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Malphite Build Guide by ilikepop404

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author ilikepop404

Malphite's Can't Kill This. (Tank/support)

ilikepop404 Last updated on November 24, 2012
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Ability Sequence

1
4
5
9
15
Ability Key Q
3
8
12
13
18
Ability Key W
2
7
10
14
17
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 5

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 23

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 2


Guide Top

Introduction

This is my second guide I have ever done. Malphite is my go to tank when I need to be that class. When played right you can really feed your adc. Malphite is one of the most hated champions. Although if you are lucky enough to have the opponent team not ban malphite in a ranked match... they're in for a treat.


Guide Top

Mastery Tree & Rune Page: Thought process

The masteries for malphite on this build are easily planned out. Malphite in my opinion is best for bottom lane where it is almost all physical damage rather than magical damage. So this will help you a lot early game.

The Runes are also easily planned out, the runes give you plenty of hp, and armour. This will help you bottom lane again because you can take plenty of shots at level one so your adc can quickly pick off all the opposing champions.


Guide Top

How you use the skills

The skills for malphite are properly thought out. Because you will most likely be laning at bottom you will be using seismic shard at level 1 so you can deal out the necessary damage while slowing them, also if at level one your adc gets the opponent running you can use seismic shard to get away. Even if your running away use it because it speeds you up, and slows them down. Ground Slam and Brutal Spikes are used at the beginning of a team fight to attempt to direct more attention at you and deal some damage. Your ultimate: Unstoppable Force is made for when you are starting a team fight, another good time to use it is when you know that the opposite team is in another bush, you can blindly toss the skill shot in there and throw them all airborne while your team unleashes mass amounts of damage.


Guide Top

Malphite's build, [Makes this guide the best]

This is what you really want to read because this makes malphite SOOOOOO good. start off with Boots of speed a 2 health potions and a mana potion next try to get a fast sunfire cape. If you are against ap characters get the giants belt frst, if physical get the chainvest first. Next upgrade your boots and get warmogs armor so you can show how bad you are. Then the frozen heart because your opponents think your heart is in fact cold as ice. Then get Randunin's Omen and banshees veil, but make sure to use all unique actives!