Hey guys, this is Ozuar here with my third build guide here on Mobafire, and now I am going to tackle a very basic, but often overlooked champion, Master Yi. This guide may look a little weird with the items. Your first though might be "Isn't that 7 core items in there?" In response to that, read the Items section. Here we go!
IF YOU ONLY READ ONE MORE SECTION OF THIS GUIDE, READ THE NEXT ONE.
Okay, if you even glanced at the items, you will have noted that this is an AD carry build right off of the bat. The runes on this build are designed to boost your critical damage. In total, they provide 45.51% Critical Damage. In combination with Infinity Edge, your Critical Stikes will deal 295.51% of your Attack Damage Meaning that you will be dealing 953.13 Physical Damage per strike. That's enough statistics for this section, I think. [Even on an enemy with 500 Armor (even without Armor Penetration) you do 190.62 Physical Damage].
Items and Corresponding Strategy
Now for the juicy part. The part that you've all been waiting for (or not waiting for if you scrolled down to this section immediately after reading the Introduction because you were wondering why the Berserker Greaves that you purchase in the beginning of the game don't stick around until the end of the game) or if you have some other reason for reading the items.
EARLY GAME ITEMS:
The first items you purchase are Boots of Speed and some Health Potion's. For those of you who don't know the logic behind this combination here it is: the boots give you Movement Speed, allowing you to position faster, chase down running opponents, and escape from pursuing opponents in the early game. The Health Potions give you HP back, allowing you to lane longer.
The next item that you get is your Berserker's Greaves because they bring your Movement Speed to 400 and boost your Attack Speed, increasing your ability to last hit. Next you get a Zeal which brings your Movement Speed to 433. Finish the zeal off into a Phantom Dancer for maximum farming potential (80% more Attack Speed and 439.6 Movement Speed) and some Critical Chance. You are now ready to stop farming and prepare to murder.
MID GAME ITEMS:
The very first thing that you want to build now that you are preparing to do some Class-A murder is an Infinity Edge. This gives you more Attack Damage and even more Critical Chance (now it's 55%, so you get a Critical Strike more than every other hit), as well as upgrading your Critical Damage from 251.51% to 301.51%. You should now be capable of doing enough damage to get a few kills in your lane, which will allow you to afford your next two Zeal's. After buying these, sell your BERSERKER GREAVES. Your Phantom Dancer and Zeal's will provide enough Movement Speed. You can now gank at will with your 50% Critical Chance and elevated AD.
END GAME ITEMS
It is now time to start the heavy-duty team fights. At this stage you will want to finish those two Zeal's you bought by building them into Phantom Dancer's. You will now have sufficient Movement Speed to go where you please when you please, 165% Attack Speed (this gives you 2.5 attacks per second), 100% Critical Chance, and 301.51% Critical Damage. You can either kill or cripple any person that you focus your cursor on. It is time for your survivability (which of course can only come in one form, MORE DAMAGE). Next on your list is The Bloodthirster. With full stacks this gives 100 additional Attack Damage and 20% Life Steal. Meaning you generate 196.54 Health per hit, or 491.35 Health per Second at this point. You are now virtual unkillable! If that isn't enough for you, it's time for your last item! Now you build a Last Whisper, because if they aren't stacking armor yet, the game is already over. If by some miracle of that previous sentence is false you build The Bloodthirster again (more Attack Damage and double the Life Steal). Keep going with this build until the game is over.
GOOD LUCK, HAVE FUN.
There you have it. The Dance Master 101! You can destroy anybody with this build and once you get your hands on The Bloodthirster you have some pretty fantastic sustain. With spells and the factoring in of your passive, you can do about 4000 Damage Per Second. This is a nice way to deal some very have damage, but it is a tad expensive. Everything (assuming you bought the Last Whisper at the end and not The Bloodthirster) costs a rough grand total of 18,000 gold.