Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Cho'Gath with this build
|Miss Fortune||I once played Meme'Gath against a Miss Fortune with a Jarvan support. I got 14 kills and she was not very happy with me at all.|
|Nami||Nami is incapable of doing anything to you. Her summoner is probably crying into a monitor while drinking cyanide.|
|Teemo||Teemo does not even deserve a place on the scale, he fairs that poorly against Meme'Gath. I am honestly astounded how trash Teemo is against this build|
Meme'Gath is a bastardized creation that I invented when I was manically bored back in season 4, and since season 6 has left Cho basically unchanged, and with the buff of Guinsoo's since season 4. This build can be both a monstrous, and hilarious way to **** people off in normals, whether that be the enemy team, or your own team, or even both.
In this guide I attempt to justify my ****ing ridiculous build ideas, and then wait for the downvotes that I will inevitably get.
Runes are very basic, Magic Pen, Armour, AP and Attack Speed, basically standard for this stupid ****ing build.
A focus on attack speed, sustain and -BASED THUNDERLORDS- is all you need for these masteries.
Now here is where **** gets really dicey.
Sorcs and Rylai's are probably the only two items in my final build example that would normally be commonplace on your standard Cho'Gath. However this is Meme'Gath, so the general idea is to be able to build up stacks, build attack speed and AP items, and watch as the world burns around your vorpal penetration spikes.
Nashors is a solid item to build first on Meme'Gath, as the cooldown reduction on Nashors is very helpful along with the unique passive, attack speed and AP, and then you follow up with Guinsoos for the utter annihilation of anyone who approaches you.
The rest of Meme'Gath is situational depending on how much you are pummeling the enemy team.
Of course, the focus here is always going to be on Vorpal Spikes, but I advise taking an early two points in your Rupture so that you can still make the opposing ADC cry.
As soon as you get ult you should basically be unstoppable, it's a large amount of flat damage for **** sakes.
I personally like to take a second exhaust in the botlane with Meme'Gath, it means that nobody can escape...nobody.
Flash is self explanatory, if you're feeling ballsy or different ignite and teleport are also acceptable.
If you take this into ranked then you are a prick, but I will respect and love you regardless. Send screenshots of ranked victories.
If you are not a complete spastic, then your score should look something like this.
This is a game my good friend played after returning to league for the first time in a year recently. This was his first Cho'Gath game.