Tristana Build Guide by skorek
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Tristana with this build
|Jinx||Easy matchup. Your early game damage is much bigger then hers. She has no escape, so if you are able to jump on her when she goes out of position, she will at least loose flash. Be aware of her splash damage on Q - do not take unnecessary harras from it. Her only tactic against you is pushing harder than you. The problem starts on mid game - her mid game is really strong, yours is really weak, so if you wont be able to get much advantage early you will have to avoid fighting.|
|Kog'Maw||Similar to Jinx's matchup. Basically all about early and mid game applies to laning against Kog'maw.|
About the author and the guide
Starting note: The guide is a copy of my Tristana solomid guide. I am currently Diamond 1 adc player. My best score was 495 lp in challenger (unfortunately dropped, but working to get back there).
If you want to see me playing marksmans or read more about me just visit my twitch or hitbox stream:
If you want to learn more about bottom lane and become better player you can sign up for a coaching with me:
If you want to see some nice videos from my games, visit my:
Detailed description of runes/items/masteries can be found on my
GENERIC MARKSMAN GUIDE
Detailed abilities description
Many people say that tristana's early game is weak. This is definitely not true (her mid game is weak). Tristana's early game is ok. She has normal level 1 dmg. Thanks to that she stays equal after most lvl 1 trades. Second thing on her level 1 is the pushing power. You really want to push fast on level 1, so you have faster level 2 than your opponents. The tricky thing here is to push faster then enemies, but only as fast, so you can freely jump on them on level 2 without taking turret aggro. This is really important, because tristana level 2 is quite strong and if you catch opponents still having level 1, when you are 2, just jump in asap (this is really important to jump in instantly after you got your lvl 2). This is really high chance that you will win the lane with this move. The next important thing is tristana's weak farming capability on turrets, because of her passive on e. Due to that you must really try to always kill minion waves before they reach turret. Your next power spike is at level 6, due to high base damage on your abilities you can try blowing up your enemy. The same rule applies here – if you have level 6 before your enemies you just go in. After level 6 and with first ad items tristana's early game power diminishes, since she has no attack damage scalings on her abilities besides her e which needs to be followed by couple of auto attacks to do real damage.
If you aren't winning at this point, you really want to stall and just farm up. Tristana's damage in mid game comes mainly from auto attacks. The first point you are starting to have some damage is when you build your IE. However, with only ie you are still much weaker than other marksmans (assuming you have equal gold and levels). The signal point where tristana is starting to have significant damage is having two offensive items (IE + PD) or (IE + zeal + LW). If you have 3 items (IE+PD+LW) you are starting to outscale other marksmans. To sum up – try to farm up through mid game.
Late game starts when you have around 3 items (IE+PD+LW). This is the point where tristana shines. With her range, attack speed steroid, peel from R and W, chasing power from W she is really strong.
You basically want to attack the closest target. However, thanks to her long range tristana can focus also the further targets late game without much fear. It is actually really important in late game for tristana, that you switch your target to the more valuable, further one if you only see the good opportunity to do that. Keep in mind that this could be really hard, I still have problems doing this in most optimal way. Remember, that using your Q in bad moment can loose you a fight, I usually wait until people fully commit to the fight and I have a good position and clear shots which can be done without moving. With such high attack speed marksman as tristana you really want to find yourself a position from which you don't have to move at all, just do your autos. If you activate your Q, but after it you still need to kite, dodge skillshots, you wasted your Q, since you arent using your additional attack speed. Moreover, if you have your Q up late game, you don't need to orb walk while chasing an enemy – just click on him. This is because your human reaction time and speed of moves are bigger then tristana's late game auto attack animation (with Q up). When you see that your team starts winning a fight, start jumping in before your team gets the first kill, so you can chase enemies with further resets.
Tristana's early game is quite ok and you need to be aware of her 2nd and 6th level power spikes and use them to your advantage. Her mid game is weak, so you want to farm through it unless you are really ahead after your flawless early game;) In late game she is a really strong, she has one of the biggest damage in a game (koggy has bigger), biggest range (without using abilities by koggy/twitch/jinx) in the game and the best mobility out of all marksmans.
Tristana fortune video