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Jarvan IV Build Guide by Riolu

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Riolu

Mid Jarvan....Today is a good day to WIN!

Riolu Last updated on April 17, 2013
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Team 1

Ability Sequence

2
5
9
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
1
4
7
8
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Hello!

I'm not the best English speaking user and this is my first FULL guide. I'd like CNC/constructive criticism and will add what I'm told too.

Regards,

Riolu

Enjoy!


Guide Top

Why Mid?

Why Mid you might ask?

Jarvan has Great Survivability a shield and an escape not to mention a ult where you automatically force flash. Jarvan does massive damage while being able to lane against ranged units without to much harm due to his ranged/long ranged farming/pushing/Everything.


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Pros / Cons

Pros:

Two closers
Passive armor and AS
Two CC
Natural armor reduction
High damage output
Tanky
A Aura


Cons:

Two moves to use a gap closer/CC
Can be mana hungry if not played right
Can lock team mates in your Cataclysm


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Runes

These runes Provide a good magic resist and armor and utilize Armor Reduc and AD to be able to totally dominate mid lane.

You could also Consider full armor or AD Quints


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Masteries

Using this setup Gives you optimal Defense to be able too withstand and sustain Harass. It also allows you to play more aggressive and it allows for better ganks in my opinion.


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Summoner spells

I personally Take

Flash

and Ignite Unless I need to take Teleport and help team with ganks

Flash ignite gives you kill potential and a good escape ability to add to your Q combo