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Singed Build Guide by SpaceManiac

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author SpaceManiac

Maniac's Mad Chemist (WIP)

SpaceManiac Last updated on February 2, 2012
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Ability Sequence

1
3
7
9
13
Ability Key Q
4
10
15
17
18
Ability Key W
2
5
8
12
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
2/
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 18

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 2

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 10


Table of Contents
Guide Top

Introduction

First off, this build is a work in progress. I'm not level 30 (yet! 27 at the moment), so I haven't finalized my masteries, and the runes are almost all secondaries, so there's plenty of minmaxing to do there. But with that in mind, let's begin.

A quick note on stats: due to a large variety of passives, a few of the stats Mobafire displays are incorrect. Including all item passives,

If you have a jungler, this build excels solo top due to the amount of minion feed it is possible to obtain with poison trail and careful last-hitting. I haven't specifically tested this build solo mid, but I expect the same holds true.

There's a few champions you really want to avoid. Ryze has the capability to really shut you down early game, so I recommend avoiding laning against him as much as possible.


Guide Top

Early Game

A more tanky Singed might want to take Ruby Crystal first, but I find that Sapphire Crystal combined with Singed's passive still gives a decent amount of early game health as well as boosting your poisoning capability. I've found that health potions are very important for early game sustain - you generally want two every time you leave the base during the laning phase.

You want to play somewhat cautiously, but once you have your ult don't be too afraid to tower dive if you're at a decent amount of health - the move speed and health regen along with the potions you've hopefully been carrying will make up for a not