Keeper of the ancient art of Wuju, Master Yi is a mystical warrior from the isle of Ionia. He descended from one of the few tribes dedicated to the preservation of Wuju, a martial art founded with the principles of absolute spiritual awareness of one's self and one's enemy. When the armies of Noxus invaded Ionia, Master Yi joined in the Ionian defense to fight the craven enemy, bringing his village honor through his unparalleled mastery of the blade. The ensuing battles ravaged the land, but no conflict inflicted as much horror as the day the armies of Noxus closed in on Yi's village. Left undefended, the village became the unfortunate test subject of the latest invention by an up-and-coming chemist, now known as Singed. The remains of the village that Master Yi returned to were so horrific that it remains a festering scar on Ionian history. To this day, no Ionian will ever publicly speak of what occurred.
After the Noxian invasion was contained, Master Yi fell into a deep isolation. For years, he trained morning to night, speaking to no one and refusing offers of consolation by fellow Ionians. The only thing stopping him from madly charging into Noxus battle lines headfirst was his pledge to keep the Wuju style alive. Even though he seethed with impatience, his rage became a tool for sharpening his practice of Wuju, developing stronger and deadlier skills for his eventual vengeance. The only thing that roused him was news of the League's formation, and Noxus' subsequent enrollment in the League. Master Yi now brings his mastery of the blade to the League of Legends with unflinching purpose: to avenge his kinfolk and end the predations of the Noxus once and for all.
''The art of Wuju lives on in Master Yi, and is plunged through the hearts of his foes.'' -- Soraka, the Starchild
This guide will show you how to dominate mid lane first and the overall game afterwards as Master Yi
Pros / Cons (AP vs AD Yi)
AP Yi's Pros
+Easy and safe farm in mid
+Easy lane domination through high damage and massive regen
AP Yi's Cons
-Gets weaker as time passes by (Useless in 50+min late game)
-High CD dependable
AD Yi's Pros
+High & Sustainable damage
+Really nice Ganks
+Reliable Enemy Carry killer
+Very fast farming (Jungle Yi)
AD Yi's Cons
-Absolutely depends on the Initiator/Tank on a team fight since he is squishy
-He's only capable of jungling (Ranked game team Rotation where there's : Solotop, Jungle, Mid, Ranged & Support)
Both AP & AD Yi are great, each with their own ways of being usefull. I mostly like AP more because he suits my playstyle.
Be smart with your abilities.
- Master Yi strikes twice every 7th attack.
That's your passive. Pretty much useless when you play as an AP Master Yi
- Master Yi leaps across the battlefield with blinding speed, dealing magic damage to multiple units in his path with a chance to deal bonus magic damage to minions.
Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+1) magic damage to each enemy with a 20/30/40/50/60% chance to deal 400 bonus magic damage to minions.
That's your main (if not the only source of damage you have during early game [before you get Deathfire Grasp, Lich Bane, etc.]). Try farming melee minions with normal hits since they are probably not going to die just by 1 Alpha Strike and keep it until you are left with the 3 ranged and the Enemy champion. Launch on the minion that is away from your enemy so that he won't harrass you back. if you Alpha Strike once per wave you should be around 80% of your Mana pool all the time, while you are farming nicely and harrassing the enemy constantly.
- Master Yi rejuvinates his body by focus of mind, restoring health and increasing his armor and magic resistance for a short time.
Master Yi channels, restoring 140/280/420/560/700 (+4) health over 5 seconds. While channeling, Master Yi gains 100/150/200/250/300 armor and magic resistance.
That's the skill that makes you one of the most dominant mids so far, As it reaches level 2 it heals more than 40% of your health. Though be careful not to spam it too often as the CD is pretty long, the ideal is to Meditate when the heal you'll get is the actual full heal of the skill (That might need some training to achieve but it worths trying). Sometimes, Especially when your build is like Doran's Ring, Needlessly Large Rod, Sorcerer's Shoes, you can keep your HP down to 10-20% so that you may bait the enemy champion into diving you into the tower or getting caught by your jungler out of position. If the enemy dives you, Alpha Strike right in his face, pop Ignite on him then Meditate. This will make him lose his target (Because Alpha Strike makes you dissapear) and give him around 800 dmg if he gets 1-2 tower hits. Next Highlander or Flash on him and pop Alpha Strike on him again.
RedThinLine's TIP : Always allow the enemy champion to hit you once before you Alpha Strike on him or the tower will ignore him. Avoid doing that when your opponent has Ignite ready to use.
- Master Yi becomes skilled in the art of Wuju, passively increasing the power of his physical attacks. Activating Wuju Style doubles the passive bonus damage for a short time, but the passive bonus is temporarily removed after the effect wears off.
Passive: Increases physical damage by 15/20/25/30/35.
Active: Master Yi can activate this ability to double its effectiveness for 10 seconds, but this removes the passive bonus until Wuju Style becomes available again.
Although this skill seems pretty useless on AP Master Yi it isn't. It's actually some (not something much, but some) extra dmg when you wait for Alpha Strike to be ready and it also enables Lich Bane. So if you Alpha Strike on an enemy, Auto attack an enemy then pop. Wuju Style and attack again you'll have Lich Bane's damage output proc twice. So it's not a useless skill at all.
- Master Yi moves with unparalleled agility, temporarily increasing Master Yi's movement and attack speeds as well as making him immune to all slowing effects. Additionally, killing a Champion refreshes all of Master Yi's cooldowns.
Increases Master Yi's movement speed by 40% and Attack Speed by 40/60/80%, and he becomes immune to all slowing effects for 6/9/12 seconds. Additionally, killing a champion refreshes all of Master Yi's cooldowns. (Assists reduce half of the base cooldown amount.)
A truly amazing skill. It helps you chase down the enemies or escape when the situation is dire. Always level it when possible (Levels 6-11-16). It also refreshes ALL your cooldowns. Not bad eh?
Thanks for reading, Enjoy your game
Ok folks that's pretty much it, I hope you enjoyed this guide as much as i did. Please send any suggestion - tips - questions - feedbacks regarding this guide.
$Regards to RedThinLine for his "Absolute mid domination strategy guide"