this guide ;)

Want to contact me? Add Scottani on EU-West

(Thanks to Syther Blade and Sp4c31nv4d3r for the criticism! I've now listened to your advice and i tried to make a more in-depth verision of Runes/masteries/Summoner spells!)