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Master Yi Build Guide by ImpaledFaces

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author ImpaledFaces

Master Yi: Attack Speed and Life Steal

ImpaledFaces Last updated on February 1, 2012
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Beast

[VS]

Fail

Ability Sequence

3
4
8
9
13
14
Ability Key Q
15
16
17
Ability Key W
1
2
5
7
10
11
Ability Key E
6
12
18
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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Introduction

This is my first build. It is on my favorite character Master Yi. He can become very powerful if played correctly. The correct way is to upgrade your attack speed and life steal. As you can see, the entire build is built upon that foundation. The more attacks the better. You also get health. I went 21/9/0, an obvious choice. And without further ado lets start Yi's build! Garen is just sitting there waiting to die.


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Runes

I made the runes very simple. Very simple. All of them are Glyph, Seal, Mark, Quintessence of Alacrity. The point is to skyrocket your attack speed. I repeat, Very Simple. This really really helps Yi.( I meant to repeat.)


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Masteries

The masteries are 21/9/0. Fully upgrade Summoner's Wrath and Brute Force. From there upgrade Alacrity and Demolitionist. Then get Weapon Expertise and Havoc. After that get Lethality and Vampirism. Then grab Sunder. Finally, get Executioner. They all go to the foundation of life steal and attack speed. Executioner is a cherry on the top. For defense I would get 2 Resistance and 2 Hardiness. After that get 2 Durability and 2 Vigor. Then get Veteran's Scars to top it off. That will give you a small amount of durability at the beginning of the game.


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Items

The items are a flexible aspect to the build I am making. Executioner's Calling, Frozen Mallet, Youmuu's Ghostblade,The Bloodthirster, Phantom Dancer, and Berserker's Greaves are what I picked. They go to the same foundation I have been referring to the entire build. The Frozen Mallet is the only exception to the list. It helps make you less squishy and gives a solid damage output. Its passive is what turns the tables. It is great for chasing. Speed decreased by 40% for 3 seconds is a big deal. It gives you and upper hand that is very much needed. I know that Bilgewater Cutlass has 50% but I think that Frozen Mallet gives the health that is essential to Yi.


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Skill Sequence

The skill sequence is the most flexible thing on the build. It mostly is trying to point out that you should get Wuju Style first and upgrade it first. Then get Alpha Strike and max it second. Upgrade your ult whenever possible, it is great. Meditation is a skill that should be upgraded when nothing else can be upgraded. Wuju style has a passive that gives you extra damage. While the ability is active its effect is doubled. Highlander gives a ton of movement speed and attack speed, a deadly combo with Wuju Style. To top off the ult, if you make a kill while Highlander is active all recharges reset. Alpha Strike jumps at an opponent and hits other enemies during the movement. With those three skills I would jump in with Alpha Strike and instantly activate Wuju Style and Highlander. This gives easy kills.


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Summoner Spells

Summoner Spells are also flexible in this build. The point for surge is to give me more attack speed. Helps a lot during the beginning of the game. It makes the skills standout more. Also it helps with destroying turrets. Ignite has two ways to be used. One is to get out of bad situations. You would use ignite to scare them off. That way you can hide and recall. The attacking part of ignite can help a lot. It gets you the last hit on everything if timed correctly. That gives you easier farming and more gold. And that gets you to finish the build faster.


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Creeping / Jungling

Jungling is not recommended with this build. I would lane. Creeping is very easy because of Alpha Strike. It first hits four things and then has a chance to deal a ton of damage. It also has a small cool down.


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Beast Mode

To enter this phase of Master Yi you must have completed the build and turret dived twice, both for the kill. Then you use all of your skills and charge(except for meditation.) Killing will become common and expect to be commented on by both teams. This is usually the indication of a win.


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Summary

That is my build of Master Yi. I hope you like it. Please rate and comment. I want to know what I am doing wrong if I get a thumbs down. Or just give me a friendly reminder. Thank you for giving the time to read and use this build!!