Not Updated For Current Season
Im going to guide you through what I THINK is the best way to play malzahar.
if you feel that i've missed something or wonder why i made the choices i did. please reply.
please be under consideration that english isnt my mother language. :)
I've been thinking about runes for some time now. And i find it most usefull
to have those listed below.
The RED RUNES Is best used to
be Magic penetration which is very good for those who think they can withstand
the power of malzahar with some magic resistace.
The YELLOW RUNES are most usefull as Mana reg / 5.
These runes combined with Malzahars "E" ability makes
you nearly tough to lane against, since you never have to go back to refill your mana.
The BLUE RUNES are a simple choice since malzahar could need every bit of ability cooldown reduction he could get his hands on.
The QUINT RUNES are something that you need to try our for yourself.
I find it best with the 3x 1.5 % movement speed. which can be used with Ghost to avoid ganks very well.
The masteries are quite simple. The standard ability summoner build without clarity since malzahar will have enough of Mana regen.
The items i choose to start with is allways :
I wish to contiune with or even if you have the Gold for it.
Remember to go home to uppgrade your towards a when your have enough for it.
carry on with a Blazing wand to boost your damage abit. by the time of this you should be having ultimate.
If the game is going smooth,go straight for otherwise go for
Then. pending on the opposite team, Get either for better penetration or uppgrade to a .
From now on, your have the pure damage items. if u want to contiune for another for extra damage or a .
Just because of the problems malzahar has with escaping, i think [icon=Ghost size=40 is obvious choice.
It could be usefull to run away from enemys and even chasing them with it.
is just another wonderful spell. It gives you the extra damage to take down even a tank
when you have your ultimate ready.
could be good aswell, but since malzahar doesn't have any slow. they could easily catch you after you spent your flash.
you dont need if you have the Runes i suggested and the masteries.
This chapter can vary abit.
I dont find voidlings the best thing so there is no need to rush them to have 2 up
at the same time. Tho they can be very good when meeting enemies like nidalee or Dr.mundo
since it can block the throwing abilities.
To iniate a fight, try placing a first, then use to keep the damage steady, then pull of the Nether grap when they are inside the and finish of with a If necessary and if they survive that, pull that famous off, Con-gratz you earn yourself a kill.
Pros / cons
pros: Huge damage.
Great Control of the fight with his Null zone.
No necessary mana issues.
One of the best carry.
Good for 1vs1 fighting.
Cons: Weak as **** in the beginning.
No real escape ability, therefor the Ghost.
The damage required for killing the enemy cant allways be enough if you arent
experienced with using "wall-skills" like
In larger team battles, Often if u dont finish the enemy off with your ultimate
or call of the void, It's a high chance you will only be awarded a assist.
Ok this is what i have to say about this character :)
please rate and leave comment about pros/cons about my guide.
if you find it useful please add me to friends in LoL eu, i play under the name of Knasenjaow