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League of Legends Build Guide Author

master jungle ninjahh

Last updated on November 15, 2012
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Zed is the first ninja in 200 years to unlock the ancient, forbidden ways. He defied his clan and master, casting off the balance and discipline that had shackled him all his life. Zed now offers power to those who embrace knowledge of the shadows, and slays those who cling to ignorance.

An orphan, Zed was taken in and trained by a great ninja master. Only one other student appeared to be Zed's equal - the master's son, Shen. It seemed Zed could never win the favor of the master, as every match between the rivals ended in a draw. Frustrated and jealous, he sought an advantage. The young ninja ventured into a sealed part of the clan's temple, where he found an ornate, foreboding box. Sensing the dark knowledge within, Zed knew he should not open it, but he peered inside nonetheless. In an instant, shadows touched his mind, revealing techniques that had long been hidden. Now armed with a secret edge, he challenged Shen, and this time he defeated the master's son. He expected praise and recognition in his moment of victory, but somehow the master knew Zed had used forbidden ways, and banished him.

Humiliated, the young ninja wandered for years. His bitterness turned to ambition, and he began to train others in the style of the shadows. As his power grew, so did his circle of followers, but he knew that without the box, his technique would never be perfect. One day, Zed looked at his followers and saw that his students were now an army. He led them back to the temple to claim his prize. At the gates, he was surprised to find the old master waiting, receiving Zed and his disciples as if they were welcome guests. The old man laid his sword at Zed's feet, declaring that he had failed Zed as his master. By banishing his former student, the master had doomed Zed to the shadows, instead of leading him to the balanced path. The old man implored Zed to enter the temple, destroy the box, and lead his followers to balance. The dark ninja followed the master inside. Moments later, the assembled ninjas heard Zed cry out in pain. Mysteriously, he emerged unscathed, and threw the severed head of the master at Shen's feet. Screaming in rage, Zed commanded his followers to slaughter the master's students and seize the box.

That day, the old ninja order fell. Though many students died, some escaped thanks to Shen's heroic efforts. Now the temple is a dark training ground for the Order of the Shadow. Zed rules as the Order's master, and his edict is simple: perfect one's technique, and kill all ninjas who refuse to embrace the shadows.

"Balance is a lie - we are the true ninjas."

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recommended items
Doran's Blade Ionian Boots of Lucidity The Brutalizer
Last Whisper Maw of Malmortius Trinity Force

Twisted Treeline's
recommended items
Doran's Blade Ionian Boots of Lucidity The Brutalizer
Last Whisper Maw of Malmortius Trinity Force
recommended items
Prospector's Blade Boots of Mobility The Brutalizer
Entropy Maw of Malmortius Odyn's Veil

Proving Grounds'
recommended items
Pickaxe Ionian Boots of Lucidity Entropy
Maw of Malmortius Sanguine Blade Zeke's Herald

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Skill Sequence

Skill UsageEdit

Saving energy and spell cooldowns until you use your ultimate will maximize Death Mark's damage.
By quickly activating Living Shadow twice, Zed will send out his shadow and immediately teleport to it afterwards, allowing for quick escapes. This can be used to go over walls.
?Use Shadow Slash when your enemy catches up with the shadow to slow them and prevent pursuit.
Living Shadow provides vision, which can be used to check bushes or scout over walls.
If you move too far away from the shadow created by Living Shadow you can no longer switch places with it. An arrow indicates the direction of the shadow from Zed and changes colors depending on distance. If it is green then Zed is close enough to the shadow to swap positions with it; if it is yellow or red then he is not.
Placing a Living Shadow before using Death Mark can give Zed a safe escape from combat.
Razor Shuriken doesn't stack past 2 in a single cast. Landing 3 or more on the same target in the same cast will not increase your damage.
3 overlapping Shadow Slash will apply a stronger slow than just 2, but won't do any additional damage. If you already have a shadow up from your Death Mark, strongly consider saving your Living Shadow for escaping or chasing.
In order, using Death Mark, Shadow Slash, Razor Shuriken, and an autoattack to proc Contempt for the Weak can deal enough burst damage to kill a squishy enemy. If you're in danger and your marked target is low enough, you may be able to use Living Shadow to escape and wait for the mark from Death Mark to kill the target. Be wary of effects that can deny you the kill, such as Wish, Chrono Shift, or Intervention.
With even 10% Cooldown Reduction (such as from brutalizer) the cooldown of Shadow Slash becomes short enough to land two of them during the 3 second mark portion of Death Mark.
With Max Cooldown Reduction (40%) you can get off 3 Shadow Slash and barely get off 2 Razor Shuriken during a single Living Shadow or Death Mark. Consider finding a way to fit it into your late game item build.

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Summoner Spells

flash and ignite

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Unique Skills

Contempt for the Weak

Contempt for the Weak.jpg

Whenever Zed autoattacks an enemy below 50% health, he deals an additional 6 / 8 / 10% of their maximum health as magic damage. This effect cannot occur on the same target more than once every 10 seconds.
Razor Shuriken

Cooldown: 6
Cost: 75 / 70 / 65 / 60 / 55 Energy

Razor Shuriken.jpg

Active: Zed and his shadows throw their shurikens, each dealing physical damage to the first enemy they pass through and a lesser amount to enemies thereafter.

Damage To First Target: 75 / 110 / 145 / 180 / 215 (100% bonus AD)
Damage to Secondary Targets: 60 / 88 / 116 / 144 / 172 (+80% bonus AD)

Living Shadow: Additional shurikens striking the same enemy deal 50% damage and restore energy.

Shadow Shurikens: 37.5 / 55 / 72.5 / 90 / 107.5 (+50% bonus AD)

Living Shadow

Cooldown: 22 / 20.5 / 19 / 17.5 / 16
Cost: 40 / 35 / 30 / 25 / 20 Energy

Living Shadow.jpg

Passive: Zed's bonus attack damage is increased by a percentage.

Additional Bonus AD: 5 / 10 / 15 / 20 / 25%

Active: Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating this ability will cause Zed to switch positions with this shadow.

Zed's shadow will mimic his basic abilities. If both strike the same target Zed regains some energy. Energy can only be restored once per mimicked ability.

Energy Restored: 20 / 25 / 30 / 35 / 40

Shadow Slash

Cooldown: 3
Cost: 50 Energy

Shadow Slash.jpg

Active: Zed and his shadows create a burst of shadow, dealing physical damage to nearby enemies.

Zed's slash reduces the cooldown of Living Shadow by 1 second for each enemy struck. His shadows' slashes slow enemies for 1.5 seconds.

Physical Damage: 60 / 95 / 130 / 165 / 200 (+80% bonus AD)
Slow: 20 / 25 / 30 / 35 / 40%

Living Shadow: Overlapping Shadow Slashes striking the same enemy deal no additional damage but will incur an increased slow and restore energy.

Overlapping Slow: 30 / 37.5 / 45 / 52.5 / 60%

Death Mark

Cooldown: 120 / 100 / 80
Cost: No cost

Death Mark.jpg

Active: Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a living shadow behind the target. This shadow lasts 4 seconds and mimics Zed's abilities. Reactivating Death Mark will cause Zed to switch positions with this shadow.

After 3 seconds, the mark will detonate, dealing physical damage equal to 100% of Zed's attack damage plus a percentage of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.

Bonus Physical Damage: 20 / 35 / 50% of damage dealt

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