Master Yi Build Guide by McDeuces
Not Updated For Current Season
Master Yi Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Keeper of the ancient art of Wuju, Master Yi is a mystical warrior from the isle of Ionia. He descended from one of the few tribes dedicated to the preservation of Wuju, a martial art founded with the principles of absolute spiritual awareness of one's self and one's enemy. When the armies of Noxus invaded Ionia, Master Yi joined in the Ionian defense to fight the craven enemy, bringing his village honor through his unparalleled mastery of the blade. The ensuing battles ravaged the land, but no conflict inflicted as much horror as the day the armies of Noxus closed in on Yi's village. Left undefended, the village became the unfortunate test subject of the latest invention by an up-and-coming chemist, now known as Singed. The remains of the village that Master Yi returned to were so horrific that it remains a festering scar on Ionian history. To this day, no Ionian will ever publicly speak of what occurred.
After the Noxian invasion was contained, Master Yi fell into a deep isolation. For years, he trained morning to night, speaking to no one and refusing offers of consolation by fellow Ionians. The only thing stopping him from madly charging into Noxus battle lines headfirst was his pledge to keep the Wuju style alive. Even though he seethed with impatience, his rage became a tool for sharpening his practice of Wuju, developing stronger and deadlier skills for his eventual vengeance. The only thing that roused him was news of the League's formation, and Noxus' subsequent enrollment in the League. Master Yi now brings his mastery of the blade to the League of Legends with unflinching purpose: to avenge his kinfolk and end the predations of the Noxus once and for all.
''The art of Wuju lives on in Master Yi, and is plunged through the hearts of his foes.'' -- Soraka, the Starchild
My master Yi guide will take you beyond average and to carry. Yi truly is the perfect DPS carry, with to chasing moves, Alpha Strike] and Highlander, an escape move Highlander, a laning ability, Meditate, and a damage increaser, Wuju Style
Follow this guide and you're on the way to many victories with him.
Runes are critical early game. If you have good runes, you are likely to get first blood and some early kills, which can lead to getting fed and/or winning. You might be wondering why there are AP runes. These are GREATLY needed early game. This makes your meditate much better early on, as well as your Alpha Strike do more damage. The meditate is the main reason though, that way you can lane much better
As always, 21 in attack, 9 in utility. Although I dislike the Exhaust booster mastery, it's required to get any before the initial few. If you don't have 30 mastery points (level 30) then I advise you start by choosing all of the attack ones on the list, then if you have more left, start building the utility
Starting Items- Boots of Speed, 2 Health Potion , and a Mana Potion. This may sound like a strange first run Item list, but in a 5v5 this is ESPECIALLY helpful. The boots help you get to your lane faster, giving you the advantage of the bushes, the health potions keep you in lane, leveling you faster, as do the mana potions.
First (or second) trip back.
If you farm well enough with Alpha Strike , and maybe even got some kills (or assists and stayed in lane, you should have enough to get Pickaxe and finish off Berserker's Greaves. This will give you good attack speed early on and some good damage.
Next trip back-
Buy Zeal . This item gives you more attack speed and crit chance. If you have enough, buy B.F. Sword, or Cloak of Agility , getting you one step closer to Infinity Edge
Next, finish off Infinity Edge, this will give you a good amount of damage and it's passive increases critical damage, if Yi gets this early enough in the game, it's game over for the other team (also keep this in mind if you're playing against him)
Then, finish up Phantom Dancer giving you crit chance and attack speed
next up is The Black Cleaver giving you yet MORE damage and attack speed
Next, buy The Bloodthirster giving you stacks of damage
Finish the build off with Youmuu's Ghostblade. This should leave you with an unbeatable build
Alpha Strike - Master Yi leaps across the battlefield with blinding speed, dealing magic damage to multiple units in his path with a chance to deal bonus magic damage to minions.
Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+1) magic damage to each enemy with a 20/30/40/50/60% chance to deal 400 bonus magic damage to minions.
This power is good for chasing, farming, and team fight.
While farming, don't do it when the minions are still full health (unless its late game), but rather, wait until they are at half health or lower to use it, getting you gold and creating a small minion swarm
While chasing, this is like a flash, only it does damage, it's very useful, and can also be used to escape (if running away from an enemy champ and toward a creep)
In a team fight, this prevents you from taking damage for about 1/2 a second, which is a lot late game, and also damaged the whole team.
Meditate - Master Yi rejuvinates his body by focus of mind, restoring health and increasing his armor and magic resistance for a short time.
Master Yi channels, restoring 140/280/420/560/700 (+1.65) health over 5 seconds. While channeling, Master Yi gains 100/150/200/250/300 armor and magic resistance.
After killing a hero with ignite, and you have very low HP, many time you can beat the ignite with Meditate Also, fighting Teemo and Twitch (or any character with a built-in ignite), meditate can often beat that
Its also good for staying in the lane longer and avoiding unneeded trips back.
Wuju Style - Master Yi becomes skilled in the art of Wuju, passively increasing the power of his physical attacks. Activating Wuju Style doubles the passive bonus damage for a short time, but the passive bonus is temporarily removed after the effect wears off.
Active: Master Yi can activate this ability to double its effectiveness for 10 seconds, but this removes the passive bonus until Wuju Style becomes available again.
You want to upgrade it AS MUCH AS POSSIBLE!!! This is free damage people! I mostly keep it off when I'm fighting creeps, but in a champ fight, I always use it.
Highlander - Master Yi moves with unparalleled agility, temporarily increasing Master Yi's movement and attack speeds as well as making him immune to all slowing effects. Additionally, killing a Champion refreshes all of Master Yi's cooldowns.
Increases Master Yi's movement speed by 40% and Attack Speed by 40/60/80%, and he becomes immune to all slowing effects for 6/9/12 seconds. Additionally, killing a champion refreshes all of Master Yi's cooldowns. (Assists reduce half of the base cooldown amount.)
The highlander is the PERFECT escape tool, ignoring all slows and increasing movement speed.
I try not to use it to chase, just because you may need it later on to escape, but if you're feeling greedy, then go ahead
Double Strike Double Strike - Master Yi strikes twice every 7th attack.
Male sure you know when its up, it helps for farming, especially early game.
You need to upgrade the Wuju Style the most after you have one of both Meditate and Alpha Strike. Wuju is FREE DAMAGE! This is critical! Early game and you can dominate, but you do need to level the others some to either stay in the battle field, or get away. Obviously, get highlande at level six. Then just max Wuju Style, then add the others.
Clarvoyance is ill-advised, it may help as a team, but it wont help you.
Cleanse, Highlander does that for you, you don't need it.
Clarity, it's okay early game since Master Yi is mana hungry, but is almost useless late game
Exhaust I don't use it, mostly because if you need to chase/run, just use highland with only a 60 second cool down.
Flash is a must. If you can Flash through a wall, then put on highlander, you're impossible to ever catch, or if you're getting focused in a team fight, you can easily flash out.
Fortify, good for the team, not you
Ghost, highlander is basically a buffed up ghost.
Heal and Ignite are both only good early game.
Rally is just useless
Revive is only good for late game when the other team aces you (which wont happen with this build)
I advise you use Teleport
Smite is only good for jungle characters
Farming is what make master Yi OP late game. When you are level 5 or lower, I advise not auto attacking, since your attack speed and damage is so low at this point. Wait until the minion is low health, then last hit him. Also, if a minion swarm is about half health or lower, use Alpha Strike to farm them, sometimes 2 will be left, last hit them. Late game, you should be able to 1-hit minions, make sure you don't ONLY go after enemy champions, minions are vital too.
If you're in a lane against ranged players, leveling up Meditate can allow you to stay in the lane longer and gain levels faster than they will.
Wuju Style is very strong early for last hitting minions.
Try using Alpha Strike on a minion in front of an enemy champion so you are placed at a safe distance at the end of the spell.
Pros / Cons
The good things about this build-
Late game, this build makes you one of the best AD/DPS carries of the game
Early game, this build is VERY effective.
You will get fed
KS is a breeze.
The bad things-
Mid-game, you might be slightly under-powered
This build you are basically REQUIRED to be fed
In team fights, you'll get focused. People get as much gold from killing a 4000 health Garen then a 2111 health Master Yi (unless you are on a killing spree)
If the enemy gets any Thornmail, you have to get Armour Pen, which takes a slot in your Item list (I suggest you drop The Black Cleaver