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Master Yi Build Guide by Packyak

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Packyak

Master Yi the Train

Packyak Last updated on March 16, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
13
14
15
17
18
Ability Key W
2
8
10
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Master Yi is an amazing champion. He can be played as AD, AP, Off-tank, or a tanky damage dealer. I will be focusing on the AD glass cannon build just because of his insane ability to burst. Your runes should pick up the slack of building this way.


Guide Top

Pros / Cons

Pros:
High damage output.
Great mobility.
Great pusher/tower/farmer destroyer.

Cons:
Easily opened to cc.
Has no cc's.
Blinds destroy Yi.
Low Hp pool.


Guide Top

Runes

18 Armor Penetration || 13 Armor || 24 Magic Resistance at level 18 || 52 Health


9x Greater Mark of Desolation

When it comes to marks penetration runes are first tier. Armor penetration is extremely useful early game.

9x Greater Seal of Resilience

These are for early game survivability. You start with very low amount of armor and if you go gank against ad carry which can crit you, you'll die before you even touch them.


9x Greater Glyph of Shielding

These are also your defense resource. Many people prefer flat magic resistance Glyphs, which are also viable, but I take these because early game bursts aren't your threat. MR/level scales better in late game and helps you survive strong bursts from AP carries.


1x Greater Quintessence of Desolation

Like Armor Penetration Marks these are extremely useful early game. This will stack with your armor pen marks.

2x Greater Quintessence of fortitude

Some people take x3, but I think 50 extra health early game with the armor pen runes would be better. It's all based on personal opinion.


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Items

Boots of Speed and Potions is my #1 start. You can escape ganks and you can catch enemies. Because of these you are more vulnerable early game and because of that, I take pretty defensive runes and put points in defense mastery, so you still have same health as you would have started with Doran's item.


Phantom Dancer provides massive attack speed for your attacks. Also provides critical strike chance which is a good combo with Infinity Edge and 15% movement speed for more mobility.

Bloodthirster is your lifesteal item. Gives Attack Damage and Lifesteal, but you need to be careful not to die, because Your stacks will be gone and you'll be screwed.

Infinity Edge provides most AD Damage boost in game. Also has 25% critical strike chance, but what makes this item special, is its passive, which makes your critical strike deal more damage. This item is your bread and butter.

Black Cleaver This item is really optional, if your going against alot of tanky champions i reccomend picking this item up, grab another bloodthirster/phantom Dancer if not.


Guide Top

Summary

Thanks to Mobafire for letting me post my guide.


~Packyak