General Guide by Kusoku
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Intro
Welcome to my Math corner for masteries.
Simply even though there were already masteries worth in gold topics etc. I had to check them myself and since it could be useful to somebody else I post this as a general Guide. (also some sources are outdated and doesn't provide the right price anymore)
I will value masteries by comparing starting/early game items as a basic value (since it's the most important time you will be using your masteries).
NOTE: All masteries are valued per point!!
NOTE2: Mastery price does not mean it's more useful than the one with lower price so take that in account when making decisions.
You are free to disagree with it and the ways I used to value it, but it's just how I see it.
You can find Abbreviations that could've been used here
Items used to value worth
Basic items
Amplifying Tome: 1 AP = 21,75 Gold
Brawler's Gloves: 1% CC = 50 Gold
Cloth Armor: 1 AR = 16,67 Gold
Dagger: 1% AS = 28 Gold
Long Sword 1 AD = 41,5 Gold
Meki Pendant 1 MP reg / 5 sec = 55,71 Gold
Null-Magic Mantle 1 MR = 16,67 Gold
Regrowth Pendant 1 HP reg / 5 sec = 29 Gold
Ruby Crystal 1 HP = 2,64 Gold
Sapphire Crystal 1 MP = 2 Gold
Vampiric Scepter 1% LS = 45 Gold
NOTE: in Combined Items I use average value from items, I will be trying to use as small number of items as possible to get the average from most/all of the items. (I try to count it only from recipes so it may not be an exact price - if done differently you may get negative Gold values)
NOTE: Flat ARP is very hard to value, but using all the items average was the same as AR (in some items I ignored that it was active and had other passive effect). Another thing is the ARP in %. 1% of ARP on 100 armor gives 1 ARP so ~22,5 Gold. Considering all this I'm using simple armor value for ARP.
Combined Items
Glacial Shroud &
Kindlegem 1% CDR = 32,92 Gold
Last Whisper 1% ARP = 22,5 Gold (might be a bit lower)
Sword of the Divine (read note above) 1 ARP = ~16,67 Gold
(you may also count it as 1% ARP per 100 armor = 1 ARP = ~22,5 Gold)
Void Staff 1% MRP = 25 Gold (might be a bit lower)
Haunting Guise 1 MRP = 28,5 Gold
Infinity Edge 1% CSD = 7,5 Gold
Zeal 1% MS = 46,88 Gold
Mercury's Treads 1 Tenacity = 12,85 Gold
Hextech Revolver 1% SV = 27,5 Gold
Runes xD:
Greater Quintessence of Revival 1% Revival = 1025 IP
Greater Quintessence of Experience 1% Exp Gained = 1025 IP
Offensive Masteries
Tier 1
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41,5 Gold |
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21,75 Gold |
Tier 2
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28 Gold |
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32,92 Gold |
Tier 3
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5,19 Gold per lvl (93,38 Gold at lvl 18) |
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225 Gold |
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250 Gold |
Tier 4
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75 Gold |
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45 Gold |
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5,44 Gold per lvl (97,88 Gold at lvl 18) |
Tier 5
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33,34 Gold |
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0,27 Gold per 1 AP (13,59 Gold at 50 AP) |
Defensive Masteries
Tier 1
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33,34 Gold |
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33,34 Gold |
Tier 2
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3,96 Gold per lvl (71,28 Gold at lvl 18) |
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29 Gold |
Tier 3
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79,2 Gold |
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~26 Gold (I used this chart to value it and consider 30% as AoE) |
Tier 4
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46,88 Gold |
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4,84 Gold per lvl (87,18 Gold at lvl 18) |
Tier 5
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~80 Gold (I used this chart) |
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8 Gold per kill/assist |
Tier 6
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0,08 Gold per 1 HP (118,8 Gold if average HP is 1500) + 128,5 Gold for Tenacity Total: ~247,3 Gold |
Utility Masteries
Tier 1
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3075 IP |
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8 Gold per lvl (144 Gold at lvl 18) |
Tier 2
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23,44 Gold |
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55,71 Gold |
Tier 3
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3 Gold per minute (15 Gold per 5 minutes) |
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27,5 Gold |
Tier 4
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20 Gold |
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1281,25 IP |
Tier 5
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0,29 Gold per 1 max MP (29 Gold per 100 max MP) |
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65,84 Gold |
Masteries that I'm unable to value (or simply didn't value)
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Summoner's Wrath
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Butcher
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Demolitionist
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Havoc
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Executioner
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Summoner's Resolve
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Tough Skin
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Indomitable
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Bladed Armor
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Siege Commander
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Summoner's Insight
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Improved Recall
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Scout
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Runic Affinity
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Sage
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Mastermind
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