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prime

Fiddlesticks Build Guide by MasterCat

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author MasterCat

MasterSticks

MasterCat Last updated on March 29, 2012
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Ability Sequence

3
5
8
10
13
Ability Key Q
2
4
7
9
12
Ability Key W
1
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
3/
Intelligence
 
 
 
 
 
 
 
1/
Mastermind
 

Utility: 21


Guide Top

Introduction

Hello, this is my first guide and I choice to make one on Fiddlesticks, which is my main char. I have more than 600 victory in normal with it.

Fiddlesticks can do everything: mid, top, jungle, support, ..., coffee ;). A lot of people says "Fiddle has to jungle!". That is not even true. I'll explain why.
In jungle, fiddle has a good sustain, and ganks are really efficient.
- But its is so easy to counter jungle a fiddle, to take his first blue for example, ...
- He need the blue buff, so your carry AP (usually the middle) cant take it.

So for me, the best place for Fiddlesticks is the middle, but you have to practices last hitting minions. (that is a bit difficult)

PS1: That song is not true:


PS2: I can only give you some advise on what you should do or choice (summoner's spell, object, ...). The way you gonna play determine what item you should buy.


Guide Top

Pros / Cons

Pros

- Great AOE damages.
- Has CC (Fear and silence).
- Good sustain (With his drain).
- Great jungler.

Cons

- Easy to counter.
- Often focus in team fights
- Really squishy.
- He is woody ;)


Guide Top

Summoner Spells

Primary spell

- Flash: The most useful spell for fiddlesticks. It can help you to move your ultimate.

Secondary spell

- Smite: Fiddlesticks do not really need it to jungle, but its a good thing to finish or steal buffs/drake/nashor.
- Ignite: Good spell to kill enemies, counter heal char, or simply to finish him.
- Ghost: Like Flash.

Other spell: (Interesting in particular case)

- Heal: Can be good if you support.
- Clairvoyance: Same reason.
- Teleport: For solo-top.

Low level spell: (For level below 30)

- Clarity: Can replace mana regen runes.
- Surge: Can replace part of AP runes.


Guide Top

Masteries

Clasic 9/0/21

I think the best choice for fiddlesticks, you have CDR, mana, mana-regen, movement speed, all you need as a good Fiddle ;)

Masteries
4/1
4/5
1/1
1/5
3/1
4/1
3/5
1/1
4/5
1/1
3/1
1/

Offensive 21/0/9

Can be viable, but you need mana-regen and CDR runes.

Masteries
4/1
4/5
1/1
3/5
4/1
4/
1/
1/5
3/1
2/1
3/5


Guide Top

Runes

My favorites runes

You have mana-regen, CDR, AP...

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Scaling Mana Regeneration
9

Greater Glyph of Cooldown Reduction
9

Greater Quintessence of Ability Power
3

This is more for mid-game/end-game

All runes per level. Not anymore CDR, so think about Morello's Evil Tome.

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Scaling Mana Regeneration
9

Greater Glyph of Scaling Ability Power
9

Greater Quintessence of Scaling Ability Power
3

Support runes

Fiddlesticks support is a bit strange but its viable ;) The only use of your ultimate is to be focused and let your team do some damages.

Runes

Greater Mark of Armor
9

Greater Seal of Mana Regeneration
9

Greater Glyph of Cooldown Reduction
9

Greater Quintessence of Health
3


Guide Top

Skill Sequence

General

Use Dark Wind to spam him.

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Jungle

Take Terrify level 3 if you wanna gank, or put another level into Drain and take the Terrify level 4.

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Support

You have to spam a lot your Dark Wind and use your Terrify to let you carry the time to kill them all!

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Guide Top

Items

Starting item

Doran's Ring:
Exelent starting item for laning post. It give you somes AP and somes mana-regen, realy usefull in early phase. You cant stack it, but i advise you to not take more of 2.
Amplifying Tome:
Another good starting item if you know have to manage your mana. You can buy a Mana Potion with. I take that items when i jungle.

Boots

Sorcerer's Shoes:
Best choice, in addition with your passif.
Mercury's Treads:
If the enemies team as a lot of CC, and you are boring to be always stun/silence,...
Ionian Boots of Lucidity:
If you didn't take CDR runes, or if you need more ;)
Boots of Mobility:
Careful /!\ Really hard to use it. Buy it only if you know Fiddlesticks's tricks and you want roaming.

Ability power items

kage's lucky pick:
+5 gold/10sec interesting item cause farming with Fiddlesticks is difficult.
Will of the Ancients:
If you have some troubles for getting money, you can start by a Hextech Revolver. Take this item if you have at least one more AP char in your team or if you have difficult for farming.
Rabadon's Deathcap:
If you have a lot of money, you can rush that item. For me its the more important item.
Void Staff:
It's a bit like an Abyssal Scepter.

Armor and magic resist

Abyssal Scepter
Some AP and magic resist. Don't do one if one of your team-mate already did one. In that case, do a Void Staff.
Zhonya's Hourglass
Some AP and armor.

Health point items

Rylai's Crystal Scepter
Really good item for Fiddlesticks. Hp, Ap, and slow enemies with your ability.
Warmog's Armor
This item can makes you invincible. Buy a Will of the Ancients with.

Utility items

Morello's Evil Tome
If you need good mana-regen and CDR.
Deathfire Grasp
If their is one or more tanky char in the opposite team.


Guide Top

Tips & Tricks

With your ultimate, you can just longer than usually, look at the pictures for more details.

Blue side: top lane


Blue side: top lane


Guide Top

Placement

Look at the pictures ;)

Blue side: bottom lane


Blue side: middle lane


Blue side: middle lane


Blue side: middle lane


Blue side: middle lane


Blue side: top lane


Guide Top

Combos

I'll put here some videos later.

My favorite combo

Crowstorm => Terrify => Dark Wind => Drain

This is my best combo. Crowstorm (than maybe Flash or Ghost to re-cadre it), Terrify, Dark Wind to silence him + deal some damages + (with a bit of luck) silence it again, Drain

Combo #2

Terrify => Crowstorm => Dark Wind => Drain

It's a bit more difficult combo, but could be useful.

Small combo

Terrify => Drain

You can to it every time.