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| Health | 2333 |
| Health Regen | 69.4 |
| Mana | 1320 |
| Mana Regen | 37.93 |
| Armor | 150.8 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 380 |
| Gold Bonus | 0 |
| Attack Damage | 102.8 |
| Attack Speed | 0.852 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 466.96 |
| Life Steal | 0% |
| Spell Vamp | 20 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 50% |
Recommended Runes
Purchase Order
Ability Sequence





Masteries
Introduction
This guide mainly focuses on the AP support style of
Soraka.
This guide will try to help you understand how to play an AP
Soraka, along with some information on how to be a useful support, and some information on warding.
This guide is focused for mid to higher level play, but it can still be used at lower levels.
Quick Note: If Riot keeps the changes planned for
Soraka that are currently proposed then I will have to change this build as AP will be greatly nerfed on
Soraka. The post can be found here Your text to link here...
Pros / Cons
There are many Pro's and Con's to playing and AP
Soraka.
Pro's
-
-Being able to heal champions for half their health.
-Being able to stay in a lane with your partner for an increased time.
-Lowering opponents armor.
-Healing mana for teammates and yourself.
-Silencing opponent's ultimate's or just silencing in general.
-Being able to turn a game around when you join team fights.
-Having a very high amount of assists.
-Healing teammates across the map with your ult.
Con's
-
-Not farming creeps.
-Very squishy for most of the game.
-Having low damage output.
-Having to sit behind your team in team fight's.
-Cool down's get annoying early game.
-You can tend to be focused in team fight's.
Good Lane Composition's
This will provide some good champions to put with
Soraka for competitive play, or just for fun if you want to be annoying.
Ranged Carries:
Melee AP & AD
Most other champions not listed you will find generally jungling or solo lanning.
Tank's
When it comes to lanning with
What to do as a Support
You are on your team to support not farm, so while you are lanning you will want to refrain from farming creeps as it gives your carries or tank's a very good advantage when it comes to gold. Only farm when your partner is not there or if creeps and opponents are on your turret. When you get items like
Heart of Gold &
Philosopher's Stone they will help you get gold without having to farm.
You will also need to give sight to your team when needed. If an opposing team doesn't have a jungler save your
Clairvoyance for when someone call's and MIA to see if you can find the person, if someone pings that an opponent is heading in a direction using
Clairvoyance can scare some enemies away if you land it on them. Also if the opponents keep running into your bushes in your lane you can use
Clairvoyance to get sight of them and scare them out.
Masteries (Needs to be edited)
The reason I go with a 0/9/21 choice for masteries on
Soraka is for the fact that it aims to reduce her cool-downs on her abilities and her summoner spells. The defensive masteries are there to give you a little of speed after you dodge and give you some armor and magic resist.

Soraka is very squishy early game and creeps can hurt her badly and with the speed boost after a dodge it can help her get away from them quicker if she finds that she is being attacked.
Runes
I find that having more AP runes can be beneficial early and late game. The AP will increase the amount your heal does which will help you survive harder hits earlier. The AP is very nice when it comes to your ultimate the AP will improve the amount you will be able to heal late game
The mana regen runes are there to help again early game and late game. Early game you will go through mana very quickly until you either get a blue buff or
Philosopher's Stone and a
Soraka with no little or no mana regen will prompt the team to attack or gank you more often. It also help's late game as you will be burning through mana rapidly during team fights.
Skill Sequence (Needs to be edited)
For my skill sequence I start off with
Astral Blessing just because it allows for a little early aggression in the lane, and being able to keep them up longer through it.
I get
Starcall at level 5 just to get a little more harassment in if they get close to the turret or if I have an AP champion in my lane it allows for him to put out a little more damage with their lower magic resist.
There are mixed opinions on level 1 teamfight's and what skill to get for it, but I chose to get
Astral Blessing instead of
Infuse to save my team as there is usually one person on your team that gets very low on health.

Summoner Spells
Most support classes should have
Flash is very useful to
Items (Needs to be edited)
This is the build I generally use, although the chance of actually making it to the
Will of the Ancients by the end of the game is very low, because you will not be farming for most of the game. Also feel free to adjust some items according to the opposing team's team composition.
Starting Item's
I general start the game off with a
Alternatively you could start off the game with
Early Game
If you started off the game with a
The next time you go back you will want to finish off the
Mid Game
You should plan to have your
Be sure to buy an
Late Game
Once you get your
Now it's time to build
If a game has lasted for that long and still isn't over it is most likely soon to end because the time at which you generally buy a
Situational Items
Note: These items are meant to be bought if the opposing team has heavy CC, AP, or AD and aren't meant to be part of the normal build.
Warding
Wards are essential for
Soraka to buy as the rest of the team needs to focus on buying their items. The rest of the team can pitch in to help but as the support
Soraka needs to be spending the most on them.
This map shows the best places to ward on a non-situational game (No wards in your lane bushs).

The wards covering Baron and Dragon are some of the most essential wards along with the ones in the river. The wards covering your jungle and your buffs are very useful to have as you can get easy ganks if you catch an enemy running through.
Note: As the game goes on use CV to check an area before you ward, as being caught by the enemy team can cost your team the game or a valuable buff. Also don't try to ward all the spots as you will waste money and not be able to complete necessary parts of your build.
Late Game
During team fights
Soraka can turn the game around with the amount of healing she can do through AP healing. As
Soraka you always want to stay a little bit behind you team so that you aren't the initial person to be focused. Once team fight's start things can get very hectic and name plates can over-lap, so I need be occasionally glance at the name-plates on the side of the screen and you can click on those to heal if you can't manage to click the player in the mess. Once opponents start getting brought into the middle of your team it becomes a good time to
Starcall and spam your Q to raise the opponents magic resist. Alwayswatch your mana during team fight's as when you run out of mana it generally is when you can lose a team fight. Be sure you self cast and change your hotkey's if needed to make sure you can keep your mana up.
Be sure to silence ultimate's also as some of your teammates will be relying on you to stop opposing teams ultimate's.
Constantly be using
Clairvoyance throughout the late game to watch for people seeking around back of your team in team fight's and also to make sure the opposing team doesn't get Baron.
Ending Notes
This was my guide on playing an AP
Soraka. I hope you enjoy it and have fun playing a support class. If you have any question's comments or concerns feel free to post about them or message me, and I will try to get back to you ASAP.
Thank you.
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