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Katarina Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Melsir's Sinister Blade

Last updated on July 10, 2014
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
8
12
13
14
Ability Key W
2
10
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 8

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 1



Threats to Katarina with this build

Threat
Low
High
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Threat Champion Notes
2
Yasuo Max W, Shunpo his tornado. W goes through wind wall.
2
Lee Sin Don't let him trap you in a corner or you're done. Just W him while in minion waves to get Movespeed to dodge Q, and you're good.
Table of Contents
Guide Top

Spells

Q Bouncing Blades - Does less damage per bounce. So if an enemy is playing really safe, trying bouncing your Q off a minion to harass. If they're not playing safe, just q right to then.

Careful of pushing the wave too fast with bouncing daggers.

W Sinister Steel - Gives movement speed if you hit a champion. SUPER EASY way to harass Melee champions if they ever want to CS. Just beware of pushing the lane super hard if you max W and use it in the middle of the wave every time..

E Shunpo - If the enemy jungler COULD BE in your lane or by your bushes, save your E. Practice ward jumping with your trinket, and normal wards. Your Scout mastery (15% further trinket ward) only works on trinket wards, which is why I keep the Warding Totem all game.

Don't forget that shunpo also grants you 15% REDUCED Damage for 1.5 seconds (Does not apply for true damage ex. Ignite). AKA, if you hit a teemo shroom or karthus ults, Shunpo can save you by a sliver of health.

R Death Locus - Tricky Ult.. It's a channel, so wait for silences and knockups/stuns to be used before trying to get a full channel off.
It throws up to 10 daggers to the closest 3 champions to you over 2.5 seconds, and stacks off of AP and a little bit of AD. It also applies Grevious Wounds, so that Fiddle's drain doesnt heal him for squat, and that Mundo only gets back 200 hp, instead of 2000.


Guide Top

Skill Sequence

BURST - DFG, followed by Q, instantly followed by E, then quickly W-R.

Did they die? Yes - Shunpo back to safety, or keep going for a penta!
No - Try not to die yourself, hourglass/flash/chase?

THATS THE BASIC BREAD AND BUTTER

I've learned that sometimes your Q will slow you down in your burst combo.
For example, level 11 you roam bot to cleanup their adc+support that just barely killed your adc+supp.
You find the support in the bush with 10 hp, Shunpo onto them, they die, shunpo resets. Simple.
Their adc is at 400 hp and scurrying away for dear life. If you throw your Q, they get away because it has a small, but noticeable, windup time. DFG does not stop you from moving like Q does as long as you keep moving, and then you can Q for higher dagger damage, or Shunpo + W.