Build Guide by GunnarOwnsJustin
Not Updated For Current Season
Master Yi Build
Not Updated For Current Season
Hello there, and welcome to my first LoL guide! (Try not to be too tough on me ;)) This one is particularly on one of my fav champs, Master Yi, The Wuju Bladesman!
Please try to read as much as this guide as possible before giving it a vote. Don't downvote this guide just because you like Jungle Yi better. So let's get right into the guide!
NOTE: AGAIN, THIS IS MY FIRST BUILD. PLEASE DO READ ALL OF IT BEFORE YOU VOTE. GIVE IT WHAT YOU THINK IT DESERVES. I'VE WORKED HARD ON MY FIRST BUILD TO BE A GOOD GUIDE FOR ALL PEOPLE THAT LIKE/WANT TO PLAY YI. AND IF YOU HAVE ANY SUGGESTIONS FOR ME, LET ME KNOW IN THE COMMENTS SECTION! SORRY FOR ALL CAPS, BUT I WANTED THIS TO BE NOTICED!
Pros / Cons
Before we get into the items/runes/masteries, I'll talk about the pros and cons of master yi:
-Hard to catch with Ult
-Can destroy a team within a mater of seconds!
-Good teams will focus you
-Heavy CC kills you
Master Yi's Skills
Master Yi's awesome passive: every 7th attack, Master Yi attacks twice. This is what makes master Yi an amazing DPSer. With great damage and attack speed, this is the perfect passive.
This is Master Yi's epic Q skill. It does 100/150/200/250/300 Magic Damage (+100% of ability power) and it has a 20/30/40/50/60 percent chance to 400 bonus damage to minions. This is a great skill for farming, and it certainly is great when Yi is jungling.
This channeling spell basically heals you for 140/280/420/560/700 health and while channeling, you gain 100/150/200/250/300 armor and magic resistance. This skill is good for staying in lane when you run out of health pots. But remember, if you interrupt while you're channeling, it will stop healing you. (I've done this multiple times, LOL XD)
Passive: increases physical damage by 15/20/25/30/35
Active: increases physical damage 2x as passive for 10 seconds. But when the ability is on cooldown, the passive isnt in effect.
This skill is what helps make Master Yi deadly; an extra 70 damage on top of my already 300? YES PLEASE!
Master Yi increases his movement speed by 40% and increases his attack speed by 40/60/80% and he becomes immune to all SLOWING (not stuns!) effects for 6/9/12 seconds. This is how master yi kills everyone. After your tank has initiated, activate ult and wuju style and just wipe the floor. And don't forget, you can also use this skill to escape in certain situations! But don't activate Yi's ult to run across the map in order to get to a battle! Big mistake. Take ghost if you're having problems getting to battle.
The masteries I take should be fairly self-explanatory. 21-0-9 going all the way down in offense and taking health and mana regen, exp, and 1 point in mana regen. If you're wondering why I didn't take the 15% mage pen, it's because I don't play AP Yi, and I currently haven't made a build for him. By all means, if AP Yi is your cup of tea, play him! I just think that DPS Yi is better.
I take Flash and Exhaust. Flash to help get out of sticky situations, since your ult is basically ghost on crack. Exhaust to slow enemies if you're either chasing or running away. What's nice about these summoner spells is that you can use them both offensively and defensively. (EX. you need to get away, but your flash and ult are on cooldown, just exhaust them and laugh as you run away!)
These are the core of your first build. Optional sixth item if the game goes that far. Some include Frozen Mallet, Force of Nature, Guardian Angel, another Phantom Dancer, whatever you want.
For items I'll usually start with lvl 1 Boots, 2 Health Pots, and 1 mana pot. But you could also start with Doran's Shield if you want.
After some laning, on my first trip back, I'll finish my boots into Merc Treads, but if the team doesn't have more than 2 stuns, Beserker Greaves are fine too. (If the opposite team has 3 or more CC movies, definitely get Mercs. CC KILLS YOU! I cannot repeat this enough!!!) I'll also try to get a Zeal if I have enough, which you usually will.
Then I'll try to build a Bloodthirster, and after that I'll finish my Zeal into a Phantom Dancer for some nice attack speed, movement speed, and crits never hurt!
After you complete your Phantom Dancer and have a Bloodthirster, get an Infinity Edge. This is when you'll really start hitting hard, and the other team, hopefully, will fear you!
Farm some more, maybe take a tower or two, and when you have enough money, head back and get another Zeal and start working towards a Black Cleaver. Usually the games don't last this long, but if they do, after you've built a Black Cleaver, you should finish your Zeal into a Phantom Dancer. Again, these builds are entirely tweak-able. If you find yourself being focused a lot, maybe grab a guardian's angel or a good defensive item. You don't HAVE TO buy all the items in each build. Like i said, tweak-able.
My games usually end after I grab my Infinity Edge though.
NOTE: THE SECOND AND THIRD BUILDS ARE DEFINITELY RELIABLE. I JUST USE THE FIRST BUILD MOSTLY, OUT OF HABIT I GUESS. WHICHEVER WORKS FOR YOU, KEEP ON USING IT!
This is the core for your second build. Again, the sixth item is completely optional. If you're too squishy, get a defensive item. I recommend Black Cleaver since Master Yi doesn't have much armor pen with this build.
Basically the same thing as build #1, but you basically grab a Stark's Fervor instead of a second Phantom Dancer. I've seen this build work, and I've used it before. The nice Lifesteal and attack damage aura helps especially if there's another DPSer on your team. PLus you get lifesteal a little early which always helps!
This is your core for the third build. I often use this build if the other team has high damage output and seems to be focusing me. I'll usually finish the game before Frozen Mallet, but I grab it if I'll need the extra health. Sixth item, like always, is optional.
Again, this is a similar build to build #1, but except a Black Cleaver, I grab Frozen Mallet. I find myself using this build if my enemy keeps getting away from me, or if I just seem too squishy and die in teamfights. Again, it's your preference! Whatever works!
This is your core for the last build. I don't use this build much so if you have any suggestions for this build, let me know. Again, sixth item is optional, and the game will probably be finished before you finish your Infinity Edge.
I haven't actually tested this build out yet, but after reading about Yomumu's Ghostblade, I realized it fits Yi perfectly. Nice ad, crit chance, movement speed, and attack speed. Basically the same thing as any other build, except get a Zeal, then Yomumu's. Finish Zeal into Phantom Dancer, Bloodthirster, Infinity Edge, and either a Black Cleaver, Frozen Mallet, Phantom Dancer, or defensive item for your sixth slot.
Like any other champ, last hit minions. If you're having a hard time getting last hits, alpha strike last hit minions. Also, alpha strike is deceptive! If there is only 3 minions and the enemy champ nearby, go ahead and alpha strike the nearest minion. Odds are, you will hit the enemy champion. Once you get good with Yi, you will know exactly where to alpha strike in order to hit minions and the enemy champs in lane. It's all about practice!
For runes I take 9 Marks of Desolation. Armor pen is great on any DPS champ, considering when you start hitting hard, the opposing team will probably build up armor.
I take 9 Seals of Replenishment too. I feel that with these runes, you can spam your spells, primarily Q, during the laning phase a little more. Plus having mana is always nice to have ;)
For glyphs I take 9 Glyphs of Alacrity which goes nicely with his ult, providing even more attack speed early on. Some other common glyphs are more many regen, maybe movement speed if you want, the runes aren't going to make or break Yi.
And finally for quints I take 1 Quintessence of Fortitude, Desolation, and Swiftness for the extra health, even more armor pen, and movement speed. Of course health is always nice since, when I build master yi, I start with boots. Movement speed corresponds nicely if you have to escape/chase, and you can't go wrong with more armor pen!
Teamfights/Getting the Kills
I felt I needed to add this chapter because I see Yi's trying to initiate all the time when they are building DPS Yi. THIS IS A BIG NO-NO! The only time when you should initiate is if you're AP Yi, which I didn't cover in this guide...
Let me repeat myself, DON'T INITIATE. Let your tank initiate, then clean up. You are not there to take the damamge. You are a part of the team that kills everyone while they are focused on someone else. You are good in 1v1 situations, initiate there. I don't really care. JUST NOT IN TEAMFIGHTS.
Also, please remember this; if you can't catch your enemy, try Alpha striking! It does a fair amount of damage and has a decent range! JUST DON'T APLHA STRIKE INITIATE IN A FIGHT!
Oh, by the way, DON'T INITIATE IN TEAMFIGHTS. K?
Master Yi is an incredible good DPS champ. If you play him right, not be stupid, he can be a great champion. NOTE: if the team is good, you will be focused! NEVER INITIATE AS DPS YI! You're there to clean up after your tank has initiated.
Sit back and wait for the tank to initaite, then you can run in and kill everyone. Lol
I hope you enjoyed my guide! Please rate what you think this build deserves, and please give me any suggestions that you may have!