Warwick Build Guide by Zim63
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hi, this is my first build. Don't hate. Anyway, ww is fun. Lots of people cry when he kills them (which is funny). He is a jungler (if you play him in a lane you need to stop, seriously, just stop). Again. HE IS A JUNGLER, I don't care what fancy "lanewick" guide you have read. Not dominating the jungle with WW is a waste (So again, Lanewick = just stop). Every time a WW doesn't jungle a yordle explodes. I like to keep things short...yup.
Pros and Cons
Pros: Awesome jungler (seriously), can take some hits and live because of his lifesteal, and he can pump out damage, also being able to isolate an enemy carry with our ult is nice.
Cons: Can get knocked out of his ultimate easily. Timing is everything (You don't have to always initiate with your ult).
Armor (seals), mr (glyphs), for a little survivability.
Magic pen (marks), because it makes his 'q' "more better."
Movement speed(quints), faster ww = more dead people.
I'm a big fan of movement speed hence the utility masteries. Armor pen and magic pen are nice on WW.
That's the way I like them, feel free to disagree.
I start with the basic sword and a health pot. Why? I like the extra damage for pre-ult gank attempts, and the health pot will keep you in the jungle until you hit lvl 3 (and shouldn't need to go back after that except to get items).
Gotta get Wit's End and Madreds fast (It's a fact). I like the boots of swiftness (again, fast ww = no one escapes) and with your 'W' (and Madreds/Wit's End) you shouldn't need to buy beserker's greaves. The gunblade is good because it makes your moves and attacks heal you for more. I like getting atma and warmog's for extra damage and a little more survivability late game (but to be fair a game shouldn't last that long if you're doing your damn job).
Experiment with different item combos and find what works with your style of play.
Your E isn't that important (early game), which is why you level of the Q and W early. That is all.
WW belongs in the jungle. Go for ganks when you see them or your teammate calls for one (Unless they are...shall we say "dumb" and have no health or mana... you know who you are). You can gank before you have your ult but try to coordinate with teammates that have a stun, trap, or slow. Try to rob the buffs, but leave the little fellas, from the enemy jungle (but watch the map for mias). Communication is key, make sure you keep an eye out for the other jungler and his (or her) own gank attempts (help your team out). Drop wards in the river and jungle on occasion, especially when a buff is getting close to respawning (stealing a buff and getting a kill is always fun).
If you do your job the other team will be qq'n before the 20 minute mark.
Communicate dammit. Be the admiral akbar of the jungle, let your team know if the enemy is lurking (some people have no map awareness...again, you know who you are). Let them know if you want to gank, or are stealing buffs from the enemy jungle.
The End? Probably
Sooooo, WW = Jungler, got it? Good. Name in LOL is Zim63. Looking forward to comments (hating or otherwise).