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Malzahar Build Guide by Blueprints

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Blueprints

Malzahar; you'r already dead

Blueprints Last updated on July 14, 2011
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Ability Sequence

1
4
8
10
13
Ability Key Q
5
14
15
17
18
Ability Key W
2
3
7
9
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
Awareness
4/
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Guide Top

Introduction

My first build, Malzahar

Hi, my name is Joël, im a dutchmen what explains my bad english
i hope you can understand what im going to tell you.

my in game name is Blueprintss

Thanks for reading and good luck xD


Guide Top

Pros / Cons

Pros:


- great mid laner
- great bursed dm :)
- suppressed ulti (cant be removed with Cleanse)
- great farmer
- great teamplayer

Cons:


- dont have any defencly abilities (i make that right with durabilty and Ryai's Crystal Scepter
- you would say squishy in my build only early game


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Summoner Spells

Ignite:
you can cast ignite during your ultimate, be carefull; your ult range is bigger than ignite, if you cast Ignite out of range it will cancel your ult.

Flash:
its the best flee and gank spell, you can use Flash to flee and to become in range for your


Guide Top

Masteries

i think its logical, you can make as your want. What i use is just reccommended.


Guide Top

Skill Sequence

-I take as first abilty, thats nice for FB and dm the enemy mid laner at starting, beacause he thinks you will take first.

-at lvl 5 take once for your ult combo. after that your 2 other abilites are more important.

-lvl 6 is your its a great stun damage over time spell, in combo with your Null and Ignite you can kill a enemy champion in 2,5 sec.


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Runes

Marks:


Greater Mark of Magic Penetration
is standard for a mage

Seals:


Greater Seal of Scaling Mana Regeneration
In my build i dont have any mana regen this gave my that little whats enough to play further late game after a team fight

Glyps:


Greater Glyph of Scaling Ability Power
you can also choose cooldown, but i prefer 27 AP late game

Quintessences:


Greater Quintessence of Ability Power
For me there is no other option that AP what gives my a great advantage early game


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Items

The most nice and important part of the build the items

Early Game:


I start with a Ruby Crystal and 2 Health Potion.
As soon as possible i make Catalyst The Protector which give me a great advantage early game. Sorcerer's Shoes of course

Mid Game:


Rod of Ages makes me a stronger mage and give me more mana and health over time.
Rylai's Crystal Scepter slow works great with Malzahar's abilities, and a lit bit more health isnt that bad.
Rabadon's Deathcap is pure for the AP and is awesome in every mage build.

Late Game


Abyssal Scepter is my favorite mage item. It gives me a lot durabilty against other mages but also makes me stronger, and the passive is great against every champion.
Zhonya's Hourglass is neccesary late game against DPS, it gives me armor and AP and a really nice passive, which can save me.


Guide Top

Conclusion

After all this build will maximaze my durabilty but i still have 512 AP at lvl 18 and really nice passive's

Feel free to comment i really look forward how you guys think of my build.

Thanks,

Blueprints