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Malzahar Build Guide by AJodie

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author AJodie

Malzahar* You Seem very Suppresed.

AJodie Last updated on August 10, 2012
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Ability Sequence

1
4
5
8
10
Ability Key Q
2
7
9
12
14
Ability Key W
3
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 4

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 5


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Introduction

As I Said in my previous Build for Annie I would rather get my build out in the open rather than spend alot of time on the written portion. So I will introduce myself again, My name is Jodie and I enjoy playing league of legends. I will not go very in depth in any future builds Most likely but I will explain the thought process behind some of my decisions.


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Summoner Spells

Well....
Clairvoyance
Is a very viable Summoner spell for someone such as Malzahar in the sense that he does NOT use an item such as a Wriggle's Lantern plus it also save you the money of buying sight wards I mean 75 gold who doesn't need that S***. On to the Next Summoner Spell
Flash
This Summoner spell allows you to escape very close situations. Say I But my Null Zone Under Someone then used my ultimate Nether Grasp And a Volibear Came up to me I Would be able to get to my turret by flashing over to it,but Flash isn't only used for defensive reasons You Could use it to get in range of that pesky ad carry or that tank that just wont die


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Runes

[runes1]


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Masteries

Masteries
4/1
4/5
1/1
3/5
4/1
4/
1/
2/5
2/1
1/5
3/1
1/1
I chose 21/4/5 For the extra mana for the mana hungry Champion Malzahar and also so that I could have the little move speed boost at the beginning of the game which is really the only time 0.5% move speed from [[Swiftness] would be of any use but on to our
Offensive Tree
I choose to have 4 Points in Mental Force Because 4 points are needed and hey we aren't gonna benefit from something else are we? My other Choices Were to get the cooldown reduction. even though it is mainly to get the magic penetration from Arcane Knowledge I enjoy the 4% Cooldown reduction from Sorcery .The 1.5% Damage increase from Havoc Is kinda weird how it works and I don't even understand it but hey its free damage im not gonna overlook it The 18 Ability Power you get from blast is nice when you get to level 18 But other than that its the only Ap thing in that zone Archmage the thing that substitutes for my rabadons at a level 1 this will bring you up so much you wouldn't even believe it. Finally
Executionor
this will make you do a ton more damage to that person who is just about dead but needs that little push to finish it off.


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Items

I will explain some of the thought behind a good amount of the items here. So lets get to it...

Rabadons Deathcap
Ahh this old thing brings me back to when I first started playing this game but the reason it is not rushed on this build as you see in many other ap character build is because it is not as needed as most people would believe it is Because of one little thing My best friend when It comes to Ap Damage and that is the
Void Staff
The Void staff is basically what all Ap Characters need. for the reason of it just Dominates All enemy tanks because it will go through roughly 68-74 Magic resist which most players do not have.
Force of Nature
This Item is probably one of the most useful in my build in the sense that it will regain my health give me more move speed and also protect me from the enemy ap all in this single item. The reasons I get it a somewhat simple whereas any other person would have gotten something such as a Zhonya's Hourglass Which I really don't prefer.


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Team Work

when Playing as Malzahar you can contribute very Efficiently, Whereas Other ap Champions Would not have a silence along with a stun Malzahardoes. This Potentially means when they are not stunned/Suppresed you should have them silenced for the most part Which brings me to you importance in team fights... Sure you could take the time as a time to farm but with someone like Malzahar It WILL ALWAYS Be better to go to the team fight and put your Null Zone right in the middle of it. but with his silence Optional Ganks become that much easier for your jungler