Malzahar Build Guide by LordPhip
Not Updated For Current Season
Not Updated For Current Season
This Malzahar build is highly NOT recommended for beginners, unless you replace the Mejai's Soulstealer with an Archangel's Staff.
This build specializes in extremely high damage and can
kill almost any enemy champion in one hit.
Yup. 1HKO. As you can see, this build can enable Malzahar to deal EPIC damage.
Please read through the guide THOROUGHLY.
Pros / Cons
High AP, High damage
Low Cooldown time
Great solo player
Best dance in LOL. Can't touch it.
Almost no method of escape
Best for soloing only
Can't stop yourself from dancing =/
These do NOT count as spells that can summon Voidlings.
Ignite Does damage over time, can be used while suppressing target with Nether grasp
Flash Malzahar's almost only method of escape. Use it in a near death situation.
In order of most effective to least effective.
Ghost Alternate flash. Can be used to chase after opponent or run away.
Exhaust Use to flee or to slow the escaping champion down.
Teleport Malzahar isn't a necessarily fast champion, but if you're impatient, feel free to use it.
Clarity Malzahar's skills take up a lot of mana. Use this if there are no minions to use Malefic visions on.
Cleanse Use when CC'd. Best to use if taunted, Malzahar is dead if he is taunted.
Smite Good for super minions or jungling, although Malzahar doesn't jungle.
Fortify Use if escaping and you're near a turret or if some turret needs boosting.
Surge Use for more damage. Not recommended.
Clairvoyance A reasonably useless spell, unless you want to see gankers. If you like it, use it.
Heal Use if you are close to dead and need a boost.
Revive Use if dead and impatient, or if you've died too many times and team needs help.
Rally Not recommended
Promote Not recommended
Greater Mark of Magic Penetration
Greater Seal of Mana Regeneration
Greater Glyph of Scaling Ability Power
Greater Quintessence of Ability Power
Why these runes? Malzahar relies on almost fully AP. But what happens when he runs out of MP? Malefic visions is a good guess, but only if you can time it. Mana regen is extremely important for Malzahar. The runes I chose offer legit Mana regen. Mana penetration is not essential, but is great against high Magic Resist tanks like Galio.
The Masteries focus on pure damage, and AP. Cooldown reduction and mana is also essential to staying alive and being able to use your ulti right when you need it.
Do not use any mastery points on defense, as it is useless for Malzahar.
Blue= Start game items
Green= Game items to end with
Pink= Possible items
Why these items?
These items focus on almost pure AP, allowing Malzahar to reach his peak of damage.
This is because we want to rush Mejai's Soulstealer. Getting early kills will give you a massive and cheap AP buff.
Boots of Speed
Followed by the
Mejai's Soulstealer if fed. If not get a Hextech revolver. Malzahar uses the Mejai's Soulstealer is great early game, as it is cheap and efficient, and offers a great AP boost, early game. Getting kills and assists after obtaining this is good, as they give you 16 AP and 8 AP each, respectively. However, dying will cost you 33% of your current kills. The maximum stacks is 20 stacks. At 20, dying will lose you 6 stacks, but will give you a 15% Cooldown Reduction boost.
If not fed however, grab a
This will give you an essential spell vamp boost. Malefic visions will grant you undefeatable sustain, especially early game.
Simultaneously, buy a
This is because Malzahar does magical damage. Malzahar needs some magic penetration to pierce thick amounts of magic resist from tanks and such. It also gives him a slight movement boost.
Needlessly Large Rod
This gives you a massive AP boost, making you deal great amounts of damage.
As the game progresses, your opponents will gain much magic resist. It also builds up to getting a Rabadons' Deatthcap. Then grab a
This is for a big health boost, and also builds up to the Rylai's Crystal Scepter. Soon, get a
This offers you a decent amount of AP. Soon get
For AP and a great Unique Active, and also the
This will bring the ultimate end game AP. You may also get it earlier.
This will allow you to deal EPIC damage, AWESOME cooldowns and UNDENIABLE AWESOMENESS
Unique stats on items can be confusing. This section explains "Unique" characteristics of certain items.
Some items have Unique characteristics. For example the
Guardian angel. It has a "unique" passive. It allows you to revive on certain health every 5 minutes. Does that mean if I buy 6 Guardian angels I'm INVINCIBLE? No! Unique characteristics can't be stacked.
Certain items have Unique Actives. Items like these do not cast themselves. You have to control it. But how to?
Here we have the Deathfire Grasp. It has buffs, but can cast a Unique Active. To cast it, tap the position of it. Use numbers 1-6. It will deal 30%+ damage. This cannot be stacked either.
Always UpgradeNether Grasp at levels 6,11 and 16.
Max out Malefic visions at a low level
Slowly max out Null zone and Call to Void, preferably Null zone first.
Tips: Keep in mind that uncontrollable Voidlings can be controlled. Use Malefic Visions to redirect its target.
Use Malefic Visions > Null zone > Nether Grasp (if needed > Ignite) in quick succession to give 100% death.
Skills and their Usage
Every Malzahar has the same skills. But how should one use them?
Call to Void
Cooldown: 9 seconds
Cost: 80 / 90 / 100 / 110 / 120 Mana
Magic Damage: 80 / 135 / 190 / 245 / 300 (+0.8 per ability power)
Silence: 1.4 / 1.8 / 2.2 / 2.6 / 3
Call to Void is a great skill as it silences the opponent. It is a great AoE damage skill, that destroys everything in an area. If minions are lined up in a line or walking towards you, use it to kill them all and gain massive amounts of money.
When an enemy champion(s) is chasing you, position and time the void perfectly, it should silence and deal a good amount of damage. Then, turn around and kill them in the silenced period.
Tips: Call to void is always facing the other way. Use this knowledge to position it perfectly.
Malzahar creates a zone of negative energy for 5 seconds. The zone deals magic damage per second equal to a percent of the enemies' HP inside it.
Cooldown: 14 seconds
Cost: 90 / 100 / 110 / 120 / 130 Mana
Percentage Damage: 4 / 5 / 6 / 7 / 8% (+1% per 100 ability power)
Null zone is the ultimate AoD and DoT skill. It lasts for 5 seconds, dealing 11% damage each second endgame, which means it is capable of dealing 55% of damage, provided they stay on. It also works on large mobs of minions and especially super minions.
Tips: To make the enemy champion stay on, first cast Null zone, then use Nether grasp right after to suppress them and keep them immobile.
Cooldown: 15 / 13 / 11 / 9 / 7 seconds
Cost: 60 / 75 / 90 / 105 / 120 Mana
Magic Damage: 80 / 140 / 200 / 260 / 320 (+0.8 per Ability Power)
Mana Restore: 10 / 14 / 18 / 22 / 26
Malefic visions is a great skill early game. It regenerates your mana by spreading and hurting nearby minions and champions. Always use it in a new wave of minions to use it to its maximum potential. It should spread onto nearby minions whilst regenerating your mana and damaging them slowly.
Malefic visions in a Damage of Time skill (DoT). It is great against champions on low hp trying to run away. Turret dive quickly and cast it upon them, then quickly run and wait for the kill.
Tips: Voidlings always follow Malefic visioned minions/champions, use this to control the Voidling.
Cost: 150 Mana
Cooldown: 120 / 100 / 80 seconds
Magic Damage: 250 / 400 / 550 (+1.3 per Ability Power)
Suppresses the opponent using void, making them immobilized for 2.5 seconds. Use this with Null zone to deal ultimate damage, usually resulting in a 1HKO. Does not work on minions or neutral mobs. Moving or casting another skill in the process stops it.
Tips: Using ignite in the middle of Nether grasp does not affect it. Use only when needed.
After casting 4 spells, Malzahar summons an uncontrollable Voidling to engage enemy units for 21 seconds. Voidlings have 200 + 50 x lvl Health and 20 + 5 x lvl Damage.
Voidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).
Voidlings attack the target affected by Malzahar's most recently cast Malefic Visions.
Voidlings are uncontrollable mobs that do damage Similar to your own. During stage one, his damage is small. But as he enters stage 2 after 7 seconds, his damage and armor are buffed. After 14 seconds, he enters a frenzy, attacking at double the normal speed.
In the new patch, Voidlings became smarter and follow the Nether grasp target and hide in bushes. This makes AD more viable than before
Tips: Try to time your 4 spell casts to a point where you spawn in while pushing a turret. Voidlings can attack turrets, and do great amounts of attack during frenzy.
So Malzahar is a burst mage.
Especially if the target is your enemy AP mid, enter with a silence, as this is your longest ranged skill. Then go e>w>r. By then, he should be dead.
Then, cast Ignite if needed. Make sure you're in range for the ignite before you cast your ultimate, so then you may cast ignite whilst suppressing your opponent to no interrupt the suppression.
Use this burst to poke them and chip their health down. Not many champions can out damage you, provided they stay still. Not even champions like Casseopeia can out burst you!
Lastly, I would like to thank myself, Malzahar and all my readers.
Thanks for Voting! =D
Enjoy Malzahar, God of AoE, DoT and LoL.
Good Luck and thanks.
For help with coding, view http://www.mobafire.com/league-of-legends/build/making-a-guide-101506#chapter7
Did you know that this guide is constantly updating? It is! =D
From newest to oldest
- Added Unique category
- Added Jungling
- Fixed coding
- Added coding
- Fixed Pictures again
- Added More Pictures, Corresponding with the Items
- Fixed Pictures
- Added Pictures
- Fixed Skills and their Usage
- Fixed Runes
- Added update log
- Fixed colors of Voidling
- Fixed order of chapters
- Made guide
- Made build