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Malphite Build Guide by wayside

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author wayside

malphties here to slap your ****

wayside Last updated on June 28, 2012
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Team 1

Ability Sequence

4
14
15
17
18
Ability Key Q
1
3
5
7
9
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Hi thar. This is the build i created for malphite through vigorous playing (3v3's, 5v5's and jungling) and this is by far the most effective way to build him as a SLAPPER. He slaps **** for sure, but he is an anti-carry/carry and an initiator second, unlike other builds that put the initator first and tank second, this is far too weak versus champs with exploitive mechanics. Imagine a situation like this:

There was just a teamfight, 3 team members down, 1 team member is being chased by 2 enemies, the other two are following you.

If you were a tank malphite or building AP and were forced to engage you would do a one off ~300-400 dmg, (lvl 6, no ult) and that would probably not do alot with the exception of 50% damage loss if you miss anything or face a counter mechanic of sorts. With this build however, you would turn right around and slap them to infinity. Thanks to malphites overall tankyness, he does not need anything other than GA and the health from TF to pose a massive ****ing threat to 3 or less people. His aoe on autoattacks is not the objective here, its the procs from sheen coupled with crit and his awesome chasing ability. if you get boots 3, thats 442 movement with TF..

Jungling is even better, however the current build i use is really hard to gank pre 6, wether or not it is all because of the ult is debatable, since i usually get sheen around then.


Jungle either start with blue and a dorans blade or red with boots and gank lvl 2.


Guide Top

Summoner Spells

For top, you either want exhaust and ignite or ghost and ignite if your going to grab dorans blade/s.

Ive found using offensive spells greatly increase his ability to land kills in a team and on his own.


Guide Top

Jungling

You have 3 good options here:

A: start blue with a dorans blade (wolves) and start a solid jungle, leaving you with good amount of hp, (TIME YOUR PASSIVE SHIELD) and the ability to gank lanes that are asking for it. Note that until level 6 or untill you get better items you wont be very effective at taking enemies on at full hp.

B: Start red with boots (get a good leash) and gank level 2. A bit harder to sustain jungle this way, but his ganks are strong.

C: Start at wraiths with dorans, then you can get red with a leash then improvise and do what you see fit. (pros only)


Guide Top

Items

OBJECTIVES:
Start:
Laning: Dorans blade or boots.
Jungle: boots (red lvl gank) or dorans blade (blue)

Mid
Laning: boots, philosophers stone, sheen, a dorans blade or two, WARDS.


Guide Top

Summary

Okay obviously this build isnt very detailed but ill be updating it in my spare time.
Heres my match history for some proof that you should try it.Just remember you are malphite, the slapper, not the tank.