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Master Yi Build Guide by

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League of Legends Build Guide Author

Master Yi The Legend

Last updated on February 25, 2012
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Introduction

Master Yi is a champion of many possibilities. He can be played either AD or AP. When played AD, he can be glass canon, tanky damage dealer or offtank. I think its best to build him as tanky damage dealer. You still have absolutely amazing damage, while having decent health with good MR and Armor.


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Master Yi story

Keeper of the ancient art of Wuju, Master Yi is a mystical warrior from the isle of Ionia. He descended from one of the few tribes dedicated to the preservation of Wuju, a martial art founded with the principles of absolute spiritual awareness of one's self and one's enemy. When the armies of Noxus invaded Ionia, Master Yi joined in the Ionian defense to fight the craven enemy, bringing his village honor through his unparalleled mastery of the blade. The ensuing battles ravaged the land, but no conflict inflicted as much horror as the day the armies of Noxus closed in on Yi's village. Left undefended, the village became the unfortunate test subject of the latest invention by an up-and-coming chemist, now known as Singed. The remains of the village that Master Yi returned to were so horrific that it remains a festering scar on Ionian history. To this day, no Ionian will ever publicly speak of what occurred.

After the Noxian invasion was contained, Master Yi fell into a deep isolation. For years, he trained morning to night, speaking to no one and refusing offers of consolation by fellow Ionians. The only thing stopping him from madly charging into Noxus battle lines headfirst was his pledge to keep the Wuju style alive. Even though he seethed with impatience, his rage became a tool for sharpening his practice of Wuju, developing stronger and deadlier skills for his eventual vengeance. The only thing that roused him was news of the League's formation, and Noxus's subsequent enrollment in the League. Master Yi now brings his mastery of the blade to the League of Legends with unflinching purpose: to avenge his kinfolk and end the predations of the Noxus once and for all.


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Abilities

Double Strike

Master Yi strikes twice every 7th attack.

This passive is a beast when it comes to Melee DPS champions. Because this build is critical damage based, your critical is doubled every seven attacks. Also with your ultimate and items you have a lot of Attack Speed, so these 7 attacks are happen in matter of seconds.

Tips and tricks:

Try to stack your double strike before you gank so you hit double damage with first

Alpha Strike

Master Yi leaps across the battlefield with blinding speed, dealing magic damage to multiple units in his path with a chance to deal bonus magic damage to minions.

An amazing tool for jungling, farming, escaping and catching up. This skill allows you to pass by wolfs and wraiths in matter of 1 or 2 seconds. When maxed deals 300 damage, which is respectable, since you're not building on AP.

Tips and tricks:

There is a picture explanation on how to use Alpha Strike in Gameplay section


Meditate

Master Yi rejuvinates his body by focus of mind, restoring health and increasing his armor and magic resistance for a short time.

Even thou I leave Meditate for last, its an incredible tool on Master Yi because of his squishiness and vulnerability. This skill is mostly underrated on most players.When at level 5 it heals you for 700 over 5 seconds, and in that time grants 300 Magic Resistance and Armor.

Tips and tricks:

This skill grants you 300 Magic Resistance and Armor. Use it wisely against champions like Karthus when they use requirem.
This tool is amazing when it comes to survivability with low HP. You can trick your enemies into towerdiving you, granting yourself an easy kill.

Wuju Style


Master Yi becomes skilled in the art of Wuju, passively increasing the power of his physical attacks. Activating Wuju Style doubles the passive bonus damage for a short time, but the passive bonus is temporarily removed after the effect wears off.


Highlander


Master Yi moves with unparalleled agility, temporarily increasing Master Yi's movement and attack speeds as well as making him immune to all slowing effects. Additionally, killing a Champion refreshes all of Master Yi's cooldowns.

This skill is epic. This is your chase, escape and kill resource. You have a problem with enemies chasing you? Press R. Your enemies too fast for you? Press R. Not dealing damage fast enough? Press R. For what it offers, it has low cooldown. When maxed it gives 40% Movement Speed and 80% Attack Speed for 12 seconds. If thats not enough, this skill makes you slow immune when active.

Tips and tricks:

If you kill an enemy during Highlander is active, all your cooldowns drop to 0 and you're skills are available again.
Combined with Wuju Style this skill is pure beast dealing damage in fast time frame. Use this in your advantage and backdoor when possible.



This is pure ownage skill on Master Yi. Because of massive amounts of AD that this skill provides, I first take Phantom Dancer providing Attack Speed and Critical Chance. At level 5 only passive already gives 35 AD. When activated, you get 70 AD boost for 10 seconds.

Tips and tricks:

Since last patch, this skill can be actived when in Alpha Strike form. Activate it while you're in Alpha Strike so your first hit will be affected by bonus.


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Items

Jungling Start & Core Jungle Items

Many take Cloth Armor and 5 Health Potion instead of this, but you can read jungling section to learn why I take this over that combo.




Wriggle's Lantern is your core jungling item. This item provides you with everything that you need for jungling. 30 Armor for extra survivability, 23 AD for more damage, 15% lifesteal for lesser need of potions and ofcourse, 20% chance to deal 500 extra damage to monsters/minions which allows you to take buffs and dragons down in matter of seconds.

Mercury's Treads are your boots. I take these because Master Yi is very vulnerable to Crowd Control effects like Stun, Snare, Suppress,..These give you 35% enemy CC effect duration reduction and 25 magic resist to counter early game AP champions. Like all boots except 2, these give you Enchanted Movement 2, which is priority for ganking.

Ninja Tabi are also viable boots for Master Yi. Take these boots if enemies have no real AP threat or if enemy AD dealers are getting fed.

You should take Sight Ward so you can predict enemy jungler movement and protect yourself from counter-jungling and ganks. Plant it near strategic points like Dragon, Blue and Red buff.

Vision Ward is also a viable choice. If you think that enemies have warded your jungle, you can take this item to detect enemy wards. It's a little more expensive, but it may pay off with protecting yourself in jungle.


Laning Start Items


Boots of Speed and Potions is my #1 start. You can escape ganks and you can catch enemies. Because of these you are more vulnerable early game and because of that, I take pretty defensive runes and put points in defense mastery, so you still have same health as you would have started with Doran's item.


Offensive items



Phantom Dancer provides massive attack speed for your attacks. Also provides critical strike chance which is a good combo with Infinity Edge and 15% movement speed for more mobility.

Infinity Edge provides most AD Damage boost in game. Also has 25% critical strike
chance, but what makes this item special, is its passive, which makes your critical strike deal more damage.

The Bloodthirster is your lifesteal item if you are laning. Gives amazing Attack Damage and Lifesteal, but then you need to be careful not to die, because then stacks reset.

Atma's Impaler is a viable item if you intend to build on HP. Gives 2% worth of HP in damage, which about 55 if you have 2700 HP. Also gives critical strike chance, which is good if you're taking Infinity Edge.

Take Stark's Fervor if you have many team buddies that also need Attack Speed, Lifesteal and Health Regen. Pointless to take if you have no other AD dealer.

Last Whisper is kind of desperate item. Not effective if enemy is based on squishies, but its a must if there are champions like Rammus in the battle that have 200 armor.

Doran's Blade and Doran's Shield are viable aswell. Take Doran's Blade if you want more health and damage early game, and you don't need moving speed. Take Doran's Shield if you are zoned and you need Health regen, health and Armor.


Defensive items



Frozen Mallet is your chase/defend item. While it grants you small AD boost, its great for chasing with passive slow combined with your ultimate. On top of that, this item grants you 700 health, which is great, since Yi has low HP pool.

Quicksilver Sash is your MR and Anti-CC resource. You get 50 MR which is nice again magic damage dealers and you get a low cooldown active, that is similar to Cleanse.

Combine Banshee's Veil in your build if enemy team is AP based and are mostly casters, yet you don't think there's a need for Quicksilver Sash. You gain passive spell block and good amount of Health, Mana and Magic Resist.

Warmog's Armor is the best item, if you intend to build offtank Master Yi. I personaly prefer Frozen Mallet over this item, but it's still viable due to its huge HP gain.

Guardian Angel should be taken if you find yourself dieing to often and if enemy team is composed both of AP and AD. Its great in some scenarios like: You towerdive, kill your enemy and yet you die. This item revives you with 750Hp, which is enough to get away from tower and survive.