Maokai Build Guide by Mignion
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Maokai is a pretty easy hero to master in my opinion. My intention is to make a guide that will be just that, a simple guide that you can augment to your liking.
Any and all comments are appreciated.
I will update as necessary.
General tanky runes here.
You can substitute the Greater Seal of Evasion for Greater Seal of Health if you'd rather. If you end up going that way you could change your Greater Quintessence of Health for Greater Quintessence of Magic Penetration for magic pen. ((Or a Quint that adds more armor or magic resist.))
Obviously everyone likes their own combination of Summoner Spells. Here is what I use and why.
I just REALLY enjoy Clarity so I can stay in a lane for a long time and harass like a boss. My second reason for Clarity... I really only build one or two mana items.
For the obvious reasons of flashing in and using my Ult. Flashing away to escape. Flashing closer to use my roots. etc...
Other Possible Spells.
Items are simple here.
> Start with your Sapphire Crystal and 2x Health Potion. The longer beginning lane time, (spamming saplings) the better in my opinion.
> When you recall for the first time you should be able to start your Mercury's Treads.
> Third or fourth time recalling you should be able to start (or hopefully finish) the Catalyst the Protector.
> Your next item is the Force of Nature. Excellent for Magic Resist and Movement Speed. Since you're Maokai and you initiate whenever you want, speed is good.
> Build your Sunfire Cape, because it has armor, health, it's awesome, plus being a tree on fire? Win.
> If instead you're having major mana issues or you're frustrated with your cooldowns, get a Frozen Heart before the Sunfire Cape.
> If instead of a Banshee's Veil you make a Rod of Ages, The Rod of Ages will give you enough AP to play until mid/end-ish game. The Banshee's Veil is just generally a good idea if they are AP heavy.
> Abyssal Scepter for its massive Magic Resist and AP is excellent for a last choice.
> Rylai's Crystal Scepter, mostly because of the AP, Health, and my Saplings and when I de-activate my ult it will slow people.
Pros / Cons
> Decent Health, Armor, and Magic Resist mixed with enough AP to destroy the other team.
> Easy to build and play.
> Early-game mana hungry, therefor running Clarity.
Team Work with Maokai is SO easy.
> Sapling Toss to harrass like a boss.
>Use Twisted Advance whenever your team mate and you have a good chance to gank or just simply kill someone.
*** ALSO use Twisted Advance to save people, SUPER useful.
>Your Arcane Smash won't do **** until level 2 so just wait for that. I usually Sapling Toss at the Caster Minions and if the Sapling doesn't kill them, Arcane Smash them and they're yours.
>Your Vengeful Maelstrom; initiate whenever you want, you're Maokai, your ult is made of awesome.
HOW TO INITIATE!
> Twisted Advance onto some poor soul.
> Throw up Vengeful Maelstrom.
> Do not stray from Vengeful Maelstrom UNLESS everyone is dead, everyone left, or you can positively use it to kill someone.
> While inside Vengeful Maelstrom, throw Saplings, punch people with your "Q", Root about as you please.