Kassadin Build Guide by egotisticalnoob
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
The purpose of this build is so that you can almost literally be everywhere at once. With this build, you will end at over 4000 mana. This means that you can stack your ultimate a lot more and jump around the map pretty much all day, without running out of mana. This build is the best way to make sure you get to every team fight and never have to quit a team fight due to lack of mana. It also gives you an insane amount of AP and a good amount of health, so you'll live long enough and deal enough damage to be a strong force in the game.
CDR Glyphs - This means more ability spamming in team fights, resulting in more damage.
Magic Penetration Marks/Quints - Kill faster.
Mana Regen Seals - These are strictly for early game. They help you to stack Tear of the Goddess a lot faster. Also, remember to autoattack with your W for more mana!
As ridiculous as this may seem, I go defensive masteries on Kassadin. This isn't because I as Kassadin and it isn't because I think he needs to be tanky to be any good. It's simply because I don't think the utility and attack trees help him all that much. Going all the way on the attack tree is really only a good idea on AD; for mages it kinda sucks. The utility tree won't do much for Kassadin either. You're already getting lots of mana and regen, so that isn't needed, and the rest is just not as helpful as the defense tree imo. Ofc, you can still go on the utility tree if you prefer.
Recommended - Doran's Ring
Other options -
Mana Crystal/Meki Pendant + 2 health pots
Boots + pots
Amplifying Tome + mana/health pot
- Get Tear of the Goddess ASAP to get the mana stacking right away.
- Get an early blasting wand so you can deal a fair amount of damage early on.
- I like to rush Archangel's so you can farm the farm faster than with just a ToG. Since you're building for mana, Archangel's is a must-have.
Double Rod of Ages is great on Kassadin. Health makes you somewhat tanky so you can jump on team fights. Mana is great so you can use ult more. Ability power is obviously good, since you're a mage.
- This'll shoot your AP way up and allow you to kill very fast.
Your Last Item
- A Lich Bane is so epic on Manadin that it gets its own section. Obviously, its passive and magic resistance will make you a lot better in team fights. That isn't the best part though. You can actually use its passive to backdoor enemy inhibitors and even the turrets. With the very high amount of AP you get with this build, you can get a turret from full health to nothing in just four hits.
Just ult next to the turret, attack, use w, attack, ult again, attack, etc. until it is gone. Then, after destroying the turret, you spam your ult to get safely away before the other team has a chance to catch you. A Lich Bane Kassadin is quite possibly the best backdoorer in the game, maybe even better than Master Yi. Go try it, you'll likely be surprised by how good it is. If you want, you can get a Lich Bane earlier in the build and start backdooring earlier, it depends on the game.
Other Optional Items
You can choose to get one of these items instead of one of the Rod of Ages or Lich Bane.
- Banshee's Veil has a great passive that is especially helpful in certain situations, since stuns are pretty much the only way to kill a Kassadin.
- Rylai's is pretty much like a RoA, except you have a slow instead of mana. If you think the slow would be more helpful (it works very well with your ults btw), you can get this.
or - Spell vamp can be helpful for Kassadin, especially if you're playing fairly aggressive and are getting targeted a lot. Therefore, Will of the Ancients or Hextech Gunblade are good choices on him. They're usually unneeded though.
- If you just want to kill fast, you can replace either the Lich Bane or a Rod of Ages for a Void Staff. This is a great counter to teams stacking magic resistance.
Exhaust/Ignite for life. These choices are the best by far in my opinion. They especially make you a much stronger presence in team fights. I don't think I would even consider different spells on Kassadin. I guess you could get Cleanse, Ghost, or something else, but I simply like Exhaust/Ignite too much to consider them, especially since your ult is typically all you need to stay alive.
How to Properly Manage Your Mana
The goal of this build is so that you can ult all over the map. However, this style of play takes some getting used to. You may have a lot of mana, but this doesn't mean you can constantly be stacking your ultimate. If you think you can and then try to, you will likely be quite surprised how quickly you'll run out of mana. If you're just using your ultimate to get somewhere quickly, you will often want to wait between your ults so they don't stack and eat up your mana.
Remember that, thanks to your W, your auto attacks recover mana. It's especially helpful during early game to remember to autoattack as much as possible when you are low in mana.
Tear of the Goddess Stacking
You should have Tear of the Goddess very early in the game. It is very important that you properly get it stacking in a timely manner, so that you'll have more AP from Archangel's passive, once you buy the Archangel's Staff. Remember to keep using your abilities as often as you are able to. It happens to use your W very often, even if you aren't auto attacking. It has a very low mana cost and is the easiest way to stack your Tear of the Goddess.
When ulting to a team fight that has already begun, you should try to get your ultimate stacked a couple times before you get there. When you join or even start a team fight, your skill order can either be Q-R-E-W-R or else R-E-Q-W-R. Then, just spam your abilities as much as possible and melee wherever you can.
Antimage - You have a silence. Your passive also works against mages, but you don't really get much use out of it with AP Kass. Just make sure that you always silence the mage or the person who will hurt your team the most with his/her abilities. You should always try to use your ultimate to get just in range so that you can hit the right person with your Q.
Killer/Carry - You can do serious damage with AP Kassadin.
Chaser - Your ultimate and E are ideal for chasing.
Backdoorer - With Lich Bane, it only takes you a few hits to take down a turret from full health. You can use your ult to get safely and quickly away, to avoid ganks.
This build takes a little experience playing Kassadin to pull off and even for most Kassadin players, it might take some getting used to before they can get its full effectiveness. Once you learn exactly when to stack ults and when to wait and how to properly backdoor, it will simply dominate.